사형 집행자
지역: 오검 마을
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
Spectre | Y |
---|---|
Area | 오검 마을 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
생명력
188%
Ailment Threshold
%
저항
30
0
0
0
Damage
400%
정확도
200%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 29
Attack Time
3.54 Second
Damage Spread
±20%
경험치
250%
Model Size
160%
Type
GuillotineExecutioner
Metadata
GuillotineExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
13
생명력
239
방어도
62
회피
54
에너지 보호막
0
Damage
100
주문 피해
100
정확도
0
Attack Time
3.54
경험치
548
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
재사용 대기시간: 12 초
주는 공격 피해 350% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 330%
Attack Time: 3.54 초
주는 공격 피해 230% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
주는 공격 피해 350% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
재사용 대기시간: 9 초
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield
초과 충전 강타
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
재사용 대기시간: 15 초
집중을 유지하여 강력한 휘두르기 공격을 충전하고, 지면에서 흙을 끌어올려 철퇴 크기를 키웁니다. 집중을 해제하면 지면을 강타하여 충돌 지점 주위의 범위에 피해를 주고, 뒤이어 여진으로 더 넓은 범위에 피해를 줍니다.
주는 공격 피해 350% 증폭
근접 타격 범위 +20
이 스킬의 공격 속도 변경 불가
충격 반경 1.6미터
단계마다 명중 피해 100% 증폭
최대 10단계
최대 단계 도달 1초 후 집중 유지 종료
단계 하나당 여진 1개 방출
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
근접 타격 범위 +20
이 스킬의 공격 속도 변경 불가
충격 반경 1.6미터
단계마다 명중 피해 100% 증폭
최대 10단계
최대 단계 도달 1초 후 집중 유지 종료
단계 하나당 여진 1개 방출
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 200%
Attack Time: 3.54 초
주는 공격 피해 100% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 185%
Attack Time: 3.54 초
주는 공격 피해 85% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 350%
Attack Time: 3.54 초
주는 공격 피해 250% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 300%
Attack Time: 3.54 초
주는 공격 피해 200% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 80–120
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );" on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType( );" } Positioned { force_placement = true } ControlZone { } StateMachine { define_shared_state = " reverse_slam; intro_block; awakened; " on_or_create_state_intro_block_0 = "RemoveCollidability( );" on_or_create_state_intro_block_1 = "MakeCollidable( );" } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 3100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" ProximityTrigger { condition = "players" radius = 75 on_triggered = " DisableProximityTrigger(); IfState( awakened, 1, {}, () { leitisnpc.IfTransitioned( {}, () { this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, () { QueueTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 500 ); QueueTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 ); leitisnpc.CancelStateTimer( leitistalk ); } ); } ); } ); " } GlobalAudioParamEvents { player_in_range_param = "ExecutionerInRange" life_percent_param = "ExecutionerLifePercentage" range = 130 } Actor { on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );" } Functions { SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutioner"] = { name = "The Executioner", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 3.54, attackRange = 29, accuracy = 2, weaponType1 = "Two Hand Mace", skillList = { "MAASExecutionerBoss", "MAASExecutionerBossShortRange", "MAASExecutionerBossTriggerSlam", "GAExecutionerSlam", "GAExecutionerGuillitineDrop", "GAExecutionerReverseSlam", "GAExecutioner2H", "GAExecutionerSlamAxeImpact", "GAExecutionerSlamAxeMelee", "GAExecutionerMegaSlam", "EASExecutionerChangeTo2h", "EAAExecutionerSummonTaunt", "EASExecutionerGuillotineDrop", "EASExectionerReturnTo1h", "EAAExecutionerLeapSlam", "ExecutionerGATriggered1", "ExecutionerGATriggered2", "ExecutionerGATriggered3", "ExecutionerChannelledSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossShortRange"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossTriggerSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlam"] = { name = "GAExecutionerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerGuillitineDrop"] = { name = "GAExecutionerGuillitineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerReverseSlam"] = { name = "GAExecutionerReverseSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutioner2H"] = { name = "GAExecutioner2H", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeImpact"] = { name = "GAExecutionerSlamAxeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeMelee"] = { name = "GAExecutionerSlamAxeMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerMegaSlam"] = { name = "GAExecutionerMegaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerChangeTo2h"] = { name = "EASExecutionerChangeTo2h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerSummonTaunt"] = { name = "EAAExecutionerSummonTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerGuillotineDrop"] = { name = "EASExecutionerGuillotineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExectionerReturnTo1h"] = { name = "EASExectionerReturnTo1h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerLeapSlam"] = { name = "EAAExecutionerLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered1"] = { name = "ExecutionerGATriggered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered2"] = { name = "ExecutionerGATriggered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered3"] = { name = "ExecutionerGATriggered3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerChannelledSlam"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "aftershock_delay_ms", "skill_art_variation", "melee_range_+", "is_area_damage", "attack_speed_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
사형 집행자
지역: 오검 마을
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Executioner
Spectre | Y |
---|---|
Area | 오검 마을 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
생명력
250%
방어도
+40%
Ailment Threshold
%
저항
30
0
0
0
Damage
350%
정확도
200%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 29
Attack Time
3.54 Second
Damage Spread
±20%
경험치
250%
Model Size
160%
Type
GuillotineExecutionerCRUEL
Metadata
GuillotineExecutionerCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
50
생명력
7,833
방어도
1,156
회피
286
에너지 보호막
0
Damage
453
주문 피해
453
정확도
0
Attack Time
3.54
경험치
21,098
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
Attack Time: 3.54 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
재사용 대기시간: 12 초
주는 공격 피해 350% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 330%
Attack Time: 3.54 초
주는 공격 피해 230% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
주는 공격 피해 350% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
재사용 대기시간: 9 초
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield
초과 충전 강타
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 450%
Attack Time: 3.54 초
재사용 대기시간: 15 초
집중을 유지하여 강력한 휘두르기 공격을 충전하고, 지면에서 흙을 끌어올려 철퇴 크기를 키웁니다. 집중을 해제하면 지면을 강타하여 충돌 지점 주위의 범위에 피해를 주고, 뒤이어 여진으로 더 넓은 범위에 피해를 줍니다.
