Cera fundida, la burla de la fe
Meltwax, Mockery of Faith
| Spectre | N |
|---|---|
| Area | Cripta |
| Tags | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Vida
250%
+70%
Resistencia
Damage
260%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 18
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
140%
Type
ManorGargoyleBossMap
Metadata
ManorGargoyleBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
16,283
3,439
663
Damage
552
Daño de hechizos
552
Precisión
2,228
Tiempo de ataque
1.5
Experiencia
53,768
Minion Life
15,705
Minion Damage
2,155
Minion Armour
6,271
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSManorGargoyleCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
GTManorGargoyleTriggeredCandleProjectile1
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GAManorGargoyleLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAManorGargoyleLeapImpactCascade
Triggerable, Attack, AttackInPlace
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 1.5 seg
Inflige un 150% más de daño de ataques
Inflige un 30% menos de daño
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
DTTManorGargoyleLeapSlam
Tiempo de recarga: 13 seg
attack maximum action distance + [55]
GSManorGargoyleFlameBreath
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tus impactos no pueden aturdir a los enemigos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
EASManorGargoyleFlameBreath
Tiempo de recarga: 16 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTManorGargoyleProjectileBarrage
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 5.33 seg
Tiempo de recarga: 22.5 seg
GTManorGargoyleTriggeredCandleProjectile2
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile3
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile4
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile5
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GSManorGargoyleFlameBreathSelfCircle
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tus impactos no pueden aturdir a los enemigos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAManorGargoyleLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Daño de ataque: 380%
Tiempo de ataque: 1.5 seg
Inflige un 280% más de daño de ataques
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASManorGargoyleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASManorGargoyleCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 442—663
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 100% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance3"
slow_animations_go_to_idle = false
on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );"
on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );"
on_end_ChangeToStance1 = "MakeCollidable();"
}
Functions {}
StateMachine
{
define_shared_state =
"
firework_bone;
face_flame;
"
}
BaseEvents
{
on_construction_complete =
"
Delay( 0.1,
{
IfInStance( default, (){}, (){ RemoveCollidability(); } );
} );
"
}
Stats
{
set_monster_delay_item_drops_millis = 2600
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Functions
{
CandlesOn =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
"
CandlesOff =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
"
FlameSword = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );"
UnflameSword =
"
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
Delay( 1.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
} );
"
FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );"
}
Animated
{
on_event_flame_sword = "Call( FlameSword );"
on_event_unflame_sword = "Call( UnflameSword );"
on_emerge_01 =
"
SetRangeCheckingForGlobalAudioParams( true );
"
}
Brackets
{
define_bracket = "firework_pos"
firework_pos_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
} );
"
firework_pos_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
} );
"
firework_pos_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
} );
"
firework_pos_4 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
} );
"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "WaxenInRange"
life_percent_param = "WaxenLifePercentage"
range = 130
}
StateMachine
{
on_or_create_state_face_flame_1 =
"
this.mouth_flame = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/flamebreath.ao', mouth_flame );
this.mouth_flame.PlayAnimation( loop_01 );
"
on_state_face_flame_0 = "RemoveAttachedObjectFromBones( mouth_flame );"
}
Life
{
on_death = "Call( UnflameSword );"
}
BaseEvents
{
on_construction_complete = "SetRangeCheckingForGlobalAudioParams( false );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Gargoyle/GargoyleBoss/ManorGargoyleBossMap"] = {
name = "Meltwax, Mockery of Faith",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedFire",
"MAASManorGargoyleSweep",
"MAASManorGargoyleCleave",
"MMSManorGargoyleCandleProjectile",
"GAManorGargoyleLeapImpact",
"GAManorGargoyleLeapImpactCascade",
"GSManorGargoyleFlameBreath",
"GSManorGargoyleFlameBreathSelfCircle",
"GAManorGargoyleLacerate",
"EASManorGargoyleFlameBreath",
"GTManorGargoyleTriggeredCandleProjectile1",
"GTManorGargoyleTriggeredCandleProjectile2",
"GTManorGargoyleTriggeredCandleProjectile3",
"GTManorGargoyleTriggeredCandleProjectile4",
"GTManorGargoyleTriggeredCandleProjectile5",
"GTManorGargoyleProjectileBarrage",
"DTTManorGargoyleLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleSweep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_cannot_be_blocked",
},
levels = {
[1] = {25, 40, 80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSManorGargoyleCandleProjectile"] = {
name = "MMSManorGargoyleCandleProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpact"] = {
name = "GAManorGargoyleLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-30, 40, 200, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpactCascade"] = {
name = "GAManorGargoyleLeapImpactCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {-30, 40, 120, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreath"] = {
name = "GSManorGargoyleFlameBreath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreathSelfCircle"] = {
name = "GSManorGargoyleFlameBreathSelfCircle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLacerate"] = {
name = "GAManorGargoyleLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {80, baseMultiplier = 3.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASManorGargoyleFlameBreath"] = {
name = "EASManorGargoyleFlameBreath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.57,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile1"] = {
name = "GTManorGargoyleTriggeredCandleProjectile1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile2"] = {
name = "GTManorGargoyleTriggeredCandleProjectile2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile3"] = {
name = "GTManorGargoyleTriggeredCandleProjectile3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile4"] = {
name = "GTManorGargoyleTriggeredCandleProjectile4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile5"] = {
name = "GTManorGargoyleTriggeredCandleProjectile5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleProjectileBarrage"] = {
name = "GTManorGargoyleProjectileBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTManorGargoyleLeapSlam"] = {
name = "DTTManorGargoyleLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.32,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Cera fundida, la burla de la fe
Constructo
Meltwax, Mockery of Faith
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Vida
250%
+70%
Resistencia
Damage
260%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 18
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
140%
