Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
扎米尔,刀锋之主
CategoryHumanoid人形
IconEnemyResistanceFire
区域: 神圣水库
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
Zahmir, the Blade Sovereign
Spectre
Area神圣水库
Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
生命
345%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
399%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击时间
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
Spectre Reservation
113%
Companion Reservation
51.9%
等级
65
生命
22,615
2,023
伤害
847
法术伤害
847
命中
2,228
攻击时间
1.5
经验值
64,521
召唤物生命
21,673
召唤物伤害
3,307
召唤物护甲
2,023
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASChronoPrinceLeapSlamStart
法术
施放时间: 1 秒
冷却时间: 20.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 31.25 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 16 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
法术, 位移, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
法术, 位移, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 26.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
攻击伤害总降 5%
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 25 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
攻击
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
法术, 位移, AttackInPlace
施放时间: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 6781017
暴击率: 5%
攻击伤害: 90%
攻击时间: 1.5 秒
冷却时间: 6.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTChronoPrinceEmpowered2
法术, 位移, AttackInPlace
施放时间: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 165%
攻击时间: 1.5 秒
冷却时间: 15.5 秒
攻击伤害总增 65%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 162%
攻击时间: 1.5 秒
冷却时间: 14.125 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 275%
攻击时间: 1.5 秒
冷却时间: 35.75 秒
攻击伤害总增 175%
移动速度降低 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 11.125 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
法术
暴击率: 5%
施放时间: 1 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 60%
攻击时间: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 60%
攻击时间: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 120%
攻击时间: 1.5 秒
攻击伤害总增 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 90%
攻击时间: 1.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 275%
攻击时间: 1.5 秒
攻击伤害总增 175%
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
法术, 可触发, AttackInPlace
暴击率: 5%
施放时间: 1 秒
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 200%
攻击时间: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
可触发, 攻击, AttackInPlace
Base Damage: 6781017
暴击率: 5%
攻击伤害: 200%
攻击时间: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state =
	"
		face_mode;
		chop;
		end_throwing;
		empowered;
		power_up_time;
		phase_change;
		FightStartShout;
		empowered_epks;
	"

	on_timer_face_player =
	"
		FaceNearestPlayer();
		StartStateTimer( face_player, 0.034 );
	"

	on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
	on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_base_heavy_stun_duration_ms = 6066
	set_monster_delay_item_drops_millis = 3000
}

Functions
{
	track_player = "StartStateTimer( face_player, 0.034 );"
	stop_tracking = "CancelStateTimer( face_player );"
	reset_turn_duration = "ResetAnimatedTurnDuration( false );"
	face_mode = "arg1.SetMovementFaceMode( DontFace );"
	time_freeze = "SetTickWhileSimulationFrozen(  );"
}

Preload
{
	preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
	preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
	preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zahmir, the Blade Sovereign",
    life = 3.45,
    damage = 3.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASChronoPrinceNonLacerate",
        "MPWChronoPrinceThrow",
        "MPWChronoPrinceThrowReturn",
        "CTS1Generic",
        "EASChronoPrinceLeapSlamStart",
        "GAChronoPrinceLacerate1",
        "GAChronoPrinceLacerate2",
        "GAChronoPrinceLacerate3",
        "GAChronoPrinceDash1",
        "GAChronoPrinceDash2",
        "GAChronoPrincePostDash2",
        "GAChronoPrinceCloneSplitStrikeDetonate",
        "GAChronoPrinceLeapSlamImpact",
        "GAChronoPrinceRuptureSlam",
        "GAChronoPrinceEmpoweredRuptureSlam",
        "GAChronoPrinceGroundSlam",
        "GAChronoPrinceDashLong",
        "GAChronoPrinceCloneSplitStrikeLacerate",
        "EAAChronoPrinceLacerate",
        "EAAChronoPrinceCloneSplitStrike",
        "EASChronoPrinceLeapSlamImpact",
        "EAAChronoPrinceManySidedStrike",
        "EAAChronoPrinceRepeatThrow",
        "EAAChronoPrinceFirstThrow",
        "EASChronoPrinceEmpowerTime",
        "GTChronoPrinceCloneSplitStrike",
        "DTTChronoPrince1",
        "DTTChronoPrince2",
        "DTTChronoPrinceEmpowered1",
        "DTTChronoPrinceEmpowered2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
    name = "MPWChronoPrinceThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
    name = "MPWChronoPrinceThrowReturn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
    name = "EASChronoPrinceLeapSlamStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
    name = "GAChronoPrinceLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
    name = "GAChronoPrinceLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
    name = "GAChronoPrinceLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
    name = "GAChronoPrinceDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
    name = "GAChronoPrinceDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
    name = "GAChronoPrincePostDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