주는 공격 피해 350% 증폭
근접 타격 범위 +20
이 스킬의 공격 속도 변경 불가
충격 반경 1.6미터
단계마다 명중 피해 100% 증폭
최대 10단계
최대 단계 도달 1초 후 집중 유지 종료
단계 하나당 여진 1개 방출
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
근접 타격 범위 +20
이 스킬의 공격 속도 변경 불가
충격 반경 1.6미터
단계마다 명중 피해 100% 증폭
최대 10단계
최대 단계 도달 1초 후 집중 유지 종료
단계 하나당 여진 1개 방출
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 200%
Attack Time: 3.54 초
주는 공격 피해 100% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 185%
Attack Time: 3.54 초
주는 공격 피해 85% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 350%
Attack Time: 3.54 초
주는 공격 피해 250% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 300%
Attack Time: 3.54 초
주는 공격 피해 200% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 363–544
[Critical|치명타 명중] 확률: 5%
공격 피해: 230%
Attack Time: 3.54 초
주는 공격 피해 130% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );" on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType( );" } Positioned { force_placement = true } ControlZone { } StateMachine { define_shared_state = " reverse_slam; intro_block; awakened; " on_or_create_state_intro_block_0 = "RemoveCollidability( );" on_or_create_state_intro_block_1 = "MakeCollidable( );" } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 3100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" ProximityTrigger { condition = "players" radius = 70 on_triggered = " DisableProximityTrigger(); IfState( awakened, 1, {}, () { leitisnpc.IfTransitioned( {}, () { this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, () { PlayTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 0 ); PlayTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 ); leitisnpc.CancelStateTimer( leitistalk ); } ); } ); } ); " } GlobalAudioParamEvents { player_in_range_param = "ExecutionerInRange" life_percent_param = "ExecutionerLifePercentage" range = 130 } Actor { on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );" } Functions { SeenAudio = "PlayCharacterAudioEvent( ExecutionerSeenComment );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerCRUEL"] = { name = "The Executioner", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.5, damageSpread = 0.2, attackTime = 3.54, attackRange = 29, accuracy = 2, weaponType1 = "Two Hand Mace", skillList = { "MAASExecutionerBoss", "MAASExecutionerBossShortRange", "MAASExecutionerBossTriggerSlam", "GAExecutionerSlam", "GAExecutionerGuillitineDrop", "GAExecutionerReverseSlam", "GAExecutioner2H", "GAExecutionerSlamAxeImpact", "GAExecutionerSlamAxeMelee", "GAExecutionerMegaSlam", "EASExecutionerChangeTo2h", "EAAExecutionerSummonTaunt", "EASExecutionerGuillotineDrop", "EASExectionerReturnTo1h", "EAAExecutionerLeapSlam", "ExecutionerGATriggered1", "ExecutionerGATriggered2", "ExecutionerGATriggered3", "ExecutionerChannelledSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossShortRange"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASExecutionerBossTriggerSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlam"] = { name = "GAExecutionerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerGuillitineDrop"] = { name = "GAExecutionerGuillitineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerReverseSlam"] = { name = "GAExecutionerReverseSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutioner2H"] = { name = "GAExecutioner2H", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeImpact"] = { name = "GAExecutionerSlamAxeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerSlamAxeMelee"] = { name = "GAExecutionerSlamAxeMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExecutionerMegaSlam"] = { name = "GAExecutionerMegaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerChangeTo2h"] = { name = "EASExecutionerChangeTo2h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerSummonTaunt"] = { name = "EAAExecutionerSummonTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExecutionerGuillotineDrop"] = { name = "EASExecutionerGuillotineDrop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASExectionerReturnTo1h"] = { name = "EASExectionerReturnTo1h", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecutionerLeapSlam"] = { name = "EAAExecutionerLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered1"] = { name = "ExecutionerGATriggered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered2"] = { name = "ExecutionerGATriggered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerGATriggered3"] = { name = "ExecutionerGATriggered3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerChannelledSlam"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "aftershock_delay_ms", "skill_art_variation", "melee_range_+", "is_area_damage", "attack_speed_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
