SpectreY
AreaУтцааль, Аггорат, Убежище Куачик, Поселение ваал, Убежище в зиккурате
Tagsallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Гигант ваал, Надзиратель ваал
  • Утцааль, Убежище Куачик: Надзиратель ваал, Гигант ваал, Подвижник хаоса
  • Утцааль, Убежище Куачик: Надзиратель ваал, Гигант ваал, Студёный подвижник
  • Аггорат, Убежище Куачик: Гигант ваал, Метатель топоров ваал
  • Гигант ваал
  • Убежище в зиккурате: Надзиратель ваал, Гигант ваал, Подвижник хаоса
  • Здоровье
    250%
    Сопротивление
    0 0 0 0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    5 ~ 18
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalGoliathLiving
    Metadata
    VaalGoliathLiving_
    Уровень
    65
    Здоровье
    16,283
    Damage
    531
    Урон от чар
    531
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    53,768
    Minion Life
    15,705
    Minion Damage
    2,072
    Minion Armour
    6,575
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 425–637
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 425–637
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 425–637
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalGoliathLivingLeftSlam
    Triggerable, Attack
    Base Damage: 425–637
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-2]
    is area damage [1]
    GAVaalGoliathLivingRightSlam
    Triggerable, Attack
    Base Damage: 425–637
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 75% больше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalGoliathLivingDestabiliser
    Перезарядка: 10 сек.
    attack maximum action distance + [-2]
    GAVaalGoliathLivingDestabiliserImpact
    Triggerable, Attack
    Base Damage: 425–637
    Урон от атаки: 85%
    Время атаки: 1.5 сек.
    Наносит на 15% меньше урона атаками
    base skill effect duration [2000]
    is area damage [1]
    CGEVaalGoliathLivingDestabilisedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    50% снижение скорости передвижения
    active skill area of effect radius +% final [-35]
    ground tar art variation [1001]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3500
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving_"] = {
        name = "Vaal Goliath",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "MeleeAtAnimationSpeed3",
            "CGEVaalGoliathLivingDestabilisedGround",
            "GAVaalGoliathLivingLeftSlam",
            "GAVaalGoliathLivingRightSlam",
            "GAVaalGoliathLivingDestabiliserImpact",
            "EAAVaalGoliathLivingDestabiliser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed3"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalGoliathLivingDestabilisedGround"] = {
        name = "CGEVaalGoliathLivingDestabilisedGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-35, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingLeftSlam"] = {
        name = "GAVaalGoliathLivingLeftSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingRightSlam"] = {
        name = "GAVaalGoliathLivingRightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingDestabiliserImpact"] = {
        name = "GAVaalGoliathLivingDestabiliserImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {2000, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGoliathLivingDestabiliser"] = {
        name = "EAAVaalGoliathLivingDestabiliser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {-2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Гигант ваал
    Гуманоид
    Область: Аггорат
    stance movement speed +% final [-17]
    Vaal Goliath
    SpectreY
    AreaАггорат
    Tagsallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Аггорат: Подвижник-знаменосец, Гигант ваал, Студёный подвижник, Студёный подвижник
  • Здоровье
    250%
    Сопротивление
    0 0 0 0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    5 ~ 18
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalGoliathLiving
    Metadata
    VaalGoliathLivingPatrol_
    Уровень
    44
    Здоровье
    4,263
    Damage
    261
    Урон от чар
    261
    Меткость
    986
    Время атаки
    1.5
    Опыт
    14,130
    Minion Life
    7,345
    Minion Damage
    649
    Minion Armour
    1,778
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 209–314
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 209–314
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 209–314
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalGoliathLivingLeftSlam
    Triggerable, Attack
    Base Damage: 209–314
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-2]
    is area damage [1]
    GAVaalGoliathLivingRightSlam
    Triggerable, Attack
    Base Damage: 209–314
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 75% больше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalGoliathLivingDestabiliser
    Перезарядка: 10 сек.
    attack maximum action distance + [-2]
    GAVaalGoliathLivingDestabiliserImpact
    Triggerable, Attack
    Base Damage: 209–314
    Урон от атаки: 85%
    Время атаки: 1.5 сек.
    Наносит на 15% меньше урона атаками
    base skill effect duration [2000]
    is area damage [1]
    CGEVaalGoliathLivingDestabilisedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    50% снижение скорости передвижения
    active skill area of effect radius +% final [-35]
    ground tar art variation [1001]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3500
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingPatrol_"] = {
        name = "Vaal Goliath",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "MeleeAtAnimationSpeed3",
            "CGEVaalGoliathLivingDestabilisedGround",
            "GAVaalGoliathLivingLeftSlam",
            "GAVaalGoliathLivingRightSlam",
            "GAVaalGoliathLivingDestabiliserImpact",
            "EAAVaalGoliathLivingDestabiliser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed3"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalGoliathLivingDestabilisedGround"] = {
        name = "CGEVaalGoliathLivingDestabilisedGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-35, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingLeftSlam"] = {
        name = "GAVaalGoliathLivingLeftSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingRightSlam"] = {
        name = "GAVaalGoliathLivingRightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathLivingDestabiliserImpact"] = {
        name = "GAVaalGoliathLivingDestabiliserImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {2000, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGoliathLivingDestabiliser"] = {
        name = "EAAVaalGoliathLivingDestabiliser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {-2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-17]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -17 Max: -17 Global
  • Гигант ваал
    Vaal Goliath
    SpectreY
    AreaАггорат, Высеченное ущелье, Убежище Куачик, Убежище в зиккурате
    Tagsallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Аггорат: Гигант ваал, Обращенец ваал, Метатель топоров ваал
  • Высеченное ущелье, Убежище Куачик: Гигант ваал, Обращенец ваал, Метатель топоров ваал
  • Убежище в зиккурате: Гигант ваал, Обращенец ваал, Метатель топоров ваал
  • Здоровье
    180%
    Сопротивление
    0 0 0 0
    Damage
    180%
    Меткость
    100%
    Attack Distance
    4 ~ 12
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    VaalGoliathLivingCrystalThrower
    Metadata
    VaalGoliathLivingCrystalThrower
    Уровень
    65
    Здоровье
    11,723
    Damage
    382
    Урон от чар
    382
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 306–459
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 306–459
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalGoliathCrystalStomp
    Triggerable, Attack
    Base Damage: 306–459
    Время атаки: 1.5 сек.
    Перезарядка: 5 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPAVaalGoliathLivingCannisterCrystal
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 306–459
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1134]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1381]
    projectile uses contact position [1]
    GSVaalGoliathCrystalExplosion
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 279.3 до 418.9 урона от огня
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower"] = {
        name = "Vaal Goliath",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "MPAVaalGoliathLivingCannisterCrystal",
            "GSVaalGoliathCrystalExplosion",
            "GAVaalGoliathCrystalStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAVaalGoliathLivingCannisterCrystal"] = {
        name = "MPAVaalGoliathLivingCannisterCrystal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1134, 1381, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalGoliathCrystalExplosion"] = {
        name = "GSVaalGoliathCrystalExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathCrystalStomp"] = {
        name = "GAVaalGoliathCrystalStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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