Костяной колосс
Механизм
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Bone Colossus
SpectreN
AreaСерные пещеры
Tagsbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Здоровье
188%
Сопротивление
0 0 0 0
Damage
270%
Меткость
100%
Attack Distance
6 ~ 25
Время атаки
2.145 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
MastodonBossMap
Metadata
MastodonBossMAP
Уровень
65
Здоровье
12,244
Damage
573
Урон от чар
573
Меткость
2,214
Время атаки
2.145
Опыт
53,768
Minion Life
11,810
Minion Damage
2,238
Minion Armour
2,023
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 459–688
Время атаки: 2.145 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 459–688
Время атаки: 2.145 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
75% повышение скорости передвижения
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlam
Перезарядка: 3 сек.
Наносит на 70% больше урона атаками
+25 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 459–688
Время атаки: 2.145 сек.
Перезарядка: 4.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+20 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
Перезарядка: 3.25 сек.
action do not face target [1]
MastodonRightTurn
Перезарядка: 3.25 сек.
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack
Base Damage: 459–688
Урон от атаки: 170%
Время атаки: 2.145 сек.
Наносит на 70% больше урона атаками
MastodonSlamComboLeftTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
Перезарядка: 3.25 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack
Base Damage: 459–688
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack
Base Damage: 459–688
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack
Base Damage: 459–688
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack
Base Damage: 459–688
Урон от атаки: 170%
Время атаки: 2.145 сек.
Наносит на 70% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state =
	"
		spawnritual;
		mastodondeath;
		necromancerdeath;
		epks;
		shieldcharge;
	"
}

//need to trigger aura for enrage on partners deaths
Actor
{
	basic_action = "Emerge"

	on_event_contact_for_Emerge =
	"
		SetStateTo( spawnritual, 1 );
		summoners.SetStateTo( spawnritual, 1 );
		summonerboss.SetStateTo( spawnritual, 1 );
	"
}

Transitionable {}

ControlZone
{
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 750
	set_base_heavy_stun_duration_ms = 4933
}

BaseEvents
{
	on_construction_complete = "globals.MastodonBoss = this;"
}

Brackets
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	create_state_spawnritual_0 = "DisableTargetable();"

	on_state_spawnritual_1 =
	"
		EnableTargetable();
		SetStaticLifeBarVisibilty( True );
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
	"

	create_state_spawnritual_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_or_create_state_epks_2 = "/*		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/*		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
	on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"

	on_state_epks_0 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
	"

	on_or_create_state_shieldcharge_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
	"

	on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"

	on_or_create_state_shieldcharge_2 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
	"

	on_or_create_state_shieldcharge_3 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
	"
}

Animated
{
	on_event_show_segment_for_emerge_01 =
	"
		ShowMeshSegment( bandagesShape );
		ShowMeshSegment( TentaclesShape );
	"

	on_event_hide_segment_for_death_01 =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
		ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
	"
}

Actor
{
	on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
	on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}

Transitionable
{
	create_untransitioned =
	"
		IfAlive( ()
		{
			PlayAnimation( emerge_01 );
			PauseAnimation();
		} );
	"
}