    name = "GAChronoPrinceCloneSplitStrikeDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
    name = "GAChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
    name = "GAChronoPrinceRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
    name = "GAChronoPrinceEmpoweredRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
    name = "GAChronoPrinceGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
    name = "GAChronoPrinceDashLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
    name = "GAChronoPrinceCloneSplitStrikeLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
    name = "EAAChronoPrinceLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
    name = "EAAChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
    name = "EASChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
    name = "EAAChronoPrinceManySidedStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
    name = "EAAChronoPrinceRepeatThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
    name = "EAAChronoPrinceFirstThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
    name = "EASChronoPrinceEmpowerTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
    name = "GTChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
    name = "DTTChronoPrince1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
    name = "DTTChronoPrince2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
    name = "DTTChronoPrinceEmpowered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
    name = "DTTChronoPrinceEmpowered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • keyval
    */.Functions
    */./* ------------------------------------------------------------------------------------------------------------------- */,
    */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */
    */./* Example usage:
    */.Actor
    */.on_effect_start_CTS1BossFightStartCallOnBoth( uf_fix_orientation, 180 );
    */.} */
    */.uf_fix_orientation =
    */.", , ,
    */.AddOnActionEnd(
    */.SetOrientation( GetOrientation() + arg1, false, true );,
    */.PlayAnimationType( Idle, 1.0, 0, 0 );,
    */.}, true );,
    */.uf_fix_orientation_animated =
    */.AddOnAnimationEnd(
    BaseEvents.on_construction_completeAddToPlayerWakeGroup( true );
    Actor.basic_actionEmerge, Emerge2
    Actor.leveled_starting_effectsDoLiterallyNothing
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.face_mode;
    StateMachine.chop;
    StateMachine.end_throwing;
    StateMachine.empowered;
    StateMachine.power_up_time;
    StateMachine.phase_change;
    StateMachine.FightStartShout;
    StateMachine.empowered_epks;
    StateMachine.on_timer_face_player =
    StateMachine.FaceNearestPlayer();
    StateMachine.StartStateTimer( face_player, 0.034 );
    StateMachine.on_or_create_state_face_mode_0SetMovementFaceMode( FaceDirection );
    StateMachine.on_or_create_state_face_mode_1SetMovementFaceMode( FaceAway );
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_heavy_stun_duration_ms6066
    Stats.monster_delay_item_drops_millis3000
    Functions.track_playerStartStateTimer( face_player, 0.034 );
    Functions.stop_trackingCancelStateTimer( face_player );
    Functions.reset_turn_durationResetAnimatedTurnDuration( false );
    Functions.face_modearg1.SetMovementFaceMode( DontFace );
    Functions.time_freezeSetTickWhileSimulationFrozen( );
    Preload.preload_objectMetadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject
    Preload.preload_monster_varietyMetadata/Monsters/FaridunOlroth/FaridunOlrothClone
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao
    扎米尔,刀锋之主
    CategoryHumanoid人形
    IconEnemyResistanceFire
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    Zahmir, the Blade Sovereign
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
    生命
    345%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    399%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    300%
    Model Size
    115%
    Type
    FaridunOlrothSTANDALONE
    Metadata
    FaridunOlrothSTANDALONE
    Spectre Reservation
    113%
    Companion Reservation
    51.9%
    等级
    68
    生命
    28,487
    2,413
    伤害
    930
    法术伤害
    930
    命中
    2,502
    攻击时间
    1.5
    经验值
    85,902
    召唤物生命
    23,909
    召唤物伤害
    3,865
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASChronoPrinceLeapSlamStart
    法术
    施放时间: 1 秒
    冷却时间: 20.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EAAChronoPrinceManySidedStrike
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 31.25 秒
    无法被击退
    免疫晕眩
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    EAAChronoPrinceLacerate
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 16 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    DTTChronoPrince1
    法术, 位移, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 7.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    DTTChronoPrince2
    法术, 位移, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 7.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    EAAChronoPrinceCloneSplitStrike
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 26.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    CTS1Generic
    攻击伤害总降 5%
    action attack or cast time uses animation length [1]
    EAAChronoPrinceFirstThrow
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    EAAChronoPrinceRepeatThrow
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    DTTChronoPrinceEmpowered1
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    MAASChronoPrinceNonLacerate
