มหากระดูกมหึมา
ชีวิตประดิษฐ์ด่าน: Sulphuric Caverns
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
The Bone Colossus
| Spectre | N |
|---|---|
| Area | Sulphuric Caverns |
| Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
พลังชีวิต
188%
ค่าต้านทาน
Damage
270%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 25
2.145 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
MastodonBossMap
Metadata
MastodonBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
12,244
2,023
Damage
573
ความเสียหายเวท
573
ความแม่นยำ
2,228
2.145
ค่าประสบการณ์
53,768
Minion Life
11,810
Minion Damage
2,238
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โล่พุ่งชน
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 10 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 75%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlamBackTurn
Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 4.25 {วิ}
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Spell, Triggerable, AttackInPlace
MastodonCreateSpike
Triggerable, AttackInPlace
MastodonLeftTurn
คูลดาวน์: 3.25 {วิ}
action do not face target [1]
MastodonRightTurn
คูลดาวน์: 3.25 {วิ}
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
MastodonDualSwipe
คูลดาวน์: 3.25 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
monster penalty against minions damage +% final vs player minions [150]
GAMastodonChargeShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state =
"
spawnritual;
mastodondeath;
necromancerdeath;
epks;
shieldcharge;
"
}
//need to trigger aura for enrage on partners deaths
Actor
{
basic_action = "Emerge"
on_event_contact_for_Emerge =
"
SetStateTo( spawnritual, 1 );
summoners.SetStateTo( spawnritual, 1 );
summonerboss.SetStateTo( spawnritual, 1 );
"
}
Transitionable {}
ControlZone
{
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 750
set_base_heavy_stun_duration_ms = 4933
}
BaseEvents
{
on_construction_complete = "globals.MastodonBoss = this;"
}
Brackets
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
StateMachine
{
create_state_spawnritual_0 = "DisableTargetable();"
on_state_spawnritual_1 =
"
EnableTargetable();
SetStaticLifeBarVisibilty( True );
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
"
create_state_spawnritual_1 =
"
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
"
on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
on_state_epks_0 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
"
on_or_create_state_shieldcharge_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
"
on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
on_or_create_state_shieldcharge_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
"
on_or_create_state_shieldcharge_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
"
}
BaseEvents
{
on_construction_complete =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
"
}
Animated
{
on_event_show_segment_for_emerge_01 =
"
ShowMeshSegment( bandagesShape );
ShowMeshSegment( TentaclesShape );
"
on_event_hide_segment_for_death_01 =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
"
}
Actor
{
on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}
Transitionable
{
create_untransitioned =
"
IfAlive( ()
{
PlayAnimation( emerge_01 );
PauseAnimation();
} );
"
}
Life
{
on_death =
"
SetStaticLifeBarVisibilty( false );
IfState( necromancerdeath, 1,
{
TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
} );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "MastodonInRange"
life_percent_param = "MastodonLifePercentage"
range = 130
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP"] = {
name = "The Bone Colossus",
life = 1.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.7,
damageSpread = 0.2,
attackTime = 2.145,
attackRange = 25,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAMastodonSlamImpact",
"MastodonCharge",
"MastodonSlam",
"MastodonAttackLeftTurn",
"MastodonAttackRightTurn",
"MastodonSlamBackTurn",
"MastodonSlamComboLeftTurn",
"MastodonSlamComboRightTurn",
"MastodonAttackLeftTurnHalf",
"MastodonAttackRightTurnHalf",
"MastodonDualSwipe",
"MastodonCreateSpike",
"GTMastodonSpikes",
"MastodonLeftTurn",
"MastodonRightTurn",
"MastodonSlamTriggered",
"GAMastodonLeftShape",
"GAMastodonRightShape",
"GAMastodonChargeShape",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
name = "GAMastodonSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
"base_deal_no_damage",
},
levels = {
[1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
name = "MastodonSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"action_do_not_face_target",
},
levels = {
[1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
name = "MastodonAttackLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
name = "MastodonAttackRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
name = "MastodonSlamBackTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
name = "MastodonSlamComboLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
name = "MastodonSlamComboRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
name = "MastodonAttackLeftTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
name = "MastodonAttackRightTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
name = "MastodonDualSwipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
name = "MastodonCreateSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
name = "GTMastodonSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
name = "MastodonLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
name = "MastodonRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
name = "MastodonSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
name = "GAMastodonLeftShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
name = "GAMastodonRightShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
name = "GAMastodonChargeShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
มหากระดูกมหึมา
ชีวิตประดิษฐ์i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
The Bone Colossus
| Spectre | N |
|---|---|
| Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
พลังชีวิต
188%
ค่าต้านทาน
Damage
270%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 25
2.145 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
