Swiftspade Bones
Spectre | Y |
---|---|
Tags | demon, humanoid, not_str, Unarmed_onhit_audio, very_slow_movement |
生命
300%
Energy Shield From Life
20%
闪避值
+20%
Ailment Threshold
%
抗性
0
30
0
0
伤害
160%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
125%
Type
WretchCoffinBoss
Metadata
CoffinWretchBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,271
Armour
3,451
闪避值
477
能量护盾
0
伤害
373
法术伤害
373
命中
0
Attack Time
1.5
经验值
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwiftspadeBonesCast1
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.5 秒
造成 14.91- 22.36 [闪电]伤害
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesMultiCast1
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 2.5 秒
冷却时间: 7 秒
造成 14.91- 22.36 [闪电]伤害
发射 4 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
发射 4 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1008]
projectile uses contact direction [1]
projectile uses contact position [1]
SwiftspadeBonesCoffinTriggerBeam
法术, 可触发, 攻击, 伤害
Base Damage: 298–448
施放间隔: 1 秒
Attack Time: 1.5 秒
generic skill trigger skills with id [1]
SwiftspadeBonesCoffinTriggerBeamImpact
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 9.938- 14.91 [闪电]伤害
generic skill trigger id [1]
is area damage [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " create_transitioned = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/CoffinWretchBoss"] = { name = "Swiftspade Bones", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SwiftspadeBonesCast1", "SwiftspadeBonesMultiCast1", "SwiftspadeBonesCoffinTriggerBeam", "SwiftspadeBonesCoffinTriggerBeamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCast1"] = { name = "SwiftspadeBonesCast1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1008, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesMultiCast1"] = { name = "SwiftspadeBonesMultiCast1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1008, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCoffinTriggerBeam"] = { name = "SwiftspadeBonesCoffinTriggerBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwiftspadeBonesCoffinTriggerBeamImpact"] = { name = "SwiftspadeBonesCoffinTriggerBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }