แรธเบรกเกอร์
เพิ่มความเสียหาย 30%
stance movement speed +% final [32]
Rathbreaker
SpectreN
Areaชายแดนวาสตีรี, ชายแดนวาสตีรี
Tags2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
พลังชีวิต
203%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
281%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
130%
Type
HyenaCentaurBoss
Metadata
RathbreakerBoss
เลเวล
51
พลังชีวิต
6,677
เกราะ
1,231
การหลบหลีก
295
Energy Shield
0
Damage
377
ความเสียหายเวท
377
ความแม่นยำ
608
Attack Time
1.65
ค่าประสบการณ์
20,291
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.65 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RathbreakerCharge
Attack, Melee, Movement, Travel
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.65 {วิ}
คูลดาวน์: 8 {วิ}
เพิ่มความเร็วในการเคลื่อนที่ 70%
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
ignores proximity shield [1]
shield charge extra distance [30]
GARathbreakerEnrageSlam
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 300%
Attack Time: 1.65 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GARathbreakerChargeSlash
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 175%
Attack Time: 1.65 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
ผลักศัตรูออกไป เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EGHyenaDogpileBig
Triggerable
GTRathbreakerBossSpawnPack
Triggerable
action attack or cast time uses animation length [1]
TCRathbreakerDrivebyCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.65 {วิ}
คูลดาวน์: 8 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GARathbreakerSpearRain
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 75%
Attack Time: 1.65 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 25%
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GTRathbreakerSpearRainCascade
Triggerable
action attack or cast time uses animation length [1]
EAARathbreakerLacerateSlam
คูลดาวน์: 15 {วิ}
attack maximum action distance + [36]
GARathbreakerLacerateLeft
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.65 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARathbreakerSlam
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 550%
Attack Time: 1.65 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 450%
is area damage [1]
GARathbreakerLacerateRight
Triggerable, Attack
Base Damage: 302–452
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.65 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "fight;"
	define_shared_state = "epk;"
	define_shared_state = "leash;"
}

Functions
{
	TargetPlayer = "SetTarget( arg1 );"

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

ControlZone {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
	leveled_starting_effects = "EASRightTurn180"
	/*leveled_starting_effects = "ChangeToStance3"*/
}

Stats
{
	set_base_heavy_stun_duration_ms = 6000
	set_monster_delay_item_drops_millis = 5500
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );"
	create_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );"
	on_or_create_state_epk_2 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );"

	on_or_create_state_epk_0 =
	"
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );
	"

	on_state_light_0 = "SetLightState( off, 3.0 );"
	on_state_light_1 = "SetLightState( on, 0.5 );"

	create_state_light_0 =
	"
		Delay( 0.01, { SetLightState( off, 1.0 ); } );
	"

	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( on, 1.0 ); } );
	"
}

Animated
{
	on_event_footstep_for_axe_charge_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
	on_event_footstep_for_axe_charge_attack_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, ContactPosition );"
}

Preload
{
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk"
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk"
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk"
	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao"
	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/strike_decal.ao"
	preload_environment = "G2_1_boss"
}

GlobalAudioParamEvents
{
	player_in_range_param = "RathbreakerInRange"
	life_percent_param = "RathbreakerLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HyenaMonster/RathbreakerBoss"] = {
    name = "Rathbreaker",
    life = 2.03,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.81,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "TCRathbreakerDrivebyCharge",
        "GARathbreakerEnrageSlam",
        "GARathbreakerSpearRain",
        "GARathbreakerLacerateLeft",
        "GARathbreakerLacerateRight",
        "GARathbreakerSlam",
        "EAARathbreakerLacerateSlam",
        "GTRathbreakerBossSpawnPack",
        "GTRathbreakerSpearRainCascade",
        "RathbreakerCharge",
        "EGHyenaDogpileBig",
        "GARathbreakerChargeSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCRathbreakerDrivebyCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerEnrageSlam"] = {
    name = "GARathbreakerEnrageSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerSpearRain"] = {
    name = "GARathbreakerSpearRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerLacerateLeft"] = {
    name = "GARathbreakerLacerateLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerLacerateRight"] = {
    name = "GARathbreakerLacerateRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerSlam"] = {
    name = "GARathbreakerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARathbreakerLacerateSlam"] = {
    name = "EAARathbreakerLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
    },
    levels = {
        [1] = {36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRathbreakerBossSpawnPack"] = {
    name = "GTRathbreakerBossSpawnPack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRathbreakerSpearRainCascade"] = {
    name = "GTRathbreakerSpearRainCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RathbreakerCharge"] = {
    name = "RathbreakerCharge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHyenaDogpileBig"] = {
    name = "EGHyenaDogpileBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerChargeSlash"] = {
    name = "GARathbreakerChargeSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
เพิ่มความเสียหาย 30%
stance movement speed +% final [32]
IdStanceRathbreakerEnrage
FamilyStance
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • damage +% Min: 30 Max: 30 Global
  • stance movement speed +% final Min: 32 Max: 32 Global