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 90%
    攻击时间: 1.5 秒
    冷却时间: 6.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChronoPrinceEmpowered2
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    GAChronoPrinceGroundSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 165%
    攻击时间: 1.5 秒
    冷却时间: 15.5 秒
    攻击伤害总增 65%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GAChronoPrinceRuptureSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 162%
    攻击时间: 1.5 秒
    冷却时间: 14.125 秒
    攻击伤害总增 62%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    is area damage [1]
    GAChronoPrinceEmpoweredRuptureSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 275%
    攻击时间: 1.5 秒
    冷却时间: 35.75 秒
    攻击伤害总增 175%
    移动速度降低 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [160]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [3500]
    ground tar art variation [1002]
    is area damage [1]
    MPWChronoPrinceThrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1169]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWChronoPrinceThrowReturn
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 11.125 秒
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1172]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASChronoPrinceEmpowerTime
    法术
    暴击率: 5%
    施放时间: 1 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    GAChronoPrinceLacerate1
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 60%
    攻击时间: 1.5 秒
    攻击伤害总降 40%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 60%
    攻击时间: 1.5 秒
    攻击伤害总降 40%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate3
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 120%
    攻击时间: 1.5 秒
    攻击伤害总增 20%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceDash1
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDash2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDashLong
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 90%
    攻击时间: 1.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrincePostDash2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceCloneSplitStrikeDetonate
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 275%
    攻击时间: 1.5 秒
    攻击伤害总增 175%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTChronoPrinceCloneSplitStrike
    法术, 可触发, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    GAChronoPrinceLeapSlamImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASChronoPrinceLeapSlamImpact
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GAChronoPrinceCloneSplitStrikeLacerate
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zahmir, the Blade Sovereign",
        life = 3.45,
        damage = 3.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASChronoPrinceNonLacerate",
            "MPWChronoPrinceThrow",
            "MPWChronoPrinceThrowReturn",
            "CTS1Generic",
            "EASChronoPrinceLeapSlamStart",
            "GAChronoPrinceLacerate1",
            "GAChronoPrinceLacerate2",
            "GAChronoPrinceLacerate3",
            "GAChronoPrinceDash1",
            "GAChronoPrinceDash2",
            "GAChronoPrincePostDash2",
            "GAChronoPrinceCloneSplitStrikeDetonate",
            "GAChronoPrinceLeapSlamImpact",
            "GAChronoPrinceRuptureSlam",
            "GAChronoPrinceEmpoweredRuptureSlam",
            "GAChronoPrinceGroundSlam",
            "GAChronoPrinceDashLong",
            "GAChronoPrinceCloneSplitStrikeLacerate",
            "EAAChronoPrinceLacerate",
            "EAAChronoPrinceCloneSplitStrike",
            "EASChronoPrinceLeapSlamImpact",
            "EAAChronoPrinceManySidedStrike",
            "EAAChronoPrinceRepeatThrow",
            "EAAChronoPrinceFirstThrow",
            "EASChronoPrinceEmpowerTime",
            "GTChronoPrinceCloneSplitStrike",
            "DTTChronoPrince1",
            "DTTChronoPrince2",
            "DTTChronoPrinceEmpowered1",
            "DTTChronoPrinceEmpowered2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASChronoPrinceNonLacerate"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrow"] = {
        name = "MPWChronoPrinceThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrowReturn"] = {
        name = "MPWChronoPrinceThrowReturn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamStart"] = {
        name = "EASChronoPrinceLeapSlamStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate1"] = {
        name = "GAChronoPrinceLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate2"] = {
        name = "GAChronoPrinceLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate3"] = {
        name = "GAChronoPrinceLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash1"] = {
        name = "GAChronoPrinceDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash2"] = {
        name = "GAChronoPrinceDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrincePostDash2"] = {
        name = "GAChronoPrincePostDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
        name = "GAChronoPrinceCloneSplitStrikeDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLeapSlamImpact"] = {
        name = "GAChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceRuptureSlam"] = {
        name = "GAChronoPrinceRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
        name = "GAChronoPrinceEmpoweredRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceGroundSlam"] = {
        name = "GAChronoPrinceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDashLong"] = {