MastodonBossSTANDALONE
Metadata
MastodonBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,583
2,413
Damage
629
ความเสียหายเวท
629
ความแม่นยำ
2,502
2.145
ค่าประสบการณ์
71,585
Minion Life
13,028
Minion Damage
2,616
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โล่พุ่งชน
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 10 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 75%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlamBackTurn
Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 4.25 {วิ}
ไม่ถูก ผลักออกไป
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Spell, Triggerable, AttackInPlace
MastodonCreateSpike
Triggerable, AttackInPlace
MastodonLeftTurn
คูลดาวน์: 3.25 {วิ}
action do not face target [1]
MastodonRightTurn
คูลดาวน์: 3.25 {วิ}
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
MastodonDualSwipe
คูลดาวน์: 3.25 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
monster penalty against minions damage +% final vs player minions [150]
GAMastodonChargeShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state =
"
spawnritual;
mastodondeath;
necromancerdeath;
epks;
shieldcharge;
"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 750
set_base_heavy_stun_duration_ms = 4933
}
BaseEvents
{
on_construction_complete = "globals.MastodonBoss = this;"
}
Brackets {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
StateMachine
{
on_state_spawnritual_1 =
"
EnableTargetable();
SetStaticLifeBarVisibilty( True );
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
"
create_state_spawnritual_1 =
"
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
"
on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
on_state_epks_0 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
"
on_or_create_state_shieldcharge_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
"
on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
on_or_create_state_shieldcharge_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
"
on_or_create_state_shieldcharge_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
"
}
BaseEvents
{
on_construction_complete =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
"
}
Animated
{
on_event_show_segment_for_emerge_01 =
"
ShowMeshSegment( bandagesShape );
ShowMeshSegment( TentaclesShape );
"
on_event_hide_segment_for_death_01 =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
"
}
Actor
{
on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}
Life
{
on_death =
"
SetStaticLifeBarVisibilty( false );
IfState( necromancerdeath, 1,
{
TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
} );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "MastodonInRange"
life_percent_param = "MastodonLifePercentage"
range = 130
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBossSTANDALONE"] = {
name = "The Bone Colossus",
life = 1.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.7,
damageSpread = 0.2,
attackTime = 2.145,
attackRange = 25,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAMastodonSlamImpact",
"MastodonCharge",
"MastodonSlam",
"MastodonAttackLeftTurn",
"MastodonAttackRightTurn",
"MastodonSlamBackTurn",
"MastodonSlamComboLeftTurn",
"MastodonSlamComboRightTurn",
"MastodonAttackLeftTurnHalf",
"MastodonAttackRightTurnHalf",
"MastodonDualSwipe",
"MastodonCreateSpike",
"GTMastodonSpikes",
"MastodonLeftTurn",
"MastodonRightTurn",
"MastodonSlamTriggered",
"GAMastodonLeftShape",
"GAMastodonRightShape",
"GAMastodonChargeShape",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
name = "GAMastodonSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
"base_deal_no_damage",
},
levels = {
[1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
name = "MastodonSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"action_do_not_face_target",
},
levels = {
[1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
name = "MastodonAttackLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
name = "MastodonAttackRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
name = "MastodonSlamBackTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
name = "MastodonSlamComboLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
name = "MastodonSlamComboRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
name = "MastodonAttackLeftTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
name = "MastodonAttackRightTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
name = "MastodonDualSwipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
name = "MastodonCreateSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
name = "GTMastodonSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
name = "MastodonLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
name = "MastodonRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
name = "MastodonSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
name = "GAMastodonLeftShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
name = "GAMastodonRightShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
name = "GAMastodonChargeShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
| key | val |
|---|---|
| StateMachine./* | |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in */ | |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.disable_life_bar; | |
| StateMachine.first_aggro; | |
| StateMachine.spawnritual; | |
| StateMachine.mastodondeath; | |
| StateMachine.necromancerdeath; | |
| StateMachine.epks; | |
| StateMachine.shieldcharge; | |
| Actor.slow_animations_go_to_idle | false |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4933 |
| Stats.monster_delay_item_drops_millis | 750 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Positioned.blocking | false |
| Functions.fix_orientation = | |
| Functions." | , |
| Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ | |
| Functions.this.temp_anim_orientation | arg1;, null; |
| Functions.AddOnActionEnd( | |
| Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); | |
| Functions.PlayAnimationType( Idle, 1.0, 0, 0 ); | |
| Functions.}, true ); | |
| BaseEvents.on_construction_complete | globals.MastodonBoss = this; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.