사형 집행자 Text Audio /74
이름 |
---|
짓밟혀라! — Executioner_ChargedSlam_Random |
짓밟혀라! — Executioner_ChargedSlam_2 |
짓밟혀라! — Executioner_ChargedSlam_3 |
짓밟혀라! — Executioner_ChargedSlam_4 |
짓밟혀라! — Executioner_ChargedSlam_5 |
짓밟혀라! — Executioner_ChargedSlam_6 |
갈가리 찢겨라! — Executioner_ChargedSlam_7 |
갈가리 찢겨라! — Executioner_ChargedSlam_8 |
갈가리 찢겨라! — Executioner_ChargedSlam_9 |
갈가리 찢겨라! — Executioner_ChargedSlam_10 |
갈가리 찢겨라! — Executioner_ChargedSlam_11 |
Your head is mine! — Executioner_Cleave_Random |
Your head is mine! — Executioner_Cleave_2 |
Cut asunder! — Executioner_Cleave_3 |
Cut asunder! — Executioner_Cleave_4 |
Cut asunder! — Executioner_Cleave_5 |
Cut asunder! — Executioner_Cleave_6 |
Severed in half!! — Executioner_Cleave_7 |
Severed in half!! — Executioner_Cleave_8 |
Severed in half!! — Executioner_Cleave_9 |
Severed in half!! — Executioner_Cleave_10 |
Severed in half!! — Executioner_Cleave_11 |
No escape... Not this time. — Executioner_Emerge_Generic |
Your path is littered with death... Justice now finds you. — Executioner_Emerge_Monk |
Ranger! You have been sentenced to death. — Executioner_Emerge_Ranger |
Face your judgment, Maraketh wench. — Executioner_Emerge_Sorc |
We meet again, Templar. Your faith has no place here. — Executioner_Emerge_Templar |
Your luck has run out, foundling. — Executioner_Emerge_Warrior |
You should've been burned at the stake, witch. — Executioner_Emerge_Witch |
Be crushed! — Executioner_GroundSlam_Random |
Be crushed! — Executioner_GroundSlam_2 |
Be crushed! — Executioner_GroundSlam_3 |
Be crushed! — Executioner_GroundSlam_4 |
Be crushed! — Executioner_GroundSlam_5 |
Be crushed! — Executioner_GroundSlam_6 |
Death. — Executioner_GroundSlam_7 |
Death. — Executioner_GroundSlam_8 |
Minced meat! — Executioner_GroundSlam_9 |
Minced meat! — Executioner_GroundSlam_10 |
Minced meat! — Executioner_GroundSlam_11 |
Minced meat! — Executioner_GroundSlam_12 |
Minced meat! — Executioner_GroundSlam_13 |
The Guillotine... Drops! — Executioner_Execute |
Argh! The dogs will have you for that! — Executioner_Knockdown_Random |
Ugh... I'll rip your damn throat out! — Executioner_Knockdown_2 |
Ugh... I'll rip your damn throat out! — Executioner_Knockdown_3 |
Ugh... I'll rip your damn throat out! — Executioner_Knockdown_4 |
Ugh... I'll rip your damn throat out! — Executioner_Knockdown_5 |
You only... Delay your death... — Executioner_Knockdown_6 |
I grow impatient! — Executioner_PhaseChange_Random |
I grow impatient! — Executioner_PhaseChange_2 |
I've had enough of this! — Executioner_PhaseChange_3 |
I've had enough of this! — Executioner_PhaseChange_4 |
And now... You're mine. — Executioner_PlayerDeath_Generic_Random |
Executed. — Executioner_PlayerDeath_Generic_2 |
Executed. — Executioner_PlayerDeath_Generic_3 |
My axe is always true. — Executioner_PlayerDeath_Generic_4 |
Karui filth. — Executioner_PlayerDeath_Marauder |
Pagans cut so easily. — Executioner_PlayerDeath_Monk_Random |
Pagans cut so easily. — Executioner_PlayerDeath_Monk_2 |
Your body won't go to waste... Ranger — Executioner_PlayerDeath_Ranger |
So... Where was your God, Templar? — Executioner_PlayerDeath_Templar_Random |
So... Where was your God, Templar? — Executioner_PlayerDeath_Templar_2 |
So... Where was your God, Templar? — Executioner_PlayerDeath_Templar_3 |
They should have killed you on sight, Foundling... Better late than never. — Executioner_PlayerDeath_Warrior |
Well Witch, you were found... Guilty. — Executioner_PlayerDeath_Witch |
이리 내려와! — Executioner_Summon_Random |
이리 내려와! — Executioner_Summon_2 |
이리 내려와! — Executioner_Summon_3 |
이리 내려와! — Executioner_Summon_4 |
Kill the criminal! — Executioner_Summon_5 |
Take their head or I take YOURS! — Executioner_Summon_6 |
You cowards! Fight or DIE! — Executioner_Summon_7 |
You cowards! Fight or DIE! — Executioner_Summon_8 |