        name = "GAChronoPrinceDashLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
        name = "GAChronoPrinceCloneSplitStrikeLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceLacerate"] = {
        name = "EAAChronoPrinceLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceCloneSplitStrike"] = {
        name = "EAAChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamImpact"] = {
        name = "EASChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceManySidedStrike"] = {
        name = "EAAChronoPrinceManySidedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceRepeatThrow"] = {
        name = "EAAChronoPrinceRepeatThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceFirstThrow"] = {
        name = "EAAChronoPrinceFirstThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceEmpowerTime"] = {
        name = "EASChronoPrinceEmpowerTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChronoPrinceCloneSplitStrike"] = {
        name = "GTChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince1"] = {
        name = "DTTChronoPrince1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince2"] = {
        name = "DTTChronoPrince2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered1"] = {
        name = "DTTChronoPrinceEmpowered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered2"] = {
        name = "DTTChronoPrinceEmpowered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • 扎米尔,刀锋之主
    CategoryHumanoid人形
    IconEnemyArmour IconEnemyEvasion IconEnemyResistanceFire
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    Zahmir, the Blade Sovereign
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
    生命
    345%
    +30%
    闪避
    +30%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    399%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    300%
    Model Size
    115%
    Type
    FaridunOlrothClone
    Metadata
    FaridunOlrothCloneMAP
    Spectre Reservation
    113%
    Companion Reservation
    51.9%
    等级
    68
    生命
    28,487
    3,137
    伤害
    930
    法术伤害
    930
    命中
    2,502
    攻击时间
    1.5
    经验值
    85,902
    召唤物生命
    23,909
    召唤物伤害
    3,865
    召唤物护甲
    4,585
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASChronoPrinceLeapSlamStart
    法术
    施放时间: 1 秒
    冷却时间: 20.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EAAChronoPrinceManySidedStrike
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 31.25 秒
    无法被击退
    免疫晕眩
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    EAAChronoPrinceLacerate
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 16 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    DTTChronoPrince1
    法术, 位移, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 7.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    DTTChronoPrince2
    法术, 位移, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 7.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    EAAChronoPrinceCloneSplitStrike
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 26.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    CTS1Generic
    攻击伤害总降 5%
    action attack or cast time uses animation length [1]
    EAAChronoPrinceFirstThrow
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    EAAChronoPrinceRepeatThrow
    攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    DTTChronoPrinceEmpowered1
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    MAASChronoPrinceNonLacerate
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 90%
    攻击时间: 1.5 秒
    冷却时间: 6.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChronoPrinceEmpowered2
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    GAChronoPrinceGroundSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 165%
    攻击时间: 1.5 秒
    冷却时间: 15.5 秒
    攻击伤害总增 65%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GAChronoPrinceRuptureSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 162%
    攻击时间: 1.5 秒
    冷却时间: 14.125 秒
    攻击伤害总增 62%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    is area damage [1]
    GAChronoPrinceEmpoweredRuptureSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 275%
    攻击时间: 1.5 秒
    冷却时间: 35.75 秒
    攻击伤害总增 175%
    移动速度降低 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [160]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [3500]
    ground tar art variation [1002]
    is area damage [1]
    MPWChronoPrinceThrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1169]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWChronoPrinceThrowReturn
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 11.125 秒
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1172]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASChronoPrinceEmpowerTime
    法术
    暴击率: 5%
    施放时间: 1 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    GAChronoPrinceLacerate1
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 60%
    攻击时间: 1.5 秒
    攻击伤害总降 40%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 60%
    攻击时间: 1.5 秒
    攻击伤害总降 40%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate3
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 120%
    攻击时间: 1.5 秒
    攻击伤害总增 20%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceDash1
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDash2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDashLong
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 90%
    攻击时间: 1.5 秒
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrincePostDash2
