処刑人
エリア: オガム村
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
SpectreY
Areaオガム村
Tags2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
ライフ
188%
耐性
30 0 0 0
Damage
400%
命中
200%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 29
アタックタイム
3.54 Second
Damage Spread
±20%
経験値
250%
Model Size
160%
Type
GuillotineExecutioner
Metadata
GuillotineExecutioner
レベル
13
ライフ
239
アーマー
62
回避力
54
Damage
100
スペルダメージ
100
命中
348
アタックタイム
3.54
経験値
548
Minion Life
942
Minion Damage
99
Minion Armour
62
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 80–120
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 80–120
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 80–120
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
クールダウン時間: 12 秒
アタックダメージが350%上昇する
物理ダメージの75%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 330%
アタックタイム: 3.54 秒
アタックダメージが230%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
アタックダメージが350%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield
スーパーチャージドスラム
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
クールダウン時間: 15 秒
ヘビースイングをチャージするチャネリングを行い、メイスに向けて地面から土を引き寄せる。解放して地面にスラムを行い、激突した周囲にダメージを与え、続く余震で広範囲にダメージを与える。
アタックダメージが350%上昇する
近接ストライク距離 +20
このスキルのアタックスピードは変更できない
衝撃の半径は1.6m
ステージごとにヒットダメージが100%上昇する
ステージの最大数 10
チャネリングは最大ステージに到達した1秒後に終わる
ステージごとに1回の余震を放つ
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 200%
アタックタイム: 3.54 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 185%
アタックタイム: 3.54 秒
アタックダメージが85%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 350%
アタックタイム: 3.54 秒
アタックダメージが250%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 300%
アタックタイム: 3.54 秒
アタックダメージが200%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 80–120
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"

	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
}

Positioned
{
	force_placement = true
}

ControlZone
{
	
}

StateMachine
{
	define_shared_state =
	"
		reverse_slam;
		intro_block;
		awakened;
	"

	on_or_create_state_intro_block_0 = "RemoveCollidability(  );"
	on_or_create_state_intro_block_1 = "MakeCollidable(  );"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

ProximityTrigger
{
	condition = "players"
	radius = 75

	on_triggered =
	"
		DisableProximityTrigger();
		IfState( awakened, 1, {}, ()
		{
			leitisnpc.IfTransitioned( {}, ()
			{
				this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, ()
				{
					QueueTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 500 );
					QueueTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 );
					leitisnpc.CancelStateTimer( leitistalk );
				} );
			} );
		} );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ExecutionerInRange"
	life_percent_param = "ExecutionerLifePercentage"
	range = 130
}