Type
ManorGargoyleBossSTANDALONE
Metadata
ManorGargoyleBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,393
4,102
708
Damage
606
Daño de hechizos
606
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
71,585
Minion Life
17,325
Minion Damage
2,519
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSManorGargoyleCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
GTManorGargoyleTriggeredCandleProjectile1
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GAManorGargoyleLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAManorGargoyleLeapImpactCascade
Triggerable, Attack, AttackInPlace
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 1.5 seg
Inflige un 150% más de daño de ataques
Inflige un 30% menos de daño
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
DTTManorGargoyleLeapSlam
Tiempo de recarga: 13 seg
attack maximum action distance + [55]
GSManorGargoyleFlameBreath
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tus impactos no pueden aturdir a los enemigos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
EASManorGargoyleFlameBreath
Tiempo de recarga: 16 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTManorGargoyleProjectileBarrage
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 5.33 seg
Tiempo de recarga: 22.5 seg
GTManorGargoyleTriggeredCandleProjectile2
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile3
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile4
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile5
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
GSManorGargoyleFlameBreathSelfCircle
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tus impactos no pueden aturdir a los enemigos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAManorGargoyleLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Daño de ataque: 380%
Tiempo de ataque: 1.5 seg
Inflige un 280% más de daño de ataques
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASManorGargoyleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASManorGargoyleCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 485—727
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 100% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Actor
{
basic_action = "ChangeToStance3"
slow_animations_go_to_idle = false
on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );"
on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );"
}
Functions {}
StateMachine
{
define_shared_state =
"
firework_bone;
face_flame;
"
}
Stats
{
set_monster_delay_item_drops_millis = 2600
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Functions
{
CandlesOn =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
"
CandlesOff =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
"
FlameSword = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );"
UnflameSword =
"
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
Delay( 1.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
} );
"
FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );"
}
Animated
{
on_event_flame_sword = "Call( FlameSword );"
on_event_unflame_sword = "Call( UnflameSword );"
on_emerge_01 =
"
SetRangeCheckingForGlobalAudioParams( true );
"
}
Brackets
{
define_bracket = "firework_pos"
firework_pos_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
} );
"
firework_pos_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
} );
"
firework_pos_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
} );
"
firework_pos_4 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
} );
"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "WaxenInRange"
life_percent_param = "WaxenLifePercentage"
range = 130
}
StateMachine
{
on_or_create_state_face_flame_1 =
"
this.mouth_flame = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/flamebreath.ao', mouth_flame );
this.mouth_flame.PlayAnimation( loop_01 );
"
on_state_face_flame_0 = "RemoveAttachedObjectFromBones( mouth_flame );"
}
Life
{
on_death = "Call( UnflameSword );"
}
BaseEvents
{
on_construction_complete = "SetRangeCheckingForGlobalAudioParams( false );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Gargoyle/GargoyleBoss/ManorGargoyleBossSTANDALONE"] = {
name = "Meltwax, Mockery of Faith",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedFire",
"MAASManorGargoyleSweep",
"MAASManorGargoyleCleave",
"MMSManorGargoyleCandleProjectile",
"GAManorGargoyleLeapImpact",
"GAManorGargoyleLeapImpactCascade",
"GSManorGargoyleFlameBreath",
"GSManorGargoyleFlameBreathSelfCircle",
"GAManorGargoyleLacerate",
"EASManorGargoyleFlameBreath",
"GTManorGargoyleTriggeredCandleProjectile1",
"GTManorGargoyleTriggeredCandleProjectile2",
"GTManorGargoyleTriggeredCandleProjectile3",
"GTManorGargoyleTriggeredCandleProjectile4",
"GTManorGargoyleTriggeredCandleProjectile5",
"GTManorGargoyleProjectileBarrage",
"DTTManorGargoyleLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleSweep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_cannot_be_blocked",
},
levels = {
[1] = {25, 40, 80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSManorGargoyleCandleProjectile"] = {
name = "MMSManorGargoyleCandleProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpact"] = {
name = "GAManorGargoyleLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-30, 40, 200, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpactCascade"] = {
name = "GAManorGargoyleLeapImpactCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {-30, 40, 120, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreath"] = {
name = "GSManorGargoyleFlameBreath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreathSelfCircle"] = {
name = "GSManorGargoyleFlameBreathSelfCircle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"is_area_damage",
"cannot_stun",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLacerate"] = {
name = "GAManorGargoyleLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {80, baseMultiplier = 3.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASManorGargoyleFlameBreath"] = {
name = "EASManorGargoyleFlameBreath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.57,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile1"] = {
name = "GTManorGargoyleTriggeredCandleProjectile1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile2"] = {
name = "GTManorGargoyleTriggeredCandleProjectile2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile3"] = {
name = "GTManorGargoyleTriggeredCandleProjectile3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile4"] = {
name = "GTManorGargoyleTriggeredCandleProjectile4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile5"] = {
name = "GTManorGargoyleTriggeredCandleProjectile5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleProjectileBarrage"] = {
name = "GTManorGargoyleProjectileBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTManorGargoyleLeapSlam"] = {
name = "DTTManorGargoyleLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.32,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine./* | |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in */ | |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.disable_life_bar; | |
| StateMachine.first_aggro; | |
| StateMachine.firework_bone; | |
| StateMachine.face_flame; | |
| Actor.slow_animations_go_to_idle | false, false |
| Actor.basic_action | ChangeToStance3 |
| Actor.on_event_facing_for_EmptyActionSpell | SetAnimatedTurnDuration( 0.05 ); |
| Actor.on_end_or_destroy_EmptyActionSpell | SetAnimatedTurnDuration( 0.4 ); |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.monster_delay_item_drops_millis | 2600 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.