海の部族のトラッパー
Sea-tribe Trapper
Spectre | Y |
---|---|
Area | [DNT-UNUSED] Vahi Loa |
Tags | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Packs |
ライフ
120%
+20%
回避力
+50%
耐性




Damage
125%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 13
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
115%
Type
BloodClanTrapper
Metadata
BloodClanTrapper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
45
ライフ
2,209
702
605
Damage
136
スペルダメージ
136
命中力
1,028
アタックタイム
1.5
経験値
6,045
Minion Life
3,670
Minion Damage
344
Minion Armour
936
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 108–163
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWBloodClanTrapperBearTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 108–163
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
全ての対象を貫通する
base deal no damage [1]
base is projectile [1]
monster projectile variation [1064]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
spell maximum action distance +% [-50]
SOBloodClanTrapperBearTrap
Triggerable
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodClan/BloodClanTrapper"] = { name = "Sea-tribe Trapper", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBloodClanTrapperBearTrap", "SOBloodClanTrapperBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodClanTrapperBearTrap"] = { name = "MPWBloodClanTrapperBearTrap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_ballistic_angle_from_target_distance", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {1064, 5, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBloodClanTrapperBearTrap"] = { name = "SOBloodClanTrapperBearTrap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.