뼈 거상

지역: 유황 동굴
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Bone Colossus
Spectre | N |
---|---|
Area | 유황 동굴 |
Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
생명력
188%
저항




Damage
270%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 25
공격 속도
2.145 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
MastodonBossMap
Metadata
MastodonBossMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
12,244
2,023
663
Damage
573
주문 피해
573
정확도
2,214
공격 속도
2.145
경험치
53,768
Minion Life
11,810
Minion Damage
2,238
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 459–688
치명타 명중 확률: 5%
공격 속도: 2.145 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 459–688
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 75% 증가
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]

MastodonAttackLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 459–688
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 4.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +20
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonRightTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonSlamComboLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
재사용 대기시간: 3.25 초
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { blocking = false } StateMachine { define_shared_state = " spawnritual; mastodondeath; necromancerdeath; epks; shieldcharge; " } //need to trigger aura for enrage on partners deaths Actor { basic_action = "Emerge" on_event_contact_for_Emerge = " SetStateTo( spawnritual, 1 ); summoners.SetStateTo( spawnritual, 1 ); summonerboss.SetStateTo( spawnritual, 1 ); " } Transitionable {} ControlZone { } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 750 set_base_heavy_stun_duration_ms = 4933 } BaseEvents { on_construction_complete = "globals.MastodonBoss = this;" } Brackets { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { create_state_spawnritual_0 = "DisableTargetable();" on_state_spawnritual_1 = " EnableTargetable(); SetStaticLifeBarVisibilty( True ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); " create_state_spawnritual_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/ /* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/ " on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );" on_state_epks_0 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' ); " on_or_create_state_shieldcharge_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); " on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );" on_or_create_state_shieldcharge_2 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); " on_or_create_state_shieldcharge_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); " } BaseEvents { on_construction_complete = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); " } Animated { on_event_show_segment_for_emerge_01 = " ShowMeshSegment( bandagesShape ); ShowMeshSegment( TentaclesShape ); " on_event_hide_segment_for_death_01 = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape ); " } Actor { on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );" on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );" } Transitionable { create_untransitioned = " IfAlive( () { PlayAnimation( emerge_01 ); PauseAnimation(); } ); " } Life { on_death = " SetStaticLifeBarVisibilty( false ); IfState( necromancerdeath, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao" } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "MastodonInRange" life_percent_param = "MastodonLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP"] = { name = "The Bone Colossus", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 2.145, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMastodonSlamImpact", "MastodonCharge", "MastodonSlam", "MastodonAttackLeftTurn", "MastodonAttackRightTurn", "MastodonSlamBackTurn", "MastodonSlamComboLeftTurn", "MastodonSlamComboRightTurn", "MastodonAttackLeftTurnHalf", "MastodonAttackRightTurnHalf", "MastodonDualSwipe", "MastodonCreateSpike", "GTMastodonSpikes", "MastodonLeftTurn", "MastodonRightTurn", "MastodonSlamTriggered", "GAMastodonLeftShape", "GAMastodonRightShape", "GAMastodonChargeShape", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonSlamImpact"] = { name = "GAMastodonSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "base_deal_no_damage", }, levels = { [1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlam"] = { name = "MastodonSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "action_do_not_face_target", }, levels = { [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurn"] = { name = "MastodonAttackLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurn"] = { name = "MastodonAttackRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamBackTurn"] = { name = "MastodonSlamBackTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboLeftTurn"] = { name = "MastodonSlamComboLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboRightTurn"] = { name = "MastodonSlamComboRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurnHalf"] = { name = "MastodonAttackLeftTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurnHalf"] = { name = "MastodonAttackRightTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonDualSwipe"] = { name = "MastodonDualSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCreateSpike"] = { name = "MastodonCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMastodonSpikes"] = { name = "GTMastodonSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonLeftTurn"] = { name = "MastodonLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonRightTurn"] = { name = "MastodonRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamTriggered"] = { name = "MastodonSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonLeftShape"] = { name = "GAMastodonLeftShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonRightShape"] = { name = "GAMastodonRightShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonChargeShape"] = { name = "GAMastodonChargeShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
뼈 거상

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Bone Colossus
Spectre | N |
---|---|
Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
생명력
300%
저항




Damage
270%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 25
공격 속도
2.145 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
MastodonBossMap2
Metadata
MastodonBossMAP2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
23,271
2,413
708
Damage
629
주문 피해
629
정확도
2,464
공격 속도
2.145
경험치
71,585
Minion Life
20,790
Minion Damage
2,616
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 75% 증가
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]

MastodonAttackLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 4.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +20
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonRightTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonSlamComboLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
재사용 대기시간: 3.25 초
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MastodonBoss/MastodonBossMAP2"] = { name = "The Bone Colossus", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 2.145, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMastodonSlamImpact", "MastodonCharge", "MastodonSlam", "MastodonAttackLeftTurn", "MastodonAttackRightTurn", "MastodonSlamBackTurn", "MastodonSlamComboLeftTurn", "MastodonSlamComboRightTurn", "MastodonAttackLeftTurnHalf", "MastodonAttackRightTurnHalf", "MastodonDualSwipe", "MastodonCreateSpike", "GTMastodonSpikes", "MastodonLeftTurn", "MastodonRightTurn", "MastodonSlamTriggered", "GAMastodonLeftShape", "GAMastodonRightShape", "GAMastodonChargeShape", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonSlamImpact"] = { name = "GAMastodonSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "base_deal_no_damage", }, levels = { [1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlam"] = { name = "MastodonSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "action_do_not_face_target", }, levels = { [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurn"] = { name = "MastodonAttackLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurn"] = { name = "MastodonAttackRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamBackTurn"] = { name = "MastodonSlamBackTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboLeftTurn"] = { name = "MastodonSlamComboLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboRightTurn"] = { name = "MastodonSlamComboRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurnHalf"] = { name = "MastodonAttackLeftTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurnHalf"] = { name = "MastodonAttackRightTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonDualSwipe"] = { name = "MastodonDualSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCreateSpike"] = { name = "MastodonCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMastodonSpikes"] = { name = "GTMastodonSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonLeftTurn"] = { name = "MastodonLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonRightTurn"] = { name = "MastodonRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamTriggered"] = { name = "MastodonSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonLeftShape"] = { name = "GAMastodonLeftShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonRightShape"] = { name = "GAMastodonRightShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonChargeShape"] = { name = "GAMastodonChargeShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
뼈 거상

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Bone Colossus
Spectre | N |
---|---|
Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
생명력
188%
저항




Damage
270%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 25
공격 속도
2.145 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
MastodonBossSTANDALONE
Metadata
MastodonBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,583
2,413
708
Damage
629
주문 피해
629
정확도
2,464
공격 속도
2.145
경험치
71,585
Minion Life
13,028
Minion Damage
2,616
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 75% 증가
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]

MastodonAttackLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 504–755
치명타 명중 확률: 5%
공격 속도: 2.145 초
재사용 대기시간: 4.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +20
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonRightTurn
재사용 대기시간: 3.25 초
action do not face target [1]
MastodonSlamComboLeftTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
재사용 대기시간: 3.25 초
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
근접 타격 범위 +10
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBaseStandAlone" Positioned { blocking = false } StateMachine { define_shared_state = " spawnritual; mastodondeath; necromancerdeath; epks; shieldcharge; " } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 750 set_base_heavy_stun_duration_ms = 4933 } BaseEvents { on_construction_complete = "globals.MastodonBoss = this;" } Brackets {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBaseStandAlone" StateMachine { on_state_spawnritual_1 = " EnableTargetable(); SetStaticLifeBarVisibilty( True ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); " create_state_spawnritual_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/ /* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/ " on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );" on_state_epks_0 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' ); " on_or_create_state_shieldcharge_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); " on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );" on_or_create_state_shieldcharge_2 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); " on_or_create_state_shieldcharge_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); " } BaseEvents { on_construction_complete = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); " } Animated { on_event_show_segment_for_emerge_01 = " ShowMeshSegment( bandagesShape ); ShowMeshSegment( TentaclesShape ); " on_event_hide_segment_for_death_01 = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape ); " } Actor { on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );" on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );" } Life { on_death = " SetStaticLifeBarVisibilty( false ); IfState( necromancerdeath, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao" } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "MastodonInRange" life_percent_param = "MastodonLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MastodonBoss/MastodonBossSTANDALONE"] = { name = "The Bone Colossus", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 2.145, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMastodonSlamImpact", "MastodonCharge", "MastodonSlam", "MastodonAttackLeftTurn", "MastodonAttackRightTurn", "MastodonSlamBackTurn", "MastodonSlamComboLeftTurn", "MastodonSlamComboRightTurn", "MastodonAttackLeftTurnHalf", "MastodonAttackRightTurnHalf", "MastodonDualSwipe", "MastodonCreateSpike", "GTMastodonSpikes", "MastodonLeftTurn", "MastodonRightTurn", "MastodonSlamTriggered", "GAMastodonLeftShape", "GAMastodonRightShape", "GAMastodonChargeShape", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonSlamImpact"] = { name = "GAMastodonSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "base_deal_no_damage", }, levels = { [1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlam"] = { name = "MastodonSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "action_do_not_face_target", }, levels = { [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurn"] = { name = "MastodonAttackLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurn"] = { name = "MastodonAttackRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamBackTurn"] = { name = "MastodonSlamBackTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboLeftTurn"] = { name = "MastodonSlamComboLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboRightTurn"] = { name = "MastodonSlamComboRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurnHalf"] = { name = "MastodonAttackLeftTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurnHalf"] = { name = "MastodonAttackRightTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonDualSwipe"] = { name = "MastodonDualSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCreateSpike"] = { name = "MastodonCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMastodonSpikes"] = { name = "GTMastodonSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonLeftTurn"] = { name = "MastodonLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonRightTurn"] = { name = "MastodonRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamTriggered"] = { name = "MastodonSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonLeftShape"] = { name = "GAMastodonLeftShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonRightShape"] = { name = "GAMastodonRightShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonChargeShape"] = { name = "GAMastodonChargeShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.