Zahmir, the Blade Sovereign
HumanoidArea: Sacred Reservoir
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
monster slain experience +% [0]
i am boss of tier [3]
| Spectre | |
|---|---|
| Area | Sacred Reservoir |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Life
345%
Resistance
Damage
399%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
Spectre Reservation
113%
Companion Reservation
51.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
22,615
Armour
2,023
Evasion Rating
663
Damage
847
Spell Damage
847
Accuracy
2,228
Attack Time
1.5
Experience
64,521
Minion Life
21,673
Minion Damage
3,307
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
Spell
Cast Time: 1 sec
Cooldown Time: 20.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 31.25 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 26.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
Deals 5% less Attack damage
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GAChronoPrinceGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
Deals 65% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Cooldown Time: 14.125 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 35.75 sec
Deals 175% more Attack damage
50% reduced Movement Speed
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 11.125 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Spell
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Deals 175% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Spell, Triggerable, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 678—1017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"
BaseEvents
{
on_construction_complete = "AddToPlayerWakeGroup( true );"
}
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
leveled_starting_effects = "DoLiterallyNothing"
}
StateMachine
{
define_shared_state =
"
face_mode;
chop;
end_throwing;
empowered;
power_up_time;
phase_change;
FightStartShout;
empowered_epks;
"
on_timer_face_player =
"
FaceNearestPlayer();
StartStateTimer( face_player, 0.034 );
"
on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}
Stats
{
set_monster_uses_map_boss_difficulty_scaling = 1
set_base_heavy_stun_duration_ms = 6066
set_monster_delay_item_drops_millis = 3000
}
Functions
{
track_player = "StartStateTimer( face_player, 0.034 );"
stop_tracking = "CancelStateTimer( face_player );"
reset_turn_duration = "ResetAnimatedTurnDuration( false );"
face_mode = "arg1.SetMovementFaceMode( DontFace );"
time_freeze = "SetTickWhileSimulationFrozen( );"
}
Preload
{
preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Zahmir, the Blade Sovereign",
life = 3.45,
damage = 3.99,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASChronoPrinceNonLacerate",
"MPWChronoPrinceThrow",
"MPWChronoPrinceThrowReturn",
"CTS1Generic",
"EASChronoPrinceLeapSlamStart",
"GAChronoPrinceLacerate1",
"GAChronoPrinceLacerate2",
"GAChronoPrinceLacerate3",
"GAChronoPrinceDash1",
"GAChronoPrinceDash2",
"GAChronoPrincePostDash2",
"GAChronoPrinceCloneSplitStrikeDetonate",
"GAChronoPrinceLeapSlamImpact",
"GAChronoPrinceRuptureSlam",
"GAChronoPrinceEmpoweredRuptureSlam",
"GAChronoPrinceGroundSlam",
"GAChronoPrinceDashLong",
"GAChronoPrinceCloneSplitStrikeLacerate",
"EAAChronoPrinceLacerate",
"EAAChronoPrinceCloneSplitStrike",
"EASChronoPrinceLeapSlamImpact",
"EAAChronoPrinceManySidedStrike",
"EAAChronoPrinceRepeatThrow",
"EAAChronoPrinceFirstThrow",
"EASChronoPrinceEmpowerTime",
"GTChronoPrinceCloneSplitStrike",
"DTTChronoPrince1",
"DTTChronoPrince2",
"DTTChronoPrinceEmpowered1",
"DTTChronoPrinceEmpowered2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
name = "MPWChronoPrinceThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
name = "MPWChronoPrinceThrowReturn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
name = "CTS1Generic",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
name = "EASChronoPrinceLeapSlamStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
name = "GAChronoPrinceLacerate1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
name = "GAChronoPrinceLacerate2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
name = "GAChronoPrinceLacerate3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
name = "GAChronoPrinceDash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
name = "GAChronoPrinceDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
name = "GAChronoPrincePostDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
name = "GAChronoPrinceCloneSplitStrikeDetonate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
name = "GAChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
name = "GAChronoPrinceRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
name = "GAChronoPrinceEmpoweredRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"ground_tar_art_variation",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
name = "GAChronoPrinceGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
name = "GAChronoPrinceDashLong",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
name = "GