ซาห์เมียร์ ประมุขแห่งคมดาบ
มนุษย์
ด่าน: Sacred Reservoir
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Zahmir, the Blade Sovereign
SpectreN
AreaSacred Reservoir
Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
พลังชีวิต
345%
ค่าต้านทาน
30 0 0 0
Damage
399%
ความแม่นยำ
100%
Attack Distance
6 ~ 14
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
เลเวล
65
พลังชีวิต
22,470
Damage
847
ความเสียหายเวท
847
ความแม่นยำ
2,228
{เวลาโจมตี}
1.5
ค่าประสบการณ์
64,521
Minion Life
21,673
Minion Damage
3,307
Minion Armour
2,023
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
คูลดาวน์: 20.5 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
คูลดาวน์: 31.25 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 7.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 7.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
คูลดาวน์: 26.5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
สร้างความเสียหาย โจมตี ลดลง อีก 5%
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
คูลดาวน์: 25 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 7.5 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 678—1017
ความเสียหายโจมตี: 90%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 6.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 7.5 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 165%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 15.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 65%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 162%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 14.125 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 275%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 35.75 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
ลดความเร็วในการเคลื่อนที่ 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 11.125 {วิ}
เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
สร้างความเสียหาย โจมตี ลดลง อีก 10%
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 60%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 60%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 120%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 90%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 10%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 275%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 200%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
ความเสียหายโจมตี: 200%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state =
	"
		face_mode;
		chop;
		end_throwing;
		empowered;
		power_up_time;
		phase_change;
		FightStartShout;
		empowered_epks;
	"

	on_timer_face_player =
	"
		FaceNearestPlayer();
		StartStateTimer( face_player, 0.034 );
	"

	on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
	on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_base_heavy_stun_duration_ms = 6066
	set_monster_delay_item_drops_millis = 3000
}

Functions
{
	track_player = "StartStateTimer( face_player, 0.034 );"
	stop_tracking = "CancelStateTimer( face_player );"
	reset_turn_duration = "ResetAnimatedTurnDuration( false );"
	face_mode = "arg1.SetMovementFaceMode( DontFace );"
	time_freeze = "SetTickWhileSimulationFrozen(  );"
}

Preload
{
	preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
	preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
	preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete =
	"
		this.my_back_attach = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceBackAttachment/FaridunBlackPrinceBackAttachment.ao' );
		this.my_sword = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceWeapon.ao' );
	"
}

StateMachine
{
		on_or_create_state_empowered_epks_0 =
	"
		my_sword.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"


	on_or_create_state_empowered_epks_1 =
	"
		my_sword.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"
}

Actor {}

Animated {}

Render
{
	use_ao_lights = true
}

Preload {}

GlobalAudioParamEvents {}

Functions
{
	recall_sword =
	"
		wall_proj.AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 0.3 );
		Delay( 0.2, { wall_proj.Delete(); } );
	"

	hide_me = "HideMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	im_back = "ShowMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	hide_weapon = "HideWeapons( true, true );"
	show_weapon = "ShowWeapons( true, true );"
	light = "SetLightState( arg1, 1.0 );"

	time_freeze =
	"
		local timestop_effect = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/timestop.ao' );
		timestop_effect.SetTickWhileSimulationFrozen();
		timestop_effect.Delay( 0.6, { timestop_effect.PlayAnimation( End ); } );
		timestop_effect.Delay( 1.6, { Delete(); } );
	"

	clone_epk = "arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/temporal_clone.epk' );"

	player_death_dialogue =
	"
		Delay( 1, { TriggerClassBracket( player_death_dialogue, arg1 ); } );
	"

	return_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/general_quickmove.epk', arg1 );"
}

Brackets
{
	define_bracket = "player_death_dialogue;"
	player_death_dialogue_StrFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Marauder 
	player_death_dialogue_StrFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Warrior 
	player_death_dialogue_IntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Witch 
	player_death_dialogue_IntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Sorc_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Sorceress 
	player_death_dialogue_DexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Ranger 
	player_death_dialogue_DexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Huntress 
	player_death_dialogue_StrDexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Duelist 
	player_death_dialogue_StrDexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Mercenary 
	player_death_dialogue_DexIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Shadow 
	player_death_dialogue_DexIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Monk 
	player_death_dialogue_StrIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Templar 
	player_death_dialogue_StrIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Druid 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
    name = "Zahmir, the Blade Sovereign",
    life = 3.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASChronoPrinceNonLacerate",
        "MPWChronoPrinceThrow",
        "MPWChronoPrinceThrowReturn",
        "CTS1Generic",
        "EASChronoPrinceLeapSlamStart",
        "GAChronoPrinceLacerate1",
        "GAChronoPrinceLacerate2",
        "GAChronoPrinceLacerate3",
        "GAChronoPrinceDash1",
        "GAChronoPrinceDash2",
        "GAChronoPrincePostDash2",
        "GAChronoPrinceCloneSplitStrikeDetonate",
        "GAChronoPrinceLeapSlamImpact",
        "GAChronoPrinceRuptureSlam",
        "GAChronoPrinceEmpoweredRuptureSlam",
        "GAChronoPrinceGroundSlam",
        "GAChronoPrinceDashLong",
        "GAChronoPrinceCloneSplitStrikeLacerate",
        "EAAChronoPrinceLacerate",
        "EAAChronoPrinceCloneSplitStrike",
        "EASChronoPrinceLeapSlamImpact",
        "EAAChronoPrinceManySidedStrike",
        "EAAChronoPrinceRepeatThrow",
        "EAAChronoPrinceFirstThrow",
        "EASChronoPrinceEmpowerTime",
        "GTChronoPrinceCloneSplitStrike",
        "DTTChronoPrince1",
        "DTTChronoPrince2",
        "DTTChronoPrinceEmpowered1",
        "DTTChronoPrinceEmpowered2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
    name = "MPWChronoPrinceThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
    name = "MPWChronoPrinceThrowReturn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
    name = "EASChronoPrinceLeapSlamStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
    name = "GAChronoPrinceLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
    name = "GAChronoPrinceLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
    name = "GAChronoPrinceLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
    name = "GAChronoPrinceDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
    name = "GAChronoPrinceDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
    name = "GAChronoPrincePostDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
    name = "GAChronoPrinceCloneSplitStrikeDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
    name = "GAChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
    name = "GAChronoPrinceRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
    name = "GAChronoPrinceEmpoweredRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
    name = "GAChronoPrinceGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
    name = "GAChronoPrinceDashLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
    name = "GAChronoPrinceCloneSplitStrikeLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
    name = "EAAChronoPrinceLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
    name = "EAAChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
    name = "EASChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
    name = "EAAChronoPrinceManySidedStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
    name = "EAAChronoPrinceRepeatThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
    name = "EAAChronoPrinceFirstThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
    name = "EASChronoPrinceEmpowerTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
    name = "GTChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
    name = "DTTChronoPrince1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
    name = "DTTChronoPrince2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
    name = "DTTChronoPrinceEmpowered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
    name = "DTTChronoPrinceEmpowered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • keyval
    */.Functions
    */./* ------------------------------------------------------------------------------------------------------------------- */,
    */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */
    */./* Example usage:
    */.Actor
    */.on_effect_start_CTS1BossFightStartCallOnBoth( uf_fix_orientation, 180 );
    */.} */
    */.uf_fix_orientation =
    */.", , ,
    */.AddOnActionEnd(
    */.SetOrientation( GetOrientation() + arg1, false, true );,
    */.PlayAnimationType( Idle, 1.0, 0, 0 );,
    */.}, true );,
    */.uf_fix_orientation_animated =
    */.AddOnAnimationEnd(
    BaseEvents.on_construction_completeAddToPlayerWakeGroup( true );
    Actor.basic_actionEmerge, Emerge2
    Actor.leveled_starting_effectsDoLiterallyNothing
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.face_mode;
    StateMachine.chop;
    StateMachine.end_throwing;
    StateMachine.empowered;
    StateMachine.power_up_time;
    StateMachine.phase_change;
    StateMachine.FightStartShout;
    StateMachine.empowered_epks;
    StateMachine.on_timer_face_player =
    StateMachine.FaceNearestPlayer();
    StateMachine.StartStateTimer( face_player, 0.034 );
    StateMachine.on_or_create_state_face_mode_0SetMovementFaceMode( FaceDirection );
    StateMachine.on_or_create_state_face_mode_1SetMovementFaceMode( FaceAway );
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_heavy_stun_duration_ms6066
    Stats.monster_delay_item_drops_millis3000
    Functions.track_playerStartStateTimer( face_player, 0.034 );
    Functions.stop_trackingCancelStateTimer( face_player );
    Functions.reset_turn_durationResetAnimatedTurnDuration( false );
    Functions.face_modearg1.SetMovementFaceMode( DontFace );
    Functions.time_freezeSetTickWhileSimulationFrozen( );
    Preload.preload_objectMetadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject
    Preload.preload_monster_varietyMetadata/Monsters/FaridunOlroth/FaridunOlrothClone
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao
    Edit

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