โครงกระดูกมือพลั่ว
Swiftspade Bones
Spectre | Y |
---|---|
Tags | demon, humanoid, not_str, Unarmed_onhit_audio, very_slow_movement |
พลังชีวิต
300%
Energy Shield From Life
20%
การหลบหลีก
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
160%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
125%
Type
WretchCoffinBoss
Metadata
CoffinWretchBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,271
เกราะ
3,451
การหลบหลีก
572
Energy Shield
1,551
Damage
373
ความเสียหายเวท
373
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwiftspadeBonesCast1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย สายฟ้า 14.91 ถึง 22.36
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesMultiCast1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
คูลดาวน์: 7 {วิ}
สร้างความเสียหาย สายฟ้า 14.91 ถึง 22.36
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesCoffinTriggerBeam
Spell, Triggerable, Attack, Damage
Base Damage: 298–448
Attack Time: 1.5 {วิ}
generic skill trigger skills with id [1]
SwiftspadeBonesCoffinTriggerBeamImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย สายฟ้า 9.938 ถึง 14.91
generic skill trigger id [1]
is area damage [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " create_transitioned = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/CoffinWretchBoss"] = { name = "Swiftspade Bones", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SwiftspadeBonesCast1", "SwiftspadeBonesMultiCast1", "SwiftspadeBonesCoffinTriggerBeam", "SwiftspadeBonesCoffinTriggerBeamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCast1"] = { name = "SwiftspadeBonesCast1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1008, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesMultiCast1"] = { name = "SwiftspadeBonesMultiCast1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1008, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCoffinTriggerBeam"] = { name = "SwiftspadeBonesCoffinTriggerBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCoffinTriggerBeamImpact"] = { name = "SwiftspadeBonesCoffinTriggerBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }