Armadilheiro da Tribo do Mar
Humanóide
Sea-tribe Trapper
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tags1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Packs
  • [DNT-UNUSED] Vahi Loa: Armadilheiro da Tribo do Mar
  • Vida
    120%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    6 ~ 13
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    BloodClanTrapper
    Metadata
    BloodClanTrapper
    Nível
    45
    Vida
    2,209
    Damage
    136
    Dano Mágico
    136
    Precisão
    1,028
    Tempo de Ataque
    1.5
    Experiência
    6,045
    Minion Life
    3,670
    Minion Damage
    344
    Minion Armour
    936
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 108–163
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBloodClanTrapperBearTrap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 108–163
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Perfura todos os Alvos
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1064]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-50]
    SOBloodClanTrapperBearTrap
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanTrapper"] = {
        name = "Sea-tribe Trapper",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBloodClanTrapperBearTrap",
            "SOBloodClanTrapperBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanTrapperBearTrap"] = {
        name = "MPWBloodClanTrapperBearTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
            "base_deal_no_damage",
            "always_pierce",
        },
        levels = {
            [1] = {1064, 5, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBloodClanTrapperBearTrap"] = {
        name = "SOBloodClanTrapperBearTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.