Sea-tribe Trapper
มนุษย์
ด่าน: [DNT-UNUSED] Vahi Loa
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tags1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Packs
  • [DNT-UNUSED] Vahi Loa: Sea-tribe Trapper
  • พลังชีวิต
    120%
    การหลบหลีก
    +50%
    ค่าต้านทาน
    0 0 0 0
    Damage
    125%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 13
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    BloodClanTrapper
    Metadata
    BloodClanTrapper
    เลเวล
    45
    พลังชีวิต
    2,209
    Damage
    136
    ความเสียหายเวท
    136
    ความแม่นยำ
    1,028
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    6,045
    Minion Life
    3,670
    Minion Damage
    344
    Minion Armour
    936
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 108–163
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBloodClanTrapperBearTrap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 108–163
    {เวลาโจมตี}: 1.5 {วิ}
    เจาะทะลุ ทุกเป้าหมาย
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1064]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-50]
    SOBloodClanTrapperBearTrap
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanTrapper"] = {
        name = "Sea-tribe Trapper",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBloodClanTrapperBearTrap",
            "SOBloodClanTrapperBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanTrapperBearTrap"] = {
        name = "MPWBloodClanTrapperBearTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
            "base_deal_no_damage",
            "always_pierce",
        },
        levels = {
            [1] = {1064, 5, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBloodClanTrapperBearTrap"] = {
        name = "SOBloodClanTrapperBearTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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