El coloso de hueso
ConstructoÁrea: Cavernas sulfurosas
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
The Bone Colossus
| Spectre | N |
|---|---|
| Area | Cavernas sulfurosas |
| Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Vida
188%
Resistencia
Damage
270%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 25
Tiempo de ataque
2.145 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
MastodonBossMap
Metadata
MastodonBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
12,244
2,023
663
Damage
573
Daño de hechizos
573
Precisión
2,228
Tiempo de ataque
2.145
Experiencia
53,768
Minion Life
11,810
Minion Damage
2,238
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Carga con escudo
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 75%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlam
Tiempo de recarga: 3 seg
Inflige un 70% más de daño de ataques
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
Tiempo de recarga: 4.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
MastodonCreateSpike
Triggerable, AttackInPlace
MastodonLeftTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonRightTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.145 seg
Inflige un 70% más de daño de ataques
MastodonSlamComboLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
Tiempo de recarga: 3.25 seg
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.145 seg
Inflige un 70% más de daño de ataques
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state =
"
spawnritual;
mastodondeath;
necromancerdeath;
epks;
shieldcharge;
"
}
//need to trigger aura for enrage on partners deaths
Actor
{
basic_action = "Emerge"
on_event_contact_for_Emerge =
"
SetStateTo( spawnritual, 1 );
summoners.SetStateTo( spawnritual, 1 );
summonerboss.SetStateTo( spawnritual, 1 );
"
}
Transitionable {}
ControlZone
{
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 750
set_base_heavy_stun_duration_ms = 4933
}
BaseEvents
{
on_construction_complete = "globals.MastodonBoss = this;"
}
Brackets
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
StateMachine
{
create_state_spawnritual_0 = "DisableTargetable();"
on_state_spawnritual_1 =
"
EnableTargetable();
SetStaticLifeBarVisibilty( True );
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
"
create_state_spawnritual_1 =
"
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
"
on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
on_state_epks_0 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
"
on_or_create_state_shieldcharge_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
"
on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
on_or_create_state_shieldcharge_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
"
on_or_create_state_shieldcharge_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
"
}
BaseEvents
{
on_construction_complete =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
"
}
Animated
{
on_event_show_segment_for_emerge_01 =
"
ShowMeshSegment( bandagesShape );
ShowMeshSegment( TentaclesShape );
"
on_event_hide_segment_for_death_01 =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
"
}
Actor
{
on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}
Transitionable
{
create_untransitioned =
"
IfAlive( ()
{
PlayAnimation( emerge_01 );
PauseAnimation();
} );
"
}
Life
{
on_death =
"
SetStaticLifeBarVisibilty( false );
IfState( necromancerdeath, 1,
{
TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
} );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "MastodonInRange"
life_percent_param = "MastodonLifePercentage"
range = 130
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP"] = {
name = "The Bone Colossus",
life = 1.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.7,
damageSpread = 0.2,
attackTime = 2.145,
attackRange = 25,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAMastodonSlamImpact",
"MastodonCharge",
"MastodonSlam",
"MastodonAttackLeftTurn",
"MastodonAttackRightTurn",
"MastodonSlamBackTurn",
"MastodonSlamComboLeftTurn",
"MastodonSlamComboRightTurn",
"MastodonAttackLeftTurnHalf",
"MastodonAttackRightTurnHalf",
"MastodonDualSwipe",
"MastodonCreateSpike",
"GTMastodonSpikes",
"MastodonLeftTurn",
"MastodonRightTurn",
"MastodonSlamTriggered",
"GAMastodonLeftShape",
"GAMastodonRightShape",
"GAMastodonChargeShape",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
name = "GAMastodonSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
"base_deal_no_damage",
},
levels = {
[1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
name = "MastodonSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"action_do_not_face_target",
},
levels = {
[1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
name = "MastodonAttackLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
name = "MastodonAttackRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
name = "MastodonSlamBackTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
name = "MastodonSlamComboLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
name = "MastodonSlamComboRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
name = "MastodonAttackLeftTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
name = "MastodonAttackRightTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
name = "MastodonDualSwipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
name = "MastodonCreateSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
name = "GTMastodonSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
name = "MastodonLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
name = "MastodonRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
name = "MastodonSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
name = "GAMastodonLeftShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
name = "GAMastodonRightShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
name = "GAMastodonChargeShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
El coloso de hueso
Constructoi am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
The Bone Colossus
| Spectre | N |
|---|---|
| Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Vida
188%
Resistencia
Damage
270%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 25
Tiempo de ataque
2.145 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
MastodonBossSTANDALONE
Metadata
MastodonBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,583
2,413
708
Damage
629
Daño de hechizos