Actor
{
	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
}

Functions
{
	SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner"] = {
    name = "The Executioner",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 3.54,
    attackRange = 29,
    accuracy = 2,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MAASExecutionerBoss",
        "MAASExecutionerBossShortRange",
        "MAASExecutionerBossTriggerSlam",
        "GAExecutionerSlam",
        "GAExecutionerGuillitineDrop",
        "GAExecutionerReverseSlam",
        "GAExecutioner2H",
        "GAExecutionerSlamAxeImpact",
        "GAExecutionerSlamAxeMelee",
        "GAExecutionerMegaSlam",
        "EASExecutionerChangeTo2h",
        "EAAExecutionerSummonTaunt",
        "EASExecutionerGuillotineDrop",
        "EASExectionerReturnTo1h",
        "EAAExecutionerLeapSlam",
        "ExecutionerGATriggered1",
        "ExecutionerGATriggered2",
        "ExecutionerGATriggered3",
        "ExecutionerChannelledSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossTriggerSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlam"] = {
    name = "GAExecutionerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerGuillitineDrop"] = {
    name = "GAExecutionerGuillitineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerReverseSlam"] = {
    name = "GAExecutionerReverseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutioner2H"] = {
    name = "GAExecutioner2H",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeImpact"] = {
    name = "GAExecutionerSlamAxeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeMelee"] = {
    name = "GAExecutionerSlamAxeMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerMegaSlam"] = {
    name = "GAExecutionerMegaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerChangeTo2h"] = {
    name = "EASExecutionerChangeTo2h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerSummonTaunt"] = {
    name = "EAAExecutionerSummonTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerGuillotineDrop"] = {
    name = "EASExecutionerGuillotineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExectionerReturnTo1h"] = {
    name = "EASExectionerReturnTo1h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerLeapSlam"] = {
    name = "EAAExecutionerLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered1"] = {
    name = "ExecutionerGATriggered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered2"] = {
    name = "ExecutionerGATriggered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered3"] = {
    name = "ExecutionerGATriggered3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerChannelledSlam"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
    },
    statDescriptionScope = "channelled_slam/statset_0",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "aftershock_delay_ms",
        "skill_art_variation",
        "melee_range_+",
        "is_area_damage",
        "attack_speed_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 処刑人
    エリア: オガム村
    stance movement speed +% final [200]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    The Executioner
    SpectreY
    Areaオガム村
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
    ライフ
    250%
    アーマー
    +40%
    耐性
    30 0 0 0
    Damage
    350%
    命中
    200%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 29
    アタックタイム
    3.54 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    160%
    Type
    GuillotineExecutionerCRUEL
    Metadata
    GuillotineExecutionerCRUEL
    レベル
    50
    ライフ
    7,833
    アーマー
    1,618
    回避力
    286
    Damage
    453
    スペルダメージ
    453
    命中
    1,761
    アタックタイム
    3.54
    経験値
    21,098
    Minion Life
    12,680
    Minion Damage
    1,953
    Minion Armour
    2,543
    MAASExecutionerBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossShortRange
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-15]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossTriggerSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    クールダウン時間: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base skill cannot be blocked [1]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExecutionerMegaSlam
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    クールダウン時間: 12 秒
    アタックダメージが350%上昇する
    物理ダメージの75%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GAExecutionerSlam
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 330%
    アタックタイム: 3.54 秒
    アタックダメージが230%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAExecutionerGuillitineDrop
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    アタックダメージが350%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    voll slam damage +% final at centre [75]
    EASExecutionerChangeTo2h
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    EAAExecutionerSummonTaunt
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    GAExecutionerReverseSlam
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    GAExecutioner2H
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASExecutionerGuillotineDrop
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    ExecutionerChannelledSlam
    Attack, Area, Channel, Melee, Slam, NoDualWield
    スーパーチャージドスラム
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    クールダウン時間: 15 秒
    ヘビースイングをチャージするチャネリングを行い、メイスに向けて地面から土を引き寄せる。解放して地面にスラムを行い、激突した周囲にダメージを与え、続く余震で広範囲にダメージを与える。
    アタックダメージが350%上昇する
    近接ストライク距離 +20
    このスキルのアタックスピードは変更できない
    衝撃の半径は1.6m
    ステージごとにヒットダメージが100%上昇する
    ステージの最大数 10
    チャネリングは最大ステージに到達した1秒後に終わる
    ステージごとに1回の余震を放つ
    action attack or cast time uses animation length [1]
    aftershock delay ms [33]
    base minimum channel time ms [2000]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    channel skill end animation duration override ms [1866]
    is area damage [1]
    skill art variation [1]
    skill cannot be interrupted [1]
    EASExectionerReturnTo1h
    GAExecutionerSlamAxeImpact
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 200%
    アタックタイム: 3.54 秒
    アタックダメージが100%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    GAExecutionerSlamAxeMelee
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 185%
    アタックタイム: 3.54 秒
    アタックダメージが85%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    EAAExecutionerLeapSlam
    クールダウン時間: 8 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    ExecutionerGATriggered1
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 350%
    アタックタイム: 3.54 秒
    アタックダメージが250%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered2
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 300%
    アタックタイム: 3.54 秒
    アタックダメージが200%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered3
    Triggerable, Attack
    Base Damage: 363–544
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
    	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    ControlZone
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		reverse_slam;
    		intro_block;
    		awakened;
    	"
    
    	on_or_create_state_intro_block_0 = "RemoveCollidability(  );"
    	on_or_create_state_intro_block_1 = "MakeCollidable(  );"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    ProximityTrigger
    {
    	condition = "players"
    	radius = 70
    
    	on_triggered =
    	"
    		DisableProximityTrigger();
    		IfState( awakened, 1, {}, ()
    		{
    			leitisnpc.IfTransitioned( {}, ()
    			{
    				this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, ()
    				{
    					PlayTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 0 );
    					PlayTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 );
    					leitisnpc.CancelStateTimer( leitistalk );
    				} );
    			} );
    		} );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ExecutionerInRange"
    	life_percent_param = "ExecutionerLifePercentage"
    	range = 130
    }
    
    Actor
    {
    	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
    }
    
    Functions
    {
    	SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerCRUEL"] = {
        name = "The Executioner",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.5,
        damageSpread = 0.2,
        attackTime = 3.54,
        attackRange = 29,
        accuracy = 2,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MAASExecutionerBoss",
            "MAASExecutionerBossShortRange",
            "MAASExecutionerBossTriggerSlam",
            "GAExecutionerSlam",
            "GAExecutionerGuillitineDrop",
            "GAExecutionerReverseSlam",
            "GAExecutioner2H",
            "GAExecutionerSlamAxeImpact",
            "GAExecutionerSlamAxeMelee",
            "GAExecutionerMegaSlam",
            "EASExecutionerChangeTo2h",
            "EAAExecutionerSummonTaunt",
            "EASExecutionerGuillotineDrop",
            "EASExectionerReturnTo1h",
            "EAAExecutionerLeapSlam",
            "ExecutionerGATriggered1",
            "ExecutionerGATriggered2",
            "ExecutionerGATriggered3",
            "ExecutionerChannelledSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossShortRange"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossTriggerSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlam"] = {
        name = "GAExecutionerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerGuillitineDrop"] = {
        name = "GAExecutionerGuillitineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerReverseSlam"] = {
        name = "GAExecutionerReverseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutioner2H"] = {
        name = "GAExecutioner2H",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeImpact"] = {
        name = "GAExecutionerSlamAxeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeMelee"] = {
        name = "GAExecutionerSlamAxeMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerMegaSlam"] = {
        name = "GAExecutionerMegaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerChangeTo2h"] = {
        name = "EASExecutionerChangeTo2h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerSummonTaunt"] = {
        name = "EAAExecutionerSummonTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerGuillotineDrop"] = {
        name = "EASExecutionerGuillotineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExectionerReturnTo1h"] = {
        name = "EASExectionerReturnTo1h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerLeapSlam"] = {
        name = "EAAExecutionerLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered1"] = {
        name = "ExecutionerGATriggered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered2"] = {
        name = "ExecutionerGATriggered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered3"] = {
        name = "ExecutionerGATriggered3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerChannelledSlam"] = {
        name = "Supercharged Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.NoDualWield] = true,
        },
        statDescriptionScope = "channelled_slam/statset_0",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "channelled_slam_damage_+%_final_per_stage",
            "channelled_slam_max_stages",
            "channel_skill_end_animation_duration_override_ms",
            "base_minimum_channel_time_ms",
            "aftershock_delay_ms",
            "skill_art_variation",
            "melee_range_+",
            "is_area_damage",
            "attack_speed_cannot_be_modified",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 処刑人 Text Audio /74
    名前
    死に対峙せよ!
    Executioner_ChargedSlam_Random
    死に対峙せよ!
    Executioner_ChargedSlam_2
    死に対峙せよ!
    Executioner_ChargedSlam_3
    正義を執行する!
    Executioner_ChargedSlam_4
    正義を執行する!
    Executioner_ChargedSlam_5
    逃げ場はないぞ!
    Executioner_ChargedSlam_6
    逃げ場はないぞ!
    Executioner_ChargedSlam_7
    時間切れだ!
    Executioner_ChargedSlam_8
    時間切れだ!
    Executioner_ChargedSlam_9
    時間切れだ!
    Executioner_ChargedSlam_10
    時間切れだ!
    Executioner_ChargedSlam_11
    お前の首は私の物だ!
    Executioner_Cleave_Random
    お前の首は私の物だ!
    Executioner_Cleave_2
    切り刻む!
    Executioner_Cleave_3
    切り刻む!
    Executioner_Cleave_4
    切り刻む!
    Executioner_Cleave_5
    切り刻む!
    Executioner_Cleave_6
    真っ二つだ!
    Executioner_Cleave_7
    真っ二つだ!
    Executioner_Cleave_8
    真っ二つだ!
    Executioner_Cleave_9
    真っ二つだ!
    Executioner_Cleave_10
    真っ二つだ!
    Executioner_Cleave_11
    逃さんぞ……今度はな。
    Executioner_Emerge_Generic
    お前の通った後には死が転がっている……今正義がお前に追いついた。
    Executioner_Emerge_Monk
    レンジャー!お前には死刑判決が下った。
    Executioner_Emerge_Ranger
    マラケスの女、裁きを受けよ。
    Executioner_Emerge_Sorc
    また会ったな、テンプラー。ここにはお前の信仰の居場所はない。
    Executioner_Emerge_Templar
    拾い子よ、お前の幸運もここまでだ。
    Executioner_Emerge_Warrior
    魔女め、お前は火炙りにされるべきだったんだ。
    Executioner_Emerge_Witch
    潰れろ!
    Executioner_GroundSlam_Random
    潰れろ!
    Executioner_GroundSlam_2
    潰れろ!
    Executioner_GroundSlam_3
    潰れろ!
    Executioner_GroundSlam_4
    潰れろ!
    Executioner_GroundSlam_5
    潰れろ!
    Executioner_GroundSlam_6
    死ね。
    Executioner_GroundSlam_7
    死ね。
    Executioner_GroundSlam_8
    挽き肉だ!
    Executioner_GroundSlam_9
    挽き肉だ!
    Executioner_GroundSlam_10
    挽き肉だ!
    Executioner_GroundSlam_11
    挽き肉だ!
    Executioner_GroundSlam_12
    挽き肉だ!
    Executioner_GroundSlam_13
    ギロチンが……落ちる!
    Executioner_Execute
    ぐわっ!犬に喰わせてやるぞ!
    Executioner_Knockdown_Random
    くっ……お前の喉を千切ってやる!
    Executioner_Knockdown_2
    くっ……お前の喉を千切ってやる!
    Executioner_Knockdown_3
    くっ……お前の喉を千切ってやる!
    Executioner_Knockdown_4
    くっ……お前の喉を千切ってやる!
    Executioner_Knockdown_5
    お前は……死を先送りにしているだけだ……
    Executioner_Knockdown_6
    退屈してきた!
    Executioner_PhaseChange_Random
    退屈してきた!
    Executioner_PhaseChange_2
    もう十分だ!
    Executioner_PhaseChange_3
    もう十分だ!
    Executioner_PhaseChange_4
    さあ……お前は我が物となるのだ。
    Executioner_PlayerDeath_Generic_Random
    執行完了。
    Executioner_PlayerDeath_Generic_2
    執行完了。
    Executioner_PlayerDeath_Generic_3
    私の斧は誤らない。
    Executioner_PlayerDeath_Generic_4
    カルイのゴミめ。
    Executioner_PlayerDeath_Marauder
    異教徒は斬りやすいな。
    Executioner_PlayerDeath_Monk_Random
    異教徒は斬りやすいな。
    Executioner_PlayerDeath_Monk_2
    お前の死体は無駄にしないさ……レンジャー
    Executioner_PlayerDeath_Ranger
    で……お前の神は何をしてたんだ、テンプラー?
    Executioner_PlayerDeath_Templar_Random
    で……お前の神は何をしてたんだ、テンプラー?
    Executioner_PlayerDeath_Templar_2
    で……お前の神は何をしてたんだ、テンプラー?
    Executioner_PlayerDeath_Templar_3
    お前は見かけた時点で殺しておくべきだったんだ、拾い子……遅くなったが、放って置くよりはマシだな。
    Executioner_PlayerDeath_Warrior
    さて、ウィッチ、お前は……有罪だ。
    Executioner_PlayerDeath_Witch
    降りてこい!
    Executioner_Summon_Random
    降りてこい!
    Executioner_Summon_2
    降りてこい!
    Executioner_Summon_3
    罪人を殺せ!
    Executioner_Summon_4
    罪人を殺せ!
    Executioner_Summon_5
    奴の首を取らねば私がお前の首を取るぞ!
    Executioner_Summon_6
    臆病者どもめ!戦うか死ね!
    Executioner_Summon_7
    臆病者どもめ!戦うか死ね!
    Executioner_Summon_8
    Edit

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