เพชฌฆาต

ด่าน: หมู่บ้านอ็อกแฮม
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
Spectre | N |
---|---|
Area | หมู่บ้านอ็อกแฮม |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
พลังชีวิต
188%
ค่าต้านทาน




Damage
400%
ความแม่นยำ
200%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 29
3.54 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
160%
Type
GuillotineExecutioner
Metadata
GuillotineExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
13
พลังชีวิต
239
ค่าเกราะ
43
อัตราการหลบหลีก
54
Damage
100
ความเสียหายเวท
100
ความแม่นยำ
348
3.54
ค่าประสบการณ์
548
Minion Life
852
Minion Damage
80
Minion Armour
43
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
คูลดาวน์: 12 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 330%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 230%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
คูลดาวน์: 9 {วิ}
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
ทุบอัดพลัง
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
คูลดาวน์: 15 {วิ}
แชนเนลเพื่อชาร์จพลังเหวี่ยงอาวุธหนักหน่วง พลางเรียกดินจากปฐพีมาเกาะรอบกระบองของคุณ
ปล่อยเพื่อทุบพื้น สร้างความเสียหายในพื้นที่รอบจุดที่กระทบ
ตามด้วย คลื่นสะท้อน ที่สร้างความเสียหายในพื้นที่ที่ใหญ่ขึ้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
ระยะการฟาดประชิด +20
ความเร็วในการโจมตีของ สกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
การกระทบ มีรัศมี 1.6 เมตร
เพิ่มความเสียหาย ปะทะ อีก 100% ต่อจำนวนสเตจ
สูงสุด 10 สเตจ
การแชนเนลสิ้นสุด 1 วินาที หลังจากที่สเตจเต็ม
ปล่อย คลื่นสะท้อน 1 ลูกต่อจำนวนสเตจ
การแชนเนลสิ้นสุด 1 วินาที หลังจากที่สเตจเต็ม
ปล่อย คลื่นสะท้อน 1 ลูกต่อจำนวนสเตจ
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]

EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 185%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 85%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 350%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 250%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 300%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 80–120
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );" on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType( );" } Positioned { force_placement = true } ControlZone { } StateMachine { define_shared_state = " reverse_slam; intro_block; awakened; " on_or_create_state_intro_block_0 = "RemoveCollidability( );" on_or_create_state_intro_block_1 = "MakeCollidable( );" } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 3100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" ProximityTrigger { condition = "players" radius = 75 on_triggered = " DisableProximityTrigger(); leitisnpc.CancelStateTimer( leitistalk ); IfState( awakened, 1, {}, () { leitisnpc.IfTransitioned( {}, () { this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, () { QueueTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 500 ); QueueTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 ); leitisnpc.CancelStateTimer( leitistalk ); } ); } ); } ); " } GlobalAudioParamEvents { player_in_range_param = "ExecutionerInRange" life_percent_param = "ExecutionerLifePercentage" range = 130 } Actor { on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );" } Functions { SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao" } Animated { on_1h_charge_up_slam_01 = "PlayTextAudio( Executioner_ChargeSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_double_cleave_01 = "PlayTextAudio( Executioner_Cleave_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_reverse_slam_01 = "PlayTextAudio( Executioner_GroundSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_to_2h = "PlayTextAudio( Executioner_PhaseChange_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_2h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner"] = { name = "The Executioner", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 3.54, attackRange = 29, accuracy = 2, weaponType1 = "Two Hand Mace", skillList = { "MAASExecutionerBoss", "MAASExecutionerBossShortRange", "MAASExecutionerBossTriggerSlam", "GAExecutionerSlam", "GAExecutionerGuillitineDrop", "GAExecutionerReverseSlam", "GAExecutioner2H", "GAExecutionerSlamAxeImpact", "GAExecutionerSlamAxeMelee", "GAExecutionerMegaSlam", "EASExecutionerChangeTo2h", "EAAExecutionerSummonTaunt", "EASExecutionerGuillotineDrop", "EASExectionerReturnTo1h", "EAAExecutionerLeapSlam", "ExecutionerGATriggered1", "ExecutionerGATriggered2", "ExecutionerGATriggered3", "ExecutionerChannelledSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossShortRange"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossTriggerSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlam"] = { name = "GAExecutionerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerGuillitineDrop"] = { name = "GAExecutionerGuillitineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerReverseSlam"] = { name = "GAExecutionerReverseSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutioner2H"] = { name = "GAExecutioner2H", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeImpact"] = { name = "GAExecutionerSlamAxeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeMelee"] = { name = "GAExecutionerSlamAxeMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerMegaSlam"] = { name = "GAExecutionerMegaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerChangeTo2h"] = { name = "EASExecutionerChangeTo2h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerSummonTaunt"] = { name = "EAAExecutionerSummonTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerGuillotineDrop"] = { name = "EASExecutionerGuillotineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExectionerReturnTo1h"] = { name = "EASExectionerReturnTo1h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerLeapSlam"] = { name = "EAAExecutionerLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered1"] = { name = "ExecutionerGATriggered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered2"] = { name = "ExecutionerGATriggered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered3"] = { name = "ExecutionerGATriggered3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerChannelledSlam"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, [SkillType.GainsStages] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "aftershock_delay_ms", "skill_art_variation", "melee_range_+", "is_area_damage", "attack_speed_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพชฌฆาต

ด่าน: หมู่บ้านอ็อกแฮม
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
Spectre | N |
---|---|
Area | หมู่บ้านอ็อกแฮม |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
พลังชีวิต
250%
ค่าเกราะ
+40%
ค่าต้านทาน




Damage
350%
ความแม่นยำ
200%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 29
3.54 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
160%
Type
GuillotineExecutionerCRUEL
Metadata
GuillotineExecutionerCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
50
พลังชีวิต
7,833
ค่าเกราะ
1,131
อัตราการหลบหลีก
286
Damage
453
ความเสียหายเวท
453
ความแม่นยำ
1,761
3.54
ค่าประสบการณ์
21,098
Minion Life
8,580
Minion Damage
758
Minion Armour
1,778
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
คูลดาวน์: 12 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 330%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 230%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
คูลดาวน์: 9 {วิ}
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
ทุบอัดพลัง
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 450%
คูลดาวน์: 15 {วิ}
แชนเนลเพื่อชาร์จพลังเหวี่ยงอาวุธหนักหน่วง พลางเรียกดินจากปฐพีมาเกาะรอบกระบองของคุณ
ปล่อยเพื่อทุบพื้น สร้างความเสียหายในพื้นที่รอบจุดที่กระทบ
ตามด้วย คลื่นสะท้อน ที่สร้างความเสียหายในพื้นที่ที่ใหญ่ขึ้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
ระยะการฟาดประชิด +20
ความเร็วในการโจมตีของ สกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
การกระทบ มีรัศมี 1.6 เมตร
เพิ่มความเสียหาย ปะทะ อีก 100% ต่อจำนวนสเตจ
สูงสุด 10 สเตจ
การแชนเนลสิ้นสุด 1 วินาที หลังจากที่สเตจเต็ม
ปล่อย คลื่นสะท้อน 1 ลูกต่อจำนวนสเตจ
การแชนเนลสิ้นสุด 1 วินาที หลังจากที่สเตจเต็ม
ปล่อย คลื่นสะท้อน 1 ลูกต่อจำนวนสเตจ
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]

EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 185%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 85%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 350%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 250%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 300%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 363–544