Life
{
	on_death = 
	"
		SetStaticLifeBarVisibilty( false );
		IfState( necromancerdeath, 1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "MastodonInRange"
	life_percent_param = "MastodonLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP"] = {
    name = "The Bone Colossus",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAMastodonSlamImpact",
        "MastodonCharge",
        "MastodonSlam",
        "MastodonAttackLeftTurn",
        "MastodonAttackRightTurn",
        "MastodonSlamBackTurn",
        "MastodonSlamComboLeftTurn",
        "MastodonSlamComboRightTurn",
        "MastodonAttackLeftTurnHalf",
        "MastodonAttackRightTurnHalf",
        "MastodonDualSwipe",
        "MastodonCreateSpike",
        "GTMastodonSpikes",
        "MastodonLeftTurn",
        "MastodonRightTurn",
        "MastodonSlamTriggered",
        "GAMastodonLeftShape",
        "GAMastodonRightShape",
        "GAMastodonChargeShape",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
    name = "GAMastodonSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
    name = "MastodonSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
    name = "MastodonAttackLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
    name = "MastodonAttackRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
    name = "MastodonSlamBackTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_area_of_effect_radius",
        "ground_slam_cone_angle_override",
        "ground_slam_wave_duration_override_ms",
        "brutus_ground_slam_effect_step",
        "brutus_ground_slam_number_of_effects_at_max",
        "brutus_ground_slam_number_of_effects_at_min",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
    name = "MastodonSlamComboLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
    name = "MastodonSlamComboRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
    name = "MastodonAttackLeftTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
    name = "MastodonAttackRightTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
    name = "MastodonDualSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
    name = "MastodonCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
    name = "GTMastodonSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
    name = "MastodonLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
    name = "MastodonRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
    name = "MastodonSlamTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
    name = "GAMastodonLeftShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
    name = "GAMastodonRightShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
    name = "GAMastodonChargeShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Костяной колосс
    Механизм
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster slain flask charges granted +% [-50]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    The Bone Colossus
    SpectreN
    Tagsbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
    Здоровье
    300%
    Сопротивление
    0 0 0 0
    Damage
    270%
    Меткость
    100%
    Attack Distance
    6 ~ 25
    Время атаки
    2.145 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    MastodonBossMap2
    Metadata
    MastodonBossMAP2
    Уровень
    68
    Здоровье
    23,271
    Damage
    629
    Урон от чар
    629
    Меткость
    2,464
    Время атаки
    2.145
    Опыт
    71,585
    Minion Life
    20,790
    Minion Damage
    2,616
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MastodonCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Удар щитом
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    75% повышение скорости передвижения
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [100]
    MastodonSlam
    Перезарядка: 3 сек.
    Наносит на 70% больше урона атаками
    +25 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackLeftTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackRightTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamBackTurn
    Attack
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    Перезарядка: 4.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +20 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill base area of effect radius [100]
    brutus ground slam effect step [400]
    brutus ground slam number of effects at max [4]
    brutus ground slam number of effects at min [2]
    ground slam cone angle override [45]
    ground slam wave duration override ms [1400]
    melee defer damage prediction [1]
    GTMastodonSpikes
    Triggerable
    MastodonCreateSpike
    Triggerable
    MastodonLeftTurn
    Перезарядка: 3.25 сек.
    action do not face target [1]
    MastodonRightTurn
    Перезарядка: 3.25 сек.
    action do not face target [1]
    MastodonSlamTriggered
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 170%
    Время атаки: 2.145 сек.
    Наносит на 70% больше урона атаками
    MastodonSlamComboLeftTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamComboRightTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonDualSwipe
    Перезарядка: 3.25 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonLeftShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    monster penalty against minions damage +% final vs player minions [150]
    GAMastodonRightShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackRightTurnHalf
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackLeftTurnHalf
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonChargeShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [50]
    GAMastodonSlamImpact
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 170%
    Время атаки: 2.145 сек.
    Наносит на 70% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP2"] = {
        name = "The Bone Colossus",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.145,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMastodonSlamImpact",
            "MastodonCharge",
            "MastodonSlam",
            "MastodonAttackLeftTurn",
            "MastodonAttackRightTurn",
            "MastodonSlamBackTurn",
            "MastodonSlamComboLeftTurn",
            "MastodonSlamComboRightTurn",
            "MastodonAttackLeftTurnHalf",
            "MastodonAttackRightTurnHalf",
            "MastodonDualSwipe",
            "MastodonCreateSpike",
            "GTMastodonSpikes",
            "MastodonLeftTurn",
            "MastodonRightTurn",
            "MastodonSlamTriggered",
            "GAMastodonLeftShape",
            "GAMastodonRightShape",
            "GAMastodonChargeShape",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonSlamImpact"] = {
        name = "GAMastodonSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlam"] = {
        name = "MastodonSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurn"] = {
        name = "MastodonAttackLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurn"] = {
        name = "MastodonAttackRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamBackTurn"] = {
        name = "MastodonSlamBackTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboLeftTurn"] = {
        name = "MastodonSlamComboLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboRightTurn"] = {
        name = "MastodonSlamComboRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurnHalf"] = {
        name = "MastodonAttackLeftTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurnHalf"] = {
        name = "MastodonAttackRightTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonDualSwipe"] = {
        name = "MastodonDualSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCreateSpike"] = {
        name = "MastodonCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMastodonSpikes"] = {
        name = "GTMastodonSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonLeftTurn"] = {
        name = "MastodonLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonRightTurn"] = {
        name = "MastodonRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamTriggered"] = {
        name = "MastodonSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonLeftShape"] = {
        name = "GAMastodonLeftShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonRightShape"] = {
        name = "GAMastodonRightShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonChargeShape"] = {
        name = "GAMastodonChargeShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Костяной колосс
    Механизм
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster slain flask charges granted +% [-50]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    The Bone Colossus
    SpectreN
    Tagsbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
    Здоровье
    188%
    Сопротивление
    0 0 0 0
    Damage
    270%
    Меткость
    100%
    Attack Distance
    6 ~ 25
    Время атаки
    2.145 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    MastodonBossSTANDALONE
    Metadata
    MastodonBossSTANDALONE
    Уровень
    68
    Здоровье
    14,583
    Damage
    629
    Урон от чар
    629
    Меткость
    2,464
    Время атаки
    2.145
    Опыт
    71,585
    Minion Life
    13,028
    Minion Damage
    2,616
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MastodonCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Удар щитом
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    75% повышение скорости передвижения
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [100]
    MastodonSlam
    Перезарядка: 3 сек.
    Наносит на 70% больше урона атаками
    +25 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackLeftTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackRightTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamBackTurn
    Attack
    Base Damage: 504–755
    Время атаки: 2.145 сек.
    Перезарядка: 4.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +20 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill base area of effect radius [100]
    brutus ground slam effect step [400]
    brutus ground slam number of effects at max [4]
    brutus ground slam number of effects at min [2]
    ground slam cone angle override [45]
    ground slam wave duration override ms [1400]
    melee defer damage prediction [1]
    GTMastodonSpikes
    Triggerable
    MastodonCreateSpike
    Triggerable
    MastodonLeftTurn
    Перезарядка: 3.25 сек.
    action do not face target [1]
    MastodonRightTurn
    Перезарядка: 3.25 сек.
    action do not face target [1]
    MastodonSlamTriggered
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 170%
    Время атаки: 2.145 сек.
    Наносит на 70% больше урона атаками
    MastodonSlamComboLeftTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamComboRightTurn
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonDualSwipe
    Перезарядка: 3.25 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonLeftShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    monster penalty against minions damage +% final vs player minions [150]
    GAMastodonRightShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackRightTurnHalf
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackLeftTurnHalf
    Перезарядка: 3.25 сек.
    Не может быть отброшен
    Ваши удары не могут оглушать врагов
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonChargeShape
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 140%
    Время атаки: 2.145 сек.
    Наносит на 40% больше урона атаками
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [50]
    GAMastodonSlamImpact
    Triggerable, Attack
    Base Damage: 504–755
    Урон от атаки: 170%
    Время атаки: 2.145 сек.
    Наносит на 70% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawnritual;
    		mastodondeath;
    		necromancerdeath;
    		epks;
    		shieldcharge;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    			this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 750
    	set_base_heavy_stun_duration_ms = 4933
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.MastodonBoss = this;"
    }
    
    Brackets {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_state_spawnritual_1 =
    	"
    		EnableTargetable();
    		SetStaticLifeBarVisibilty( True );
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
    	"
    
    	create_state_spawnritual_1 =
    	"
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
    		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
    	"
    
    	on_or_create_state_epks_2 = "/*		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
    /*		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
    "
    	on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
    
    	on_state_epks_0 =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
    		DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
    	"
    
    	on_or_create_state_shieldcharge_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
    	"
    
    	on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
    
    	on_or_create_state_shieldcharge_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
    	"
    
    	on_or_create_state_shieldcharge_3 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		HideMeshSegment( bandagesShape );
    		HideMeshSegment( TentaclesShape );
    	"
    }
    
    Animated
    {
    	on_event_show_segment_for_emerge_01 =
    	"
    		ShowMeshSegment( bandagesShape );
    		ShowMeshSegment( TentaclesShape );
    	"
    
    	on_event_hide_segment_for_death_01 =
    	"
    		HideMeshSegment( bandagesShape );
    		HideMeshSegment( TentaclesShape );
    		ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
    	"
    }
    
    Actor
    {
    	on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
    	on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStaticLifeBarVisibilty( false );
    		IfState( necromancerdeath, 1,
    		{
    			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
    		} );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "MastodonInRange"
    	life_percent_param = "MastodonLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MastodonBoss/MastodonBossSTANDALONE"] = {
        name = "The Bone Colossus",
        life = 1.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.145,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMastodonSlamImpact",
            "MastodonCharge",
            "MastodonSlam",
            "MastodonAttackLeftTurn",
            "MastodonAttackRightTurn",
            "MastodonSlamBackTurn",
            "MastodonSlamComboLeftTurn",
            "MastodonSlamComboRightTurn",
            "MastodonAttackLeftTurnHalf",
            "MastodonAttackRightTurnHalf",
            "MastodonDualSwipe",
            "MastodonCreateSpike",
            "GTMastodonSpikes",
            "MastodonLeftTurn",
            "MastodonRightTurn",
            "MastodonSlamTriggered",
            "GAMastodonLeftShape",
            "GAMastodonRightShape",
            "GAMastodonChargeShape",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonSlamImpact"] = {
        name = "GAMastodonSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlam"] = {
        name = "MastodonSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurn"] = {
        name = "MastodonAttackLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurn"] = {
        name = "MastodonAttackRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamBackTurn"] = {
        name = "MastodonSlamBackTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboLeftTurn"] = {
        name = "MastodonSlamComboLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboRightTurn"] = {
        name = "MastodonSlamComboRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurnHalf"] = {
        name = "MastodonAttackLeftTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurnHalf"] = {
        name = "MastodonAttackRightTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonDualSwipe"] = {
        name = "MastodonDualSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCreateSpike"] = {
        name = "MastodonCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMastodonSpikes"] = {
        name = "GTMastodonSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonLeftTurn"] = {
        name = "MastodonLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonRightTurn"] = {
        name = "MastodonRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamTriggered"] = {
        name = "MastodonSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonLeftShape"] = {
        name = "GAMastodonLeftShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonRightShape"] = {
        name = "GAMastodonRightShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonChargeShape"] = {
        name = "GAMastodonChargeShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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