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceCloneSplitStrikeDetonate
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 275%
    攻击时间: 1.5 秒
    攻击伤害总增 175%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTChronoPrinceCloneSplitStrike
    法术, 可触发, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    GAChronoPrinceLeapSlamImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASChronoPrinceLeapSlamImpact
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GAChronoPrinceCloneSplitStrikeLacerate
    可触发, 攻击, AttackInPlace
    Base Damage: 7441116
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    BaseEvents
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	define_shared_state = "dont_face;"
    
    	on_or_create_state_dont_face_0 = "SetMovementFaceMode( FaceDirection );" 
    	on_or_create_state_dont_face_1 = "SetMovementFaceMode( DontFace );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    
    	set_base_heavy_stun_duration_ms = 6066
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothCloneMAP"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zahmir, the Blade Sovereign",
        life = 3.45,
        damage = 3.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASChronoPrinceNonLacerate",
            "MPWChronoPrinceThrow",
            "MPWChronoPrinceThrowReturn",
            "CTS1Generic",
            "EASChronoPrinceLeapSlamStart",
            "GAChronoPrinceLacerate1",
            "GAChronoPrinceLacerate2",
            "GAChronoPrinceLacerate3",
            "GAChronoPrinceDash1",
            "GAChronoPrinceDash2",
            "GAChronoPrincePostDash2",
            "GAChronoPrinceCloneSplitStrikeDetonate",
            "GAChronoPrinceLeapSlamImpact",
            "GAChronoPrinceRuptureSlam",
            "GAChronoPrinceEmpoweredRuptureSlam",
            "GAChronoPrinceGroundSlam",
            "GAChronoPrinceDashLong",
            "GAChronoPrinceCloneSplitStrikeLacerate",
            "EAAChronoPrinceLacerate",
            "EAAChronoPrinceCloneSplitStrike",
            "EASChronoPrinceLeapSlamImpact",
            "EAAChronoPrinceManySidedStrike",
            "EAAChronoPrinceRepeatThrow",
            "EAAChronoPrinceFirstThrow",
            "EASChronoPrinceEmpowerTime",
            "GTChronoPrinceCloneSplitStrike",
            "DTTChronoPrince1",
            "DTTChronoPrince2",
            "DTTChronoPrinceEmpowered1",
            "DTTChronoPrinceEmpowered2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASChronoPrinceNonLacerate"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrow"] = {
        name = "MPWChronoPrinceThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrowReturn"] = {
        name = "MPWChronoPrinceThrowReturn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamStart"] = {
        name = "EASChronoPrinceLeapSlamStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate1"] = {
        name = "GAChronoPrinceLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate2"] = {
        name = "GAChronoPrinceLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate3"] = {
        name = "GAChronoPrinceLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash1"] = {
        name = "GAChronoPrinceDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash2"] = {
        name = "GAChronoPrinceDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrincePostDash2"] = {
        name = "GAChronoPrincePostDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
        name = "GAChronoPrinceCloneSplitStrikeDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLeapSlamImpact"] = {
        name = "GAChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceRuptureSlam"] = {
        name = "GAChronoPrinceRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
        name = "GAChronoPrinceEmpoweredRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceGroundSlam"] = {
        name = "GAChronoPrinceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDashLong"] = {
        name = "GAChronoPrinceDashLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
        name = "GAChronoPrinceCloneSplitStrikeLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceLacerate"] = {
        name = "EAAChronoPrinceLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceCloneSplitStrike"] = {
        name = "EAAChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamImpact"] = {
        name = "EASChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceManySidedStrike"] = {
        name = "EAAChronoPrinceManySidedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceRepeatThrow"] = {
        name = "EAAChronoPrinceRepeatThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceFirstThrow"] = {
        name = "EAAChronoPrinceFirstThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceEmpowerTime"] = {
        name = "EASChronoPrinceEmpowerTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChronoPrinceCloneSplitStrike"] = {
        name = "GTChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince1"] = {
        name = "DTTChronoPrince1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince2"] = {
        name = "DTTChronoPrince2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered1"] = {
        name = "DTTChronoPrinceEmpowered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered2"] = {
        name = "DTTChronoPrinceEmpowered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • Edit

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