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 230%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 130%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );" on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType( );" } Positioned { force_placement = true } ControlZone { } StateMachine { define_shared_state = " reverse_slam; intro_block; awakened; " on_or_create_state_intro_block_0 = "RemoveCollidability( );" on_or_create_state_intro_block_1 = "MakeCollidable( );" } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 3100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" ProximityTrigger { condition = "players" radius = 70 on_triggered = " DisableProximityTrigger(); IfState( awakened, 1, {}, () { leitisnpc.IfTransitioned( {}, () { this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, () { PlayTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 0 ); PlayTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 ); leitisnpc.CancelStateTimer( leitistalk ); } ); } ); } ); " } GlobalAudioParamEvents { player_in_range_param = "ExecutionerInRange" life_percent_param = "ExecutionerLifePercentage" range = 130 } Actor { on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );" } Functions { SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao" } Animated { on_1h_charge_up_slam_01 = "PlayTextAudio( Executioner_ChargeSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_double_cleave_01 = "PlayTextAudio( Executioner_Cleave_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_reverse_slam_01 = "PlayTextAudio( Executioner_GroundSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_to_2h = "PlayTextAudio( Executioner_PhaseChange_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_1h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" on_2h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner',);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerCRUEL"] = { name = "The Executioner", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.5, damageSpread = 0.2, attackTime = 3.54, attackRange = 29, accuracy = 2, weaponType1 = "Two Hand Mace", skillList = { "MAASExecutionerBoss", "MAASExecutionerBossShortRange", "MAASExecutionerBossTriggerSlam", "GAExecutionerSlam", "GAExecutionerGuillitineDrop", "GAExecutionerReverseSlam", "GAExecutioner2H", "GAExecutionerSlamAxeImpact", "GAExecutionerSlamAxeMelee", "GAExecutionerMegaSlam", "EASExecutionerChangeTo2h", "EAAExecutionerSummonTaunt", "EASExecutionerGuillotineDrop", "EASExectionerReturnTo1h", "EAAExecutionerLeapSlam", "ExecutionerGATriggered1", "ExecutionerGATriggered2", "ExecutionerGATriggered3", "ExecutionerChannelledSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossShortRange"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossTriggerSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlam"] = { name = "GAExecutionerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerGuillitineDrop"] = { name = "GAExecutionerGuillitineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerReverseSlam"] = { name = "GAExecutionerReverseSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutioner2H"] = { name = "GAExecutioner2H", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeImpact"] = { name = "GAExecutionerSlamAxeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeMelee"] = { name = "GAExecutionerSlamAxeMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerMegaSlam"] = { name = "GAExecutionerMegaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerChangeTo2h"] = { name = "EASExecutionerChangeTo2h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerSummonTaunt"] = { name = "EAAExecutionerSummonTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerGuillotineDrop"] = { name = "EASExecutionerGuillotineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExectionerReturnTo1h"] = { name = "EASExectionerReturnTo1h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerLeapSlam"] = { name = "EAAExecutionerLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered1"] = { name = "ExecutionerGATriggered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered2"] = { name = "ExecutionerGATriggered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered3"] = { name = "ExecutionerGATriggered3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerChannelledSlam"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, [SkillType.GainsStages] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "aftershock_delay_ms", "skill_art_variation", "melee_range_+", "is_area_damage", "attack_speed_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพชฌฆาต Text Audio /74
ชื่อ |
---|
เตรียมใจตายซะ! — Executioner_ChargedSlam_Random |
เตรียมใจตายซะ! — Executioner_ChargedSlam_2 |
เตรียมใจตายซะ! — Executioner_ChargedSlam_3 |
ความยุติธรรมจะบังเกิด! — Executioner_ChargedSlam_4 |
ความยุติธรรมจะบังเกิด! — Executioner_ChargedSlam_5 |
ไม่มีที่ไปแล้ว! — Executioner_ChargedSlam_6 |
ไม่มีที่ไปแล้ว! — Executioner_ChargedSlam_7 |
หมดเวลาของแก! — Executioner_ChargedSlam_8 |
หมดเวลาของแก! — Executioner_ChargedSlam_9 |
หมดเวลาของแก! — Executioner_ChargedSlam_10 |
หมดเวลาของแก! — Executioner_ChargedSlam_11 |
หัวแกเป็นของข้า! — Executioner_Cleave_Random |
หัวแกเป็นของข้า! — Executioner_Cleave_2 |
ฟันให้ขาด! — Executioner_Cleave_3 |
ฟันให้ขาด! — Executioner_Cleave_4 |
ฟันให้ขาด! — Executioner_Cleave_5 |
ฟันให้ขาด! — Executioner_Cleave_6 |
ผ่าครึ่ง!! — Executioner_Cleave_7 |
ผ่าครึ่ง!! — Executioner_Cleave_8 |
ผ่าครึ่ง!! — Executioner_Cleave_9 |
ผ่าครึ่ง!! — Executioner_Cleave_10 |
ผ่าครึ่ง!! — Executioner_Cleave_11 |
คราวนี้... หนีไม่พ้นแล้ว — Executioner_Emerge_Generic |
เส้นทางแกมีความตายอยู่กลาดเกลื่อน... ความยุติธรรมมาหาแกแล้ว — Executioner_Emerge_Monk |
ไอ้พราน! แกถูกพิพากษาให้รับโทษตาย — Executioner_Emerge_Ranger |
รับคำตัดสินเสีย นังสวะมาราเค็ท — Executioner_Emerge_Sorc |
เราเจอกันใหม่แล้ว เทมพลาร์ ที่นี่หาได้มีที่ให้ศาสนาเจ้าไม่ — Executioner_Emerge_Templar |
โชคแกหมดแล้ว ไอ้เด็กกำพร้า — Executioner_Emerge_Warrior |
แกน่าจะถูกเผาตายไปตั้งแต่แรก ไอ้แม่มด — Executioner_Emerge_Witch |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_Random |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_2 |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_3 |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_4 |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_5 |
ถูกบดขยี้ไปเสีย! — Executioner_GroundSlam_6 |
ตายซะ — Executioner_GroundSlam_7 |
ตายซะ — Executioner_GroundSlam_8 |
สับเนื้อ! — Executioner_GroundSlam_9 |
สับเนื้อ! — Executioner_GroundSlam_10 |
สับเนื้อ! — Executioner_GroundSlam_11 |
สับเนื้อ! — Executioner_GroundSlam_12 |
สับเนื้อ! — Executioner_GroundSlam_13 |
ทิ้ง... กิโยตีน! — Executioner_Execute |
อ๊าก! หมาจะกินหัวแก! — Executioner_Knockdown_Random |
อึ้ก... ข้าจะกระชากคอหอยแกออกมา! — Executioner_Knockdown_2 |
อึ้ก... ข้าจะกระชากคอหอยแกออกมา! — Executioner_Knockdown_3 |
อึ้ก... ข้าจะกระชากคอหอยแกออกมา! — Executioner_Knockdown_4 |
อึ้ก... ข้าจะกระชากคอหอยแกออกมา! — Executioner_Knockdown_5 |
แกได้แต่... ประวิงเวลาตายเท่านั้น... — Executioner_Knockdown_6 |
ข้าหมดความอดทนเต็มที! — Executioner_PhaseChange_Random |
ข้าหมดความอดทนเต็มที! — Executioner_PhaseChange_2 |
ข้าทนมามากพอแล้ว! — Executioner_PhaseChange_3 |
ข้าทนมามากพอแล้ว! — Executioner_PhaseChange_4 |
บัดนี้... แกตายด้วยมือข้าแล้ว — Executioner_PlayerDeath_Generic_Random |
ประหารไปแล้ว — Executioner_PlayerDeath_Generic_2 |
ประหารไปแล้ว — Executioner_PlayerDeath_Generic_3 |
ขวานข้าแม่นมั่นอยู่เป็นนิจ — Executioner_PlayerDeath_Generic_4 |
ไอ้สวะคารุย — Executioner_PlayerDeath_Marauder |
ร่างคนนอกรีตขาดได้ง่ายนัก — Executioner_PlayerDeath_Monk_Random |
ร่างคนนอกรีตขาดได้ง่ายนัก — Executioner_PlayerDeath_Monk_2 |
ร่างกายแกไม่สูญเปล่าหรอก... ไอ้พราน — Executioner_PlayerDeath_Ranger |
แล้ว... พระเจ้าแกหายหัวไปไหนเล่า เทมพลาร์? — Executioner_PlayerDeath_Templar_Random |
แล้ว... พระเจ้าแกหายหัวไปไหนเล่า เทมพลาร์? — Executioner_PlayerDeath_Templar_2 |
แล้ว... พระเจ้าแกหายหัวไปไหนเล่า เทมพลาร์? — Executioner_PlayerDeath_Templar_3 |
พวกเขาน่าจะจับตายแกตั้งแต่แรก ไอ้เด็กกำพร้า... แต่เริ่มตอนนี้ก็ดีกว่าไม่ได้เริ่มเลย — Executioner_PlayerDeath_Warrior |
ไอ้แม่มด แกถูกตัดสิน... ว่าเป็นผู้ผิด — Executioner_PlayerDeath_Witch |
ลงมาซะ! — Executioner_Summon_Random |
ลงมาซะ! — Executioner_Summon_2 |
ลงมาซะ! — Executioner_Summon_3 |
ฆ่าไอ้อาชญากรนั่นซะ! — Executioner_Summon_4 |
ฆ่าไอ้อาชญากรนั่นซะ! — Executioner_Summon_5 |
ถ้าไม่ไปกุดหัวมัน ข้าจะกุดหัว{แก}! — Executioner_Summon_6 |
ไอ้พวกตาขาว! ไม่สู้ก็{ตายโหง}ไปซะ! — Executioner_Summon_7 |
ไอ้พวกตาขาว! ไม่สู้ก็{ตายโหง}ไปซะ! — Executioner_Summon_8 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.