Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zahmir, the Blade Sovereign
CategoryHumanoidHumanoid
IconEnemyResistanceFire
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
Spectre
AreaSacred Reservoir
Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Life
345%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
399%
Accuracy
100%
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
Spectre Reservation
113%
Companion Reservation
51.9%
Level
65
Life
22,615
Armour
2,023
Evasion Rating
663
Damage
847
Spell Damage
847
Accuracy
2,228
Attack Time
1.5
Experience
64,521
Minion Life
21,673
Minion Damage
3,307
Minion Armour
2,023
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASChronoPrinceLeapSlamStart
Spell
Cast Time: 1 sec
Cooldown Time: 20.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 31.25 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 26.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
Deals 5% less Attack damage
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTChronoPrinceEmpowered2
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GAChronoPrinceGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
Deals 65% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Cooldown Time: 14.125 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 35.75 sec
Deals 175% more Attack damage
50% reduced Movement Speed
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 11.125 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Spell
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Deals 175% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Spell, Triggerable, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 6781017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state =
	"
		face_mode;
		chop;
		end_throwing;
		empowered;
		power_up_time;
		phase_change;
		FightStartShout;
		empowered_epks;
	"

	on_timer_face_player =
	"
		FaceNearestPlayer();
		StartStateTimer( face_player, 0.034 );
	"

	on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
	on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_base_heavy_stun_duration_ms = 6066
	set_monster_delay_item_drops_millis = 3000
}

Functions
{
	track_player = "StartStateTimer( face_player, 0.034 );"
	stop_tracking = "CancelStateTimer( face_player );"
	reset_turn_duration = "ResetAnimatedTurnDuration( false );"
	face_mode = "arg1.SetMovementFaceMode( DontFace );"
	time_freeze = "SetTickWhileSimulationFrozen(  );"
}

Preload
{
	preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
	preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
	preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zahmir, the Blade Sovereign",
    life = 3.45,
    damage = 3.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASChronoPrinceNonLacerate",
        "MPWChronoPrinceThrow",
        "MPWChronoPrinceThrowReturn",
        "CTS1Generic",
        "EASChronoPrinceLeapSlamStart",
        "GAChronoPrinceLacerate1",
        "GAChronoPrinceLacerate2",
        "GAChronoPrinceLacerate3",
        "GAChronoPrinceDash1",
        "GAChronoPrinceDash2",
        "GAChronoPrincePostDash2",
        "GAChronoPrinceCloneSplitStrikeDetonate",
        "GAChronoPrinceLeapSlamImpact",
        "GAChronoPrinceRuptureSlam",
        "GAChronoPrinceEmpoweredRuptureSlam",
        "GAChronoPrinceGroundSlam",
        "GAChronoPrinceDashLong",
        "GAChronoPrinceCloneSplitStrikeLacerate",
        "EAAChronoPrinceLacerate",
        "EAAChronoPrinceCloneSplitStrike",
        "EASChronoPrinceLeapSlamImpact",
        "EAAChronoPrinceManySidedStrike",
        "EAAChronoPrinceRepeatThrow",
        "EAAChronoPrinceFirstThrow",
        "EASChronoPrinceEmpowerTime",
        "GTChronoPrinceCloneSplitStrike",
        "DTTChronoPrince1",
        "DTTChronoPrince2",
        "DTTChronoPrinceEmpowered1",
        "DTTChronoPrinceEmpowered2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
    name = "MPWChronoPrinceThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
    name = "MPWChronoPrinceThrowReturn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
    name = "EASChronoPrinceLeapSlamStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
    name = "GAChronoPrinceLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
    name = "GAChronoPrinceLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
    name = "GAChronoPrinceLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
    name = "GAChronoPrinceDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
    name = "GAChronoPrinceDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
    name = "GAChronoPrincePostDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
    name = "GAChronoPrinceCloneSplitStrikeDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
    name = "GAChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
    name = "GAChronoPrinceRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
    name = "GAChronoPrinceEmpoweredRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
    name = "GAChronoPrinceGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
    name = "GAChronoPrinceDashLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
    name = "GAChronoPrinceCloneSplitStrikeLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
    name = "EAAChronoPrinceLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
    name = "EAAChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
    name = "EASChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
    name = "EAAChronoPrinceManySidedStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
    name = "EAAChronoPrinceRepeatThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
    name = "EAAChronoPrinceFirstThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
    name = "EASChronoPrinceEmpowerTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
    name = "GTChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
    name = "DTTChronoPrince1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
    name = "DTTChronoPrince2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
    name = "DTTChronoPrinceEmpowered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
    name = "DTTChronoPrinceEmpowered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • keyval
    */.Functions
    */./* ------------------------------------------------------------------------------------------------------------------- */,
    */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */
    */./* Example usage:
    */.Actor
    */.on_effect_start_CTS1BossFightStartCallOnBoth( uf_fix_orientation, 180 );
    */.} */
    */.uf_fix_orientation =
    */.", , ,
    */.AddOnActionEnd(
    */.SetOrientation( GetOrientation() + arg1, false, true );,
    */.PlayAnimationType( Idle, 1.0, 0, 0 );,
    */.}, true );,
    */.uf_fix_orientation_animated =
    */.AddOnAnimationEnd(
    BaseEvents.on_construction_completeAddToPlayerWakeGroup( true );
    Actor.basic_actionEmerge, Emerge2
    Actor.leveled_starting_effectsDoLiterallyNothing
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.face_mode;
    StateMachine.chop;
    StateMachine.end_throwing;
    StateMachine.empowered;
    StateMachine.power_up_time;
    StateMachine.phase_change;
    StateMachine.FightStartShout;
    StateMachine.empowered_epks;
    StateMachine.on_timer_face_player =
    StateMachine.FaceNearestPlayer();
    StateMachine.StartStateTimer( face_player, 0.034 );
    StateMachine.on_or_create_state_face_mode_0SetMovementFaceMode( FaceDirection );
    StateMachine.on_or_create_state_face_mode_1SetMovementFaceMode( FaceAway );
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_heavy_stun_duration_ms6066
    Stats.monster_delay_item_drops_millis3000
    Functions.track_playerStartStateTimer( face_player, 0.034 );
    Functions.stop_trackingCancelStateTimer( face_player );
    Functions.reset_turn_durationResetAnimatedTurnDuration( false );
    Functions.face_modearg1.SetMovementFaceMode( DontFace );
    Functions.time_freezeSetTickWhileSimulationFrozen( );
    Preload.preload_objectMetadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject
    Preload.preload_monster_varietyMetadata/Monsters/FaridunOlroth/FaridunOlrothClone
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao
    Zahmir, the Blade Sovereign
    CategoryHumanoidHumanoid
    IconEnemyResistanceFire
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
    Life
    345%
    Resistance
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    399%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    115%
    Type
    FaridunOlrothSTANDALONE
    Metadata
    FaridunOlrothSTANDALONE
    Spectre Reservation
    113%
    Companion Reservation
    51.9%
    Level
    68
    Life
    28,487
    Armour
    2,413
    Evasion Rating
    708
    Damage
    930
    Spell Damage
    930
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    85,902
    Minion Life
    23,909
    Minion Damage
    3,865
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASChronoPrinceLeapSlamStart
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20.5 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EAAChronoPrinceManySidedStrike
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 31.25 sec
    Cannot be Knocked Back
    Cannot be Stunned
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    EAAChronoPrinceLacerate
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 16 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    DTTChronoPrince1
    Spell, Movement, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    DTTChronoPrince2
    Spell, Movement, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    EAAChronoPrinceCloneSplitStrike
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 26.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    CTS1Generic
    Deals 5% less Attack damage
    action attack or cast time uses animation length [1]
    EAAChronoPrinceFirstThrow
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    EAAChronoPrinceRepeatThrow
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    DTTChronoPrinceEmpowered1
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-15]
    MAASChronoPrinceNonLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Cooldown Time: 6.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChronoPrinceEmpowered2
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-15]
    GAChronoPrinceGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 165%
    Attack Time: 1.5 sec
    Cooldown Time: 15.5 sec
    Deals 65% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GAChronoPrinceRuptureSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 162%
    Attack Time: 1.5 sec
