Sea-tribe Trapper
Spectre | Y |
---|---|
Area | [DNT-UNUSED] Vahi Loa |
Tags | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Packs |
พลังชีวิต
120%
+20%
การหลบหลีก
+50%
ค่าต้านทาน




Damage
125%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 13
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
115%
Type
BloodClanTrapper
Metadata
BloodClanTrapper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
45
พลังชีวิต
2,209
702
Damage
136
ความเสียหายเวท
136
ความแม่นยำ
1,028
1.5
ค่าประสบการณ์
6,045
Minion Life
3,670
Minion Damage
344
Minion Armour
936
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 108–163
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWBloodClanTrapperBearTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 108–163
โอกาสปะทะคริติคอล: 5%
เจาะทะลุ ทุกเป้าหมาย
base deal no damage [1]
base is projectile [1]
monster projectile variation [1064]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
spell maximum action distance +% [-50]
SOBloodClanTrapperBearTrap
Triggerable
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodClan/BloodClanTrapper"] = { name = "Sea-tribe Trapper", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBloodClanTrapperBearTrap", "SOBloodClanTrapperBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodClanTrapperBearTrap"] = { name = "MPWBloodClanTrapperBearTrap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_ballistic_angle_from_target_distance", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {1064, 5, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBloodClanTrapperBearTrap"] = { name = "SOBloodClanTrapperBearTrap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.