刀鋒之主.札米爾
人形
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Zahmir, the Blade Sovereign
SpectreN
Area神聖水源地
Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
生命
345%
抗性
30 0 0 0
傷害
399%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
等級
65
生命
22,470
傷害
847
法術傷害
847
命中
2,214
攻擊時間
1.5
經驗值
64,521
召喚物生命
21,673
召喚物傷害
3,307
召喚物護甲
2,023
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
冷卻時間: 20.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
冷卻時間: 31.25 秒
不能被擊退
無法被暈眩
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
法術, 位移
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 7.5 秒
造成 10% 更少攻擊傷害
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
法術, 位移
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 7.5 秒
造成 10% 更少攻擊傷害
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
冷卻時間: 26.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
法術, 位移
施放時間: 1 秒
冷卻時間: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 90%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
造成 10% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
法術, 位移
施放時間: 1 秒
冷卻時間: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 165%
攻擊時間: 1.5 秒
冷卻時間: 15.5 秒
造成 65% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
冷卻時間: 14.125 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 275%
攻擊時間: 1.5 秒
冷卻時間: 35.75 秒
造成 175% 更多攻擊傷害
減少 50% 移動速度
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 11.125 秒
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
造成 10% 更少攻擊傷害
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 60%
攻擊時間: 1.5 秒
造成 40% 更少攻擊傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 60%
攻擊時間: 1.5 秒
造成 40% 更少攻擊傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.5 秒
造成 20% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 90%
攻擊時間: 1.5 秒
造成 10% 更少攻擊傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 275%
攻擊時間: 1.5 秒
造成 175% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
可觸發
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
可觸發, 攻擊
Base Damage: 678–1017
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state =
	"
		face_mode;
		chop;
		end_throwing;
		empowered;
		power_up_time;
		phase_change;
		FightStartShout;
		empowered_epks;
	"

	on_timer_face_player =
	"
		FaceNearestPlayer();
		StartStateTimer( face_player, 0.034 );
	"

	on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
	on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_base_heavy_stun_duration_ms = 6066
	set_monster_delay_item_drops_millis = 3000
}

Functions
{
	track_player = "StartStateTimer( face_player, 0.034 );"
	stop_tracking = "CancelStateTimer( face_player );"
	reset_turn_duration = "ResetAnimatedTurnDuration( false );"
	face_mode = "arg1.SetMovementFaceMode( DontFace );"
	time_freeze = "SetTickWhileSimulationFrozen(  );"
}

Preload
{
	preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
	preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
	preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete =
	"
		this.my_back_attach = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceBackAttachment/FaridunBlackPrinceBackAttachment.ao' );
		this.my_sword = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceWeapon.ao' );
	"
}

StateMachine
{
		on_or_create_state_empowered_epks_0 =
	"
		my_sword.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"


	on_or_create_state_empowered_epks_1 =
	"
		my_sword.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"
}

Actor {}

Animated {}

Render
{
	use_ao_lights = true
}

Preload {}

GlobalAudioParamEvents {}

Functions
{
	recall_sword =
	"
		wall_proj.AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 0.3 );
		Delay( 0.2, { wall_proj.Delete(); } );
	"

	hide_me = "HideMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	im_back = "ShowMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	hide_weapon = "HideWeapons( true, true );"
	show_weapon = "ShowWeapons( true, true );"
	light = "SetLightState( arg1, 1.0 );"

	time_freeze =
	"
		local timestop_effect = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/timestop.ao' );
		timestop_effect.SetTickWhileSimulationFrozen();
		timestop_effect.Delay( 0.6, { timestop_effect.PlayAnimation( End ); } );
		timestop_effect.Delay( 1.6, { Delete(); } );
	"

	clone_epk = "arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/temporal_clone.epk' );"

	player_death_dialogue =
	"
		Delay( 1, { TriggerClassBracket( player_death_dialogue, arg1 ); } );
	"

	return_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/general_quickmove.epk', arg1 );"
}

Brackets
{
	define_bracket = "player_death_dialogue;"
	player_death_dialogue_StrFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Marauder 
	player_death_dialogue_StrFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Warrior 
	player_death_dialogue_IntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Witch 
	player_death_dialogue_IntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Sorc_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Sorceress 
	player_death_dialogue_DexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Ranger 
	player_death_dialogue_DexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Huntress 
	player_death_dialogue_StrDexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Duelist 
	player_death_dialogue_StrDexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Mercenary 
	player_death_dialogue_DexIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Shadow 
	player_death_dialogue_DexIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Monk 
	player_death_dialogue_StrIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Templar 
	player_death_dialogue_StrIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Druid 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
    name = "Zahmir, the Blade Sovereign",
    life = 3.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASChronoPrinceNonLacerate",
        "MPWChronoPrinceThrow",
        "MPWChronoPrinceThrowReturn",
        "CTS1Generic",
        "EASChronoPrinceLeapSlamStart",
        "GAChronoPrinceLacerate1",
        "GAChronoPrinceLacerate2",
        "GAChronoPrinceLacerate3",
        "GAChronoPrinceDash1",
        "GAChronoPrinceDash2",
        "GAChronoPrincePostDash2",
        "GAChronoPrinceCloneSplitStrikeDetonate",
        "GAChronoPrinceLeapSlamImpact",
        "GAChronoPrinceRuptureSlam",
        "GAChronoPrinceEmpoweredRuptureSlam",
        "GAChronoPrinceGroundSlam",
        "GAChronoPrinceDashLong",
        "GAChronoPrinceCloneSplitStrikeLacerate",
        "EAAChronoPrinceLacerate",
        "EAAChronoPrinceCloneSplitStrike",
        "EASChronoPrinceLeapSlamImpact",
        "EAAChronoPrinceManySidedStrike",
        "EAAChronoPrinceRepeatThrow",
        "EAAChronoPrinceFirstThrow",
        "EASChronoPrinceEmpowerTime",
        "GTChronoPrinceCloneSplitStrike",
        "DTTChronoPrince1",
        "DTTChronoPrince2",
        "DTTChronoPrinceEmpowered1",
        "DTTChronoPrinceEmpowered2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
    name = "MPWChronoPrinceThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
    name = "MPWChronoPrinceThrowReturn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
    name = "EASChronoPrinceLeapSlamStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
    name = "GAChronoPrinceLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
    name = "GAChronoPrinceLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
    name = "GAChronoPrinceLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
    name = "GAChronoPrinceDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
    name = "GAChronoPrinceDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
    name = "GAChronoPrincePostDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
    name = "GAChronoPrinceCloneSplitStrikeDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
    name = "GAChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
    name = "GAChronoPrinceRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
    name = "GAChronoPrinceEmpoweredRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
    name = "GAChronoPrinceGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
    name = "GAChronoPrinceDashLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
    name = "GAChronoPrinceCloneSplitStrikeLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
    name = "EAAChronoPrinceLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
    name = "EAAChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
    name = "EASChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
    name = "EAAChronoPrinceManySidedStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
    name = "EAAChronoPrinceRepeatThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
    name = "EAAChronoPrinceFirstThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
    name = "EASChronoPrinceEmpowerTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
    name = "GTChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
    name = "DTTChronoPrince1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
    name = "DTTChronoPrince2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
    name = "DTTChronoPrinceEmpowered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
    name = "DTTChronoPrinceEmpowered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • keyval
    */.Functions
    */./* ------------------------------------------------------------------------------------------------------------------- */,
    */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */
    */./* Example usage:
    */.Actor
    */.on_effect_start_CTS1BossFightStartCallOnBoth( uf_fix_orientation, 180 );
    */.} */
    */.uf_fix_orientation =
    */.", , ,
    */.AddOnActionEnd(
    */.SetOrientation( GetOrientation() + arg1, false, true );,
    */.PlayAnimationType( Idle, 1.0, 0, 0 );,
    */.}, true );,
    */.uf_fix_orientation_animated =
    */.AddOnAnimationEnd(
    BaseEvents.on_construction_completeAddToPlayerWakeGroup( true );
    Actor.basic_actionEmerge, Emerge2
    Actor.leveled_starting_effectsDoLiterallyNothing
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.face_mode;
    StateMachine.chop;
    StateMachine.end_throwing;
    StateMachine.empowered;
    StateMachine.power_up_time;
    StateMachine.phase_change;
    StateMachine.FightStartShout;
    StateMachine.empowered_epks;
    StateMachine.on_timer_face_player =
    StateMachine.FaceNearestPlayer();
    StateMachine.StartStateTimer( face_player, 0.034 );
    StateMachine.on_or_create_state_face_mode_0SetMovementFaceMode( FaceDirection );
    StateMachine.on_or_create_state_face_mode_1SetMovementFaceMode( FaceAway );
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_heavy_stun_duration_ms6066
    Stats.monster_delay_item_drops_millis3000
    Functions.track_playerStartStateTimer( face_player, 0.034 );
    Functions.stop_trackingCancelStateTimer( face_player );
    Functions.reset_turn_durationResetAnimatedTurnDuration( false );
    Functions.face_modearg1.SetMovementFaceMode( DontFace );
    Functions.time_freezeSetTickWhileSimulationFrozen( );
    Preload.preload_objectMetadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject
    Preload.preload_monster_varietyMetadata/Monsters/FaridunOlroth/FaridunOlrothClone
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao
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