    Cooldown Time: 14.125 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    is area damage [1]
    GAChronoPrinceEmpoweredRuptureSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.5 sec
    Cooldown Time: 35.75 sec
    Deals 175% more Attack damage
    50% reduced Movement Speed
    action attack or cast time uses animation length [1]
    attack maximum action distance + [160]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [3500]
    ground tar art variation [1002]
    is area damage [1]
    MPWChronoPrinceThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1169]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWChronoPrinceThrowReturn
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 11.125 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1172]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASChronoPrinceEmpowerTime
    Spell
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    GAChronoPrinceLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.5 sec
    Deals 40% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.5 sec
    Deals 40% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.5 sec
    Deals 20% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceDash1
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDash2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDashLong
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrincePostDash2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceCloneSplitStrikeDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.5 sec
    Deals 175% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTChronoPrinceCloneSplitStrike
    Spell, Triggerable, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GAChronoPrinceLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASChronoPrinceLeapSlamImpact
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GAChronoPrinceCloneSplitStrikeLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zahmir, the Blade Sovereign",
        life = 3.45,
        damage = 3.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASChronoPrinceNonLacerate",
            "MPWChronoPrinceThrow",
            "MPWChronoPrinceThrowReturn",
            "CTS1Generic",
            "EASChronoPrinceLeapSlamStart",
            "GAChronoPrinceLacerate1",
            "GAChronoPrinceLacerate2",
            "GAChronoPrinceLacerate3",
            "GAChronoPrinceDash1",
            "GAChronoPrinceDash2",
            "GAChronoPrincePostDash2",
            "GAChronoPrinceCloneSplitStrikeDetonate",
            "GAChronoPrinceLeapSlamImpact",
            "GAChronoPrinceRuptureSlam",
            "GAChronoPrinceEmpoweredRuptureSlam",
            "GAChronoPrinceGroundSlam",
            "GAChronoPrinceDashLong",
            "GAChronoPrinceCloneSplitStrikeLacerate",
            "EAAChronoPrinceLacerate",
            "EAAChronoPrinceCloneSplitStrike",
            "EASChronoPrinceLeapSlamImpact",
            "EAAChronoPrinceManySidedStrike",
            "EAAChronoPrinceRepeatThrow",
            "EAAChronoPrinceFirstThrow",
            "EASChronoPrinceEmpowerTime",
            "GTChronoPrinceCloneSplitStrike",
            "DTTChronoPrince1",
            "DTTChronoPrince2",
            "DTTChronoPrinceEmpowered1",
            "DTTChronoPrinceEmpowered2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASChronoPrinceNonLacerate"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrow"] = {
        name = "MPWChronoPrinceThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrowReturn"] = {
        name = "MPWChronoPrinceThrowReturn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamStart"] = {
        name = "EASChronoPrinceLeapSlamStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate1"] = {
        name = "GAChronoPrinceLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate2"] = {
        name = "GAChronoPrinceLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate3"] = {
        name = "GAChronoPrinceLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash1"] = {
        name = "GAChronoPrinceDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash2"] = {
        name = "GAChronoPrinceDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrincePostDash2"] = {
        name = "GAChronoPrincePostDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
        name = "GAChronoPrinceCloneSplitStrikeDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLeapSlamImpact"] = {
        name = "GAChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceRuptureSlam"] = {
        name = "GAChronoPrinceRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
        name = "GAChronoPrinceEmpoweredRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceGroundSlam"] = {
        name = "GAChronoPrinceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDashLong"] = {
        name = "GAChronoPrinceDashLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
        name = "GAChronoPrinceCloneSplitStrikeLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceLacerate"] = {
        name = "EAAChronoPrinceLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceCloneSplitStrike"] = {
        name = "EAAChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamImpact"] = {
        name = "EASChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceManySidedStrike"] = {
        name = "EAAChronoPrinceManySidedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceRepeatThrow"] = {
        name = "EAAChronoPrinceRepeatThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceFirstThrow"] = {
        name = "EAAChronoPrinceFirstThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceEmpowerTime"] = {
        name = "EASChronoPrinceEmpowerTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChronoPrinceCloneSplitStrike"] = {
        name = "GTChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince1"] = {
        name = "DTTChronoPrince1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince2"] = {
        name = "DTTChronoPrince2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered1"] = {
        name = "DTTChronoPrinceEmpowered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered2"] = {
        name = "DTTChronoPrinceEmpowered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • Zahmir, the Blade Sovereign
    CategoryHumanoidHumanoid
    IconEnemyArmour IconEnemyEvasion IconEnemyResistanceFire
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
    Life
    345%
    Armour
    +30%
    Evasion
    +30%
    Resistance
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    399%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    115%
    Type
    FaridunOlrothClone
    Metadata
    FaridunOlrothCloneMAP
    Spectre Reservation
    113%
    Companion Reservation
    51.9%
    Level
    68
    Life
    28,487
    Armour
    3,137
    Evasion Rating
    920
    Damage
    930
    Spell Damage
    930
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    85,902
    Minion Life
    23,909
    Minion Damage
    3,865
    Minion Armour
    4,585
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASChronoPrinceLeapSlamStart
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20.5 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EAAChronoPrinceManySidedStrike
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 31.25 sec
    Cannot be Knocked Back
    Cannot be Stunned
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    EAAChronoPrinceLacerate
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 16 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    DTTChronoPrince1
    Spell, Movement, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    DTTChronoPrince2
    Spell, Movement, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [50]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    EAAChronoPrinceCloneSplitStrike
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 26.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    CTS1Generic
    Deals 5% less Attack damage
    action attack or cast time uses animation length [1]
    EAAChronoPrinceFirstThrow
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    EAAChronoPrinceRepeatThrow
    Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    DTTChronoPrinceEmpowered1
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-15]
    MAASChronoPrinceNonLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Cooldown Time: 6.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChronoPrinceEmpowered2
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 7.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-15]
    GAChronoPrinceGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 165%
    Attack Time: 1.5 sec
    Cooldown Time: 15.5 sec
    Deals 65% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GAChronoPrinceRuptureSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 162%
    Attack Time: 1.5 sec
    Cooldown Time: 14.125 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    is area damage [1]
    GAChronoPrinceEmpoweredRuptureSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.5 sec
    Cooldown Time: 35.75 sec
    Deals 175% more Attack damage
    50% reduced Movement Speed
    action attack or cast time uses animation length [1]
    attack maximum action distance + [160]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [3500]
    ground tar art variation [1002]
    is area damage [1]
    MPWChronoPrinceThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1169]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWChronoPrinceThrowReturn
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 11.125 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1172]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASChronoPrinceEmpowerTime
    Spell
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    GAChronoPrinceLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.5 sec
    Deals 40% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.5 sec
    Deals 40% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.5 sec
    Deals 20% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrinceDash1
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDash2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceDashLong
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Deals 10% less Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAChronoPrincePostDash2
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChronoPrinceCloneSplitStrikeDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.5 sec
    Deals 175% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTChronoPrinceCloneSplitStrike
    Spell, Triggerable, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GAChronoPrinceLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASChronoPrinceLeapSlamImpact
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GAChronoPrinceCloneSplitStrikeLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7441116
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    BaseEvents
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	define_shared_state = "dont_face;"
    
    	on_or_create_state_dont_face_0 = "SetMovementFaceMode( FaceDirection );" 
    	on_or_create_state_dont_face_1 = "SetMovementFaceMode( DontFace );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    
    	set_base_heavy_stun_duration_ms = 6066
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothCloneMAP"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zahmir, the Blade Sovereign",
        life = 3.45,
        damage = 3.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MAASChronoPrinceNonLacerate",
            "MPWChronoPrinceThrow",
            "MPWChronoPrinceThrowReturn",
            "CTS1Generic",
            "EASChronoPrinceLeapSlamStart",
            "GAChronoPrinceLacerate1",
            "GAChronoPrinceLacerate2",
            "GAChronoPrinceLacerate3",
            "GAChronoPrinceDash1",
            "GAChronoPrinceDash2",
            "GAChronoPrincePostDash2",
            "GAChronoPrinceCloneSplitStrikeDetonate",
            "GAChronoPrinceLeapSlamImpact",
            "GAChronoPrinceRuptureSlam",
            "GAChronoPrinceEmpoweredRuptureSlam",
            "GAChronoPrinceGroundSlam",
            "GAChronoPrinceDashLong",
            "GAChronoPrinceCloneSplitStrikeLacerate",
            "EAAChronoPrinceLacerate",
            "EAAChronoPrinceCloneSplitStrike",
            "EASChronoPrinceLeapSlamImpact",
            "EAAChronoPrinceManySidedStrike",
            "EAAChronoPrinceRepeatThrow",
            "EAAChronoPrinceFirstThrow",
            "EASChronoPrinceEmpowerTime",
            "GTChronoPrinceCloneSplitStrike",
            "DTTChronoPrince1",
            "DTTChronoPrince2",
            "DTTChronoPrinceEmpowered1",
            "DTTChronoPrinceEmpowered2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASChronoPrinceNonLacerate"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrow"] = {
        name = "MPWChronoPrinceThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWChronoPrinceThrowReturn"] = {
        name = "MPWChronoPrinceThrowReturn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "always_pierce",
        },
        levels = {
            [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamStart"] = {
        name = "EASChronoPrinceLeapSlamStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate1"] = {
        name = "GAChronoPrinceLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate2"] = {
        name = "GAChronoPrinceLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLacerate3"] = {
        name = "GAChronoPrinceLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash1"] = {
        name = "GAChronoPrinceDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDash2"] = {
        name = "GAChronoPrinceDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrincePostDash2"] = {
        name = "GAChronoPrincePostDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
        name = "GAChronoPrinceCloneSplitStrikeDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceLeapSlamImpact"] = {
        name = "GAChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceRuptureSlam"] = {
        name = "GAChronoPrinceRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
        name = "GAChronoPrinceEmpoweredRuptureSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceGroundSlam"] = {
        name = "GAChronoPrinceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceDashLong"] = {
        name = "GAChronoPrinceDashLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
        name = "GAChronoPrinceCloneSplitStrikeLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceLacerate"] = {
        name = "EAAChronoPrinceLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceCloneSplitStrike"] = {
        name = "EAAChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceLeapSlamImpact"] = {
        name = "EASChronoPrinceLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceManySidedStrike"] = {
        name = "EAAChronoPrinceManySidedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceRepeatThrow"] = {
        name = "EAAChronoPrinceRepeatThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChronoPrinceFirstThrow"] = {
        name = "EAAChronoPrinceFirstThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChronoPrinceEmpowerTime"] = {
        name = "EASChronoPrinceEmpowerTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChronoPrinceCloneSplitStrike"] = {
        name = "GTChronoPrinceCloneSplitStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince1"] = {
        name = "DTTChronoPrince1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrince2"] = {
        name = "DTTChronoPrince2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered1"] = {
        name = "DTTChronoPrinceEmpowered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChronoPrinceEmpowered2"] = {
        name = "DTTChronoPrinceEmpowered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • Edit

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