El verdugo
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
SpectreY
AreaPueblo de Ogham
Tags2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
Vida
188%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
400%
Precisión
200%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 29
Attack Time
3.54 Second
Damage Spread
±20%
Experiencia
250%
Model Size
160%
Type
GuillotineExecutioner
Metadata
GuillotineExecutioner
Nivel
13
Vida
239
Armadura
62
Evasión
54
Energy Shield
0
Damage
100
Daño de hechizos
100
Precisión
232
Attack Time
3.54
Experiencia
548
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 3.54 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 3.54 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 3.54 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 450%
Attack Time: 3.54 seg
Tiempo de recarga: 12 seg
Inflige un 350% más de daño de ataques
Convierte el 75% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 330%
Attack Time: 3.54 seg
Inflige un 230% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 450%
Attack Time: 3.54 seg
Inflige un 350% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 230%
Attack Time: 3.54 seg
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 230%
Attack Time: 3.54 seg
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield
Embate sobrecargado
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 450%
Attack Time: 3.54 seg
Tiempo de recarga: 15 seg
Canaliza para cargar un mazazo pesado que extrae tierra del suelo para agrandar tu maza. Suelta para ejecutar un embate contra el suelo que inflige daño en área alrededor de donde choca, seguido de réplicas que infligen daño en un área más grande.
Inflige un 350% más de daño de ataques
+20 al alcance de los golpes cuerpo a cuerpo
La velocidad de ataque de esta habilidad no se puede modificar
El radio del choque es de 1.6 metros
100% más de daño con impactos por cada fase
Fases máximas: 10
La canalización finaliza 1 segundo después de alcanzar el máximo de fases
Libera 1 réplica por cada fase
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 200%
Attack Time: 3.54 seg
Inflige un 100% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 185%
Attack Time: 3.54 seg
Inflige un 85% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 350%
Attack Time: 3.54 seg
Inflige un 250% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 300%
Attack Time: 3.54 seg
Inflige un 200% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 80–120
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 230%
Attack Time: 3.54 seg
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"

	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
}

Positioned
{
	force_placement = true
}

ControlZone
{
	
}

StateMachine
{
	define_shared_state =
	"
		reverse_slam;
		intro_block;
		awakened;
	"

	on_or_create_state_intro_block_0 = "RemoveCollidability(  );"
	on_or_create_state_intro_block_1 = "MakeCollidable(  );"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

ProximityTrigger
{
	condition = "players"
	radius = 75

	on_triggered =
	"
		DisableProximityTrigger();
		IfState( awakened, 1, {}, ()
		{
			leitisnpc.IfTransitioned( {}, ()
			{
				this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, ()
				{
					QueueTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 500 );
					QueueTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 );
					leitisnpc.CancelStateTimer( leitistalk );
				} );
			} );
		} );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ExecutionerInRange"
	life_percent_param = "ExecutionerLifePercentage"
	range = 130
}

Actor
{
	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
}

Functions
{
	SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner"] = {
    name = "The Executioner",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 3.54,
    attackRange = 29,
    accuracy = 2,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MAASExecutionerBoss",
        "MAASExecutionerBossShortRange",
        "MAASExecutionerBossTriggerSlam",
        "GAExecutionerSlam",
        "GAExecutionerGuillitineDrop",
        "GAExecutionerReverseSlam",
        "GAExecutioner2H",
        "GAExecutionerSlamAxeImpact",
        "GAExecutionerSlamAxeMelee",
        "GAExecutionerMegaSlam",
        "EASExecutionerChangeTo2h",
        "EAAExecutionerSummonTaunt",
        "EASExecutionerGuillotineDrop",
        "EASExectionerReturnTo1h",
        "EAAExecutionerLeapSlam",
        "ExecutionerGATriggered1",
        "ExecutionerGATriggered2",
        "ExecutionerGATriggered3",
        "ExecutionerChannelledSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossTriggerSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlam"] = {
    name = "GAExecutionerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerGuillitineDrop"] = {
    name = "GAExecutionerGuillitineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerReverseSlam"] = {
    name = "GAExecutionerReverseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutioner2H"] = {
    name = "GAExecutioner2H",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeImpact"] = {
    name = "GAExecutionerSlamAxeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeMelee"] = {
    name = "GAExecutionerSlamAxeMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerMegaSlam"] = {
    name = "GAExecutionerMegaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerChangeTo2h"] = {
    name = "EASExecutionerChangeTo2h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerSummonTaunt"] = {
    name = "EAAExecutionerSummonTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerGuillotineDrop"] = {
    name = "EASExecutionerGuillotineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExectionerReturnTo1h"] = {
    name = "EASExectionerReturnTo1h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerLeapSlam"] = {
    name = "EAAExecutionerLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered1"] = {
    name = "ExecutionerGATriggered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered2"] = {
    name = "ExecutionerGATriggered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered3"] = {
    name = "ExecutionerGATriggered3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerChannelledSlam"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
    },
    statDescriptionScope = "channelled_slam/statset_0",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "aftershock_delay_ms",
        "skill_art_variation",
        "melee_range_+",
        "is_area_damage",
        "attack_speed_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • El verdugo
    stance movement speed +% final [200]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    The Executioner
    SpectreY
    AreaPueblo de Ogham
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
    Vida
    250%
    Armadura
    +40%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    350%
    Precisión
    200%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 29
    Attack Time
    3.54 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    160%
    Type
    GuillotineExecutionerCRUEL
    Metadata
    GuillotineExecutionerCRUEL
    Nivel
    50
    Vida
    7,833
    Armadura
    1,618
    Evasión
    286
    Energy Shield
    0
    Damage
    453
    Daño de hechizos
    453
    Precisión
    1,174
    Attack Time
    3.54
    Experiencia
    21,098
    MAASExecutionerBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 3.54 seg
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossShortRange
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 3.54 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-15]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossTriggerSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 3.54 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base skill cannot be blocked [1]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExecutionerMegaSlam
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 450%
    Attack Time: 3.54 seg
    Tiempo de recarga: 12 seg
    Inflige un 350% más de daño de ataques
    Convierte el 75% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GAExecutionerSlam
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 330%
    Attack Time: 3.54 seg
    Inflige un 230% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAExecutionerGuillitineDrop
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 450%
    Attack Time: 3.54 seg
    Inflige un 350% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    voll slam damage +% final at centre [75]
    EASExecutionerChangeTo2h
    Tiempo de recarga: 12 seg
    action attack or cast time uses animation length [1]
    EAAExecutionerSummonTaunt
    Tiempo de recarga: 9 seg
    action attack or cast time uses animation length [1]
    GAExecutionerReverseSlam
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 230%
    Attack Time: 3.54 seg
    Inflige un 130% más de daño de ataques
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    GAExecutioner2H
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 230%
    Attack Time: 3.54 seg
    Inflige un 130% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASExecutionerGuillotineDrop
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    ExecutionerChannelledSlam
    Attack, Area, Channel, Melee, Slam, NoDualWield
    Embate sobrecargado
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 450%
    Attack Time: 3.54 seg
    Tiempo de recarga: 15 seg
    Canaliza para cargar un mazazo pesado que extrae tierra del suelo para agrandar tu maza. Suelta para ejecutar un embate contra el suelo que inflige daño en área alrededor de donde choca, seguido de réplicas que infligen daño en un área más grande.
    Inflige un 350% más de daño de ataques
    +20 al alcance de los golpes cuerpo a cuerpo
    La velocidad de ataque de esta habilidad no se puede modificar
    El radio del choque es de 1.6 metros
    100% más de daño con impactos por cada fase
    Fases máximas: 10
    La canalización finaliza 1 segundo después de alcanzar el máximo de fases
    Libera 1 réplica por cada fase
    action attack or cast time uses animation length [1]
    aftershock delay ms [33]
    base minimum channel time ms [2000]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    channel skill end animation duration override ms [1866]
    is area damage [1]
    skill art variation [1]
    skill cannot be interrupted [1]
    EASExectionerReturnTo1h
    GAExecutionerSlamAxeImpact
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 200%
    Attack Time: 3.54 seg
    Inflige un 100% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    GAExecutionerSlamAxeMelee
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 185%
    Attack Time: 3.54 seg
    Inflige un 85% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    EAAExecutionerLeapSlam
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    ExecutionerGATriggered1
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 350%
    Attack Time: 3.54 seg
    Inflige un 250% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered2
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 300%
    Attack Time: 3.54 seg
    Inflige un 200% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered3
    Triggerable, Attack
    Base Damage: 363–544
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 230%
    Attack Time: 3.54 seg
    Inflige un 130% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
    	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    ControlZone
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		reverse_slam;
    		intro_block;
    		awakened;
    	"
    
    	on_or_create_state_intro_block_0 = "RemoveCollidability(  );"
    	on_or_create_state_intro_block_1 = "MakeCollidable(  );"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    ProximityTrigger
    {
    	condition = "players"
    	radius = 70
    
    	on_triggered =
    	"
    		DisableProximityTrigger();
    		IfState( awakened, 1, {}, ()
    		{
    			leitisnpc.IfTransitioned( {}, ()
    			{
    				this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, ()
    				{
    					PlayTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 0 );
    					PlayTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 );
    					leitisnpc.CancelStateTimer( leitistalk );
    				} );
    			} );
    		} );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ExecutionerInRange"
    	life_percent_param = "ExecutionerLifePercentage"
    	range = 130
    }
    
    Actor
    {
    	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
    }
    
    Functions
    {
    	SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerCRUEL"] = {
        name = "The Executioner",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.5,
        damageSpread = 0.2,
        attackTime = 3.54,
        attackRange = 29,
        accuracy = 2,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MAASExecutionerBoss",
            "MAASExecutionerBossShortRange",
            "MAASExecutionerBossTriggerSlam",
            "GAExecutionerSlam",
            "GAExecutionerGuillitineDrop",
            "GAExecutionerReverseSlam",
            "GAExecutioner2H",
            "GAExecutionerSlamAxeImpact",
            "GAExecutionerSlamAxeMelee",
            "GAExecutionerMegaSlam",
            "EASExecutionerChangeTo2h",
            "EAAExecutionerSummonTaunt",
            "EASExecutionerGuillotineDrop",
            "EASExectionerReturnTo1h",
            "EAAExecutionerLeapSlam",
            "ExecutionerGATriggered1",
            "ExecutionerGATriggered2",
            "ExecutionerGATriggered3",
            "ExecutionerChannelledSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossShortRange"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossTriggerSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlam"] = {
        name = "GAExecutionerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerGuillitineDrop"] = {
        name = "GAExecutionerGuillitineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerReverseSlam"] = {
        name = "GAExecutionerReverseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutioner2H"] = {
        name = "GAExecutioner2H",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeImpact"] = {
        name = "GAExecutionerSlamAxeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeMelee"] = {
        name = "GAExecutionerSlamAxeMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerMegaSlam"] = {
        name = "GAExecutionerMegaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerChangeTo2h"] = {
        name = "EASExecutionerChangeTo2h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerSummonTaunt"] = {
        name = "EAAExecutionerSummonTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerGuillotineDrop"] = {
        name = "EASExecutionerGuillotineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExectionerReturnTo1h"] = {
        name = "EASExectionerReturnTo1h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerLeapSlam"] = {
        name = "EAAExecutionerLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered1"] = {
        name = "ExecutionerGATriggered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered2"] = {
        name = "ExecutionerGATriggered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered3"] = {
        name = "ExecutionerGATriggered3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerChannelledSlam"] = {
        name = "Supercharged Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.NoDualWield] = true,
        },
        statDescriptionScope = "channelled_slam/statset_0",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "channelled_slam_damage_+%_final_per_stage",
            "channelled_slam_max_stages",
            "channel_skill_end_animation_duration_override_ms",
            "base_minimum_channel_time_ms",
            "aftershock_delay_ms",
            "skill_art_variation",
            "melee_range_+",
            "is_area_damage",
            "attack_speed_cannot_be_modified",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • El verdugo Text Audio /74
    Nombre
    ¡Enfrenta tu muerte!
    Executioner_ChargedSlam_Random
    ¡Enfrenta tu muerte!
    Executioner_ChargedSlam_2
    ¡Enfrenta tu muerte!
    Executioner_ChargedSlam_3
    ¡Hoy habrá justicia!
    Executioner_ChargedSlam_4
    ¡Hoy habrá justicia!
    Executioner_ChargedSlam_5
    ¡No tienes a dónde escapar!
    Executioner_ChargedSlam_6
    ¡No tienes a dónde escapar!
    Executioner_ChargedSlam_7
    ¡Tu tiempo se ha terminado!
    Executioner_ChargedSlam_8
    ¡Tu tiempo se ha terminado!
    Executioner_ChargedSlam_9
    ¡Tu tiempo se ha terminado!
    Executioner_ChargedSlam_10
    ¡Tu tiempo se ha terminado!
    Executioner_ChargedSlam_11
    ¡Tu cabeza me pertenece!
    Executioner_Cleave_Random
    ¡Tu cabeza me pertenece!
    Executioner_Cleave_2
    ¡Te cortaré en pedazos!
    Executioner_Cleave_3
    ¡Te cortaré en pedazos!
    Executioner_Cleave_4
    ¡Te cortaré en pedazos!
    Executioner_Cleave_5
    ¡Te cortaré en pedazos!
    Executioner_Cleave_6
    ¡Cortado en dos!
    Executioner_Cleave_7
    ¡Cortado en dos!
    Executioner_Cleave_8
    ¡Cortado en dos!
    Executioner_Cleave_9
    ¡Cortado en dos!
    Executioner_Cleave_10
    ¡Cortado en dos!
    Executioner_Cleave_11
    No puedes escapar… No esta vez.
    Executioner_Emerge_Generic
    Tu camino está plagado de muerte… Y ahora la justicia te ha alcanzado.
    Executioner_Emerge_Monk
    ¡Exploradora! Has sido sentenciada a muerte.
    Executioner_Emerge_Ranger
    Enfrenta tu juicio, muchacha maraketh.
    Executioner_Emerge_Sorc
    Nos volvemos a encontrar, templario. No hay lugar para tu fe aquí.
    Executioner_Emerge_Templar
    Tu suerte se ha terminado, huérfano.
    Executioner_Emerge_Warrior
    Debiste ser quemada en la hoguera, bruja.
    Executioner_Emerge_Witch
    ¡Aplastado!
    Executioner_GroundSlam_Random
    ¡Aplastado!
    Executioner_GroundSlam_2
    ¡Aplastado!
    Executioner_GroundSlam_3
    ¡Aplastado!
    Executioner_GroundSlam_4
    ¡Aplastado!
    Executioner_GroundSlam_5
    ¡Aplastado!
    Executioner_GroundSlam_6
    Muerte.
    Executioner_GroundSlam_7
    Muerte.
    Executioner_GroundSlam_8
    ¡Carne picada!
    Executioner_GroundSlam_9
    ¡Carne picada!
    Executioner_GroundSlam_10
    ¡Carne picada!
    Executioner_GroundSlam_11
    ¡Carne picada!
    Executioner_GroundSlam_12
    ¡Carne picada!
    Executioner_GroundSlam_13
    ¡Cae… la guillotina!
    Executioner_Execute
    ¡Agh! ¡Los perros te harán pagar por eso!
    Executioner_Knockdown_Random
    ¡Te arrancaré la maldita garganta!
    Executioner_Knockdown_2
    ¡Te arrancaré la maldita garganta!
    Executioner_Knockdown_3
    ¡Te arrancaré la maldita garganta!
    Executioner_Knockdown_4
    ¡Te arrancaré la maldita garganta!
    Executioner_Knockdown_5
    Solo… retrasas tu muerte…
    Executioner_Knockdown_6
    ¡Me estoy impacientando!
    Executioner_PhaseChange_Random
    ¡Me estoy impacientando!
    Executioner_PhaseChange_2
    ¡Ya he tenido suficiente!
    Executioner_PhaseChange_3
    ¡Ya he tenido suficiente!
    Executioner_PhaseChange_4
    {Y ahora… ¡eres mío!}{Y ahora… ¡eres mía!}
    Executioner_PlayerDeath_Generic_Random
    {Ejecutado.}{Ejecutada.}
    Executioner_PlayerDeath_Generic_2
    {Ejecutado.}{Ejecutada.}
    Executioner_PlayerDeath_Generic_3
    Mi hacha nunca falla.
    Executioner_PlayerDeath_Generic_4
    Basura karui.
    Executioner_PlayerDeath_Marauder
    Los paganos son muy fáciles de cortar.
    Executioner_PlayerDeath_Monk_Random
    Los paganos son muy fáciles de cortar.
    Executioner_PlayerDeath_Monk_2
    No desperdiciaremos tu cuerpo… exploradora.
    Executioner_PlayerDeath_Ranger
    Entonces… ¿dónde estaba tu dios, templario?
    Executioner_PlayerDeath_Templar_Random
    Entonces… ¿dónde estaba tu dios, templario?
    Executioner_PlayerDeath_Templar_2
    Entonces… ¿dónde estaba tu dios, templario?
    Executioner_PlayerDeath_Templar_3
    Deberían haberte matado apenas te encontraron, huérfano… Mejor tarde que nunca.
    Executioner_PlayerDeath_Warrior
    Bueno, bruja. Te han encontrado… culpable.
    Executioner_PlayerDeath_Witch
    ¡VEN AQUÍ!
    Executioner_Summon_Random
    ¡VEN AQUÍ!
    Executioner_Summon_2
    ¡VEN AQUÍ!
    Executioner_Summon_3
    {¡Maten al criminal!}{¡Maten a la criminal!}
    Executioner_Summon_4
    {¡Maten al criminal!}{¡Maten a la criminal!}
    Executioner_Summon_5
    ¡Córtenle la cabeza o cortaré las suyas!
    Executioner_Summon_6
    ¡Cobardes! ¡Luchen o MUERAN!
    Executioner_Summon_7
    ¡Cobardes! ¡Luchen o MUERAN!
    Executioner_Summon_8