629
Precisión
2,502
Tiempo de ataque
2.145
Experiencia
71,585
Minion Life
13,028
Minion Damage
2,616
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Carga con escudo
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 75%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlam
Tiempo de recarga: 3 seg
Inflige un 70% más de daño de ataques
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
Tiempo de recarga: 4.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
MastodonCreateSpike
Triggerable, AttackInPlace
MastodonLeftTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonRightTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.145 seg
Inflige un 70% más de daño de ataques
MastodonSlamComboLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
Tiempo de recarga: 3.25 seg
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 2.145 seg
Inflige un 40% más de daño de ataques
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 504—755
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.145 seg
Inflige un 70% más de daño de ataques
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state =
"
spawnritual;
mastodondeath;
necromancerdeath;
epks;
shieldcharge;
"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Stats
{
set_monster_delay_item_drops_millis = 750
set_base_heavy_stun_duration_ms = 4933
}
BaseEvents
{
on_construction_complete = "globals.MastodonBoss = this;"
}
Brackets {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
StateMachine
{
on_state_spawnritual_1 =
"
EnableTargetable();
SetStaticLifeBarVisibilty( True );
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
"
create_state_spawnritual_1 =
"
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
"
on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
on_state_epks_0 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
"
on_or_create_state_shieldcharge_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
"
on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
on_or_create_state_shieldcharge_2 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
"
on_or_create_state_shieldcharge_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
"
}
BaseEvents
{
on_construction_complete =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
"
}
Animated
{
on_event_show_segment_for_emerge_01 =
"
ShowMeshSegment( bandagesShape );
ShowMeshSegment( TentaclesShape );
"
on_event_hide_segment_for_death_01 =
"
HideMeshSegment( bandagesShape );
HideMeshSegment( TentaclesShape );
ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
"
}
Actor
{
on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}
Life
{
on_death =
"
SetStaticLifeBarVisibilty( false );
IfState( necromancerdeath, 1,
{
TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
} );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
}
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "MastodonInRange"
life_percent_param = "MastodonLifePercentage"
range = 130
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBossSTANDALONE"] = {
name = "The Bone Colossus",
life = 1.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.7,
damageSpread = 0.2,
attackTime = 2.145,
attackRange = 25,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAMastodonSlamImpact",
"MastodonCharge",
"MastodonSlam",
"MastodonAttackLeftTurn",
"MastodonAttackRightTurn",
"MastodonSlamBackTurn",
"MastodonSlamComboLeftTurn",
"MastodonSlamComboRightTurn",
"MastodonAttackLeftTurnHalf",
"MastodonAttackRightTurnHalf",
"MastodonDualSwipe",
"MastodonCreateSpike",
"GTMastodonSpikes",
"MastodonLeftTurn",
"MastodonRightTurn",
"MastodonSlamTriggered",
"GAMastodonLeftShape",
"GAMastodonRightShape",
"GAMastodonChargeShape",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
name = "GAMastodonSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
"base_deal_no_damage",
},
levels = {
[1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
name = "MastodonSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"action_do_not_face_target",
},
levels = {
[1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
name = "MastodonAttackLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
name = "MastodonAttackRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
name = "MastodonSlamBackTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
name = "MastodonSlamComboLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
name = "MastodonSlamComboRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
name = "MastodonAttackLeftTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
name = "MastodonAttackRightTurnHalf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
name = "MastodonDualSwipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
name = "MastodonCreateSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
name = "GTMastodonSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
name = "MastodonLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
name = "MastodonRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
name = "MastodonSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
name = "GAMastodonLeftShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
name = "GAMastodonRightShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
name = "GAMastodonChargeShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
| key | val |
|---|---|
| StateMachine./* | |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in */ | |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.disable_life_bar; | |
| StateMachine.first_aggro; | |
| StateMachine.spawnritual; | |
| StateMachine.mastodondeath; | |
| StateMachine.necromancerdeath; | |
| StateMachine.epks; | |
| StateMachine.shieldcharge; | |
| Actor.slow_animations_go_to_idle | false |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4933 |
| Stats.monster_delay_item_drops_millis | 750 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Positioned.blocking | false |
| Functions.fix_orientation = | |
| Functions." | , |
| Functions./* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ | |
| Functions.this.temp_anim_orientation | arg1;, null; |
| Functions.AddOnActionEnd( | |
| Functions.SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); | |
| Functions.PlayAnimationType( Idle, 1.0, 0, 0 ); | |
| Functions.}, true ); | |
| BaseEvents.on_construction_complete | globals.MastodonBoss = this; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.