Huesos hojafilada
Swiftspade Bones
SpectreY
Tagsdemon, humanoid, not_str, Unarmed_onhit_audio, very_slow_movement
Vida
300%
Energy Shield From Life
20%
Evasión
+20%
Resistencia
0 30 0 0
Damage
160%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
WretchCoffinBoss
Metadata
CoffinWretchBoss
Nivel
68
Vida
18,617
Armadura
3,451
Evasión
572
Escudo de energía
4,654
Damage
373
Daño de hechizos
373
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
57,268
Minion Life
27,072
Minion Energy Shield
6,768
Minion Damage
3,034
Minion Armour
3,451
SwiftspadeBonesCast1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 2766 a 4150 de daño de rayo
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesMultiCast1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 7 seg
Inflige de 2766 a 4150 de daño de rayo
Dispara 4 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesCoffinTriggerBeam
Spell, Triggerable, Attack, Damage
Base Damage: 298–448
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
generic skill trigger skills with id [1]
SwiftspadeBonesCoffinTriggerBeamImpact
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1844 a 2766 de daño de rayo
generic skill trigger id [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Transitionable
{
	on_transition = 
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"
	create_transitioned = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wretches/CoffinWretchBoss"] = {
    name = "Swiftspade Bones",
    life = 3,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SwiftspadeBonesCast1",
        "SwiftspadeBonesMultiCast1",
        "SwiftspadeBonesCoffinTriggerBeam",
        "SwiftspadeBonesCoffinTriggerBeamImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SwiftspadeBonesCast1"] = {
    name = "SwiftspadeBonesCast1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1008, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwiftspadeBonesMultiCast1"] = {
    name = "SwiftspadeBonesMultiCast1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1008, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwiftspadeBonesCoffinTriggerBeam"] = {
    name = "SwiftspadeBonesCoffinTriggerBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwiftspadeBonesCoffinTriggerBeamImpact"] = {
    name = "SwiftspadeBonesCoffinTriggerBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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