뼈 거상
지역: 유황 동굴
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Bone Colossus
Spectre | N |
---|---|
Area | 유황 동굴 |
Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
생명력
188%
Ailment Threshold
%
저항
0
0
0
0
Damage
270%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 25
Attack Time
2.145 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
MastodonBossMap
Metadata
MastodonBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
12,244
방어도
2,893
회피
440
에너지 보호막
0
Damage
573
주문 피해
573
정확도
0
Attack Time
2.145
경험치
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.145 초
skill can fire wand projectiles [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.145 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 75% 증가
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlam
재사용 대기시간: 3 초
주는 공격 피해 70% 증폭
근접 타격 범위 +25
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
근접 타격 범위 +25
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.145 초
재사용 대기시간: 4.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +20
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +20
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonRightTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
공격 피해: 170%
Attack Time: 2.145 초
주는 공격 피해 70% 증폭
MastodonSlamComboLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
재사용 대기시간: 3.25 초
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
공격 피해: 140%
Attack Time: 2.145 초
주는 공격 피해 40% 증폭
monster penalty against minions damage +% final vs player minions [150]
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
공격 피해: 140%
Attack Time: 2.145 초
주는 공격 피해 40% 증폭
monster penalty against minions damage +% final vs player minions [150]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
공격 피해: 140%
Attack Time: 2.145 초
주는 공격 피해 40% 증폭
monster penalty against minions damage +% final vs player minions [50]
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack
Base Damage: 459–688
[Critical|치명타 명중] 확률: 5%
공격 피해: 170%
Attack Time: 2.145 초
주는 공격 피해 70% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { blocking = false } StateMachine { define_shared_state = " spawnritual; mastodondeath; necromancerdeath; epks; shieldcharge; " } //need to trigger aura for enrage on partners deaths Actor { basic_action = "Emerge" on_event_contact_for_Emerge = " SetStateTo( spawnritual, 1 ); summoners.SetStateTo( spawnritual, 1 ); summonerboss.SetStateTo( spawnritual, 1 ); " } Transitionable {} ControlZone { } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 750 set_base_heavy_stun_duration_ms = 4933 } BaseEvents { on_construction_complete = "globals.MastodonBoss = this;" } Brackets { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { create_state_spawnritual_0 = "DisableTargetable();" on_state_spawnritual_1 = " EnableTargetable(); SetStaticLifeBarVisibilty( True ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); " create_state_spawnritual_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/ /* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/ " on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );" on_state_epks_0 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' ); " on_or_create_state_shieldcharge_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); " on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );" on_or_create_state_shieldcharge_2 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); " on_or_create_state_shieldcharge_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); " } BaseEvents { on_construction_complete = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); " } Animated { on_event_show_segment_for_emerge_01 = " ShowMeshSegment( bandagesShape ); ShowMeshSegment( TentaclesShape ); " on_event_hide_segment_for_death_01 = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape ); " } Actor { on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );" on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );" } Transitionable { create_untransitioned = " IfAlive( () { PlayAnimation( emerge_01 ); PauseAnimation(); } ); " } Life { on_death = " SetStaticLifeBarVisibilty( false ); IfState( necromancerdeath, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao" preload_environment = "G2_5_boss" } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "MastodonInRange" life_percent_param = "MastodonLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP"] = { name = "The Bone Colossus", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 2.145, attackRange = 25, accuracy = 1, skillList = { "Melee", "GAMastodonSlamImpact", "MastodonCharge", "MastodonSlam", "MastodonAttackLeftTurn", "MastodonAttackRightTurn", "MastodonSlamBackTurn", "MastodonSlamComboLeftTurn", "MastodonSlamComboRightTurn", "MastodonAttackLeftTurnHalf", "MastodonAttackRightTurnHalf", "MastodonDualSwipe", "MastodonCreateSpike", "GTMastodonSpikes", "MastodonLeftTurn", "MastodonRightTurn", "MastodonSlamTriggered", "GAMastodonLeftShape", "GAMastodonRightShape", "GAMastodonChargeShape", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonSlamImpact"] = { name = "GAMastodonSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "base_deal_no_damage", }, levels = { [1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlam"] = { name = "MastodonSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "action_do_not_face_target", }, levels = { [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurn"] = { name = "MastodonAttackLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurn"] = { name = "MastodonAttackRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamBackTurn"] = { name = "MastodonSlamBackTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboLeftTurn"] = { name = "MastodonSlamComboLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboRightTurn"] = { name = "MastodonSlamComboRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurnHalf"] = { name = "MastodonAttackLeftTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurnHalf"] = { name = "MastodonAttackRightTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonDualSwipe"] = { name = "MastodonDualSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCreateSpike"] = { name = "MastodonCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMastodonSpikes"] = { name = "GTMastodonSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonLeftTurn"] = { name = "MastodonLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonRightTurn"] = { name = "MastodonRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamTriggered"] = { name = "MastodonSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonLeftShape"] = { name = "GAMastodonLeftShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonRightShape"] = { name = "GAMastodonRightShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonChargeShape"] = { name = "GAMastodonChargeShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Id | MonsterReducedFlaskCharges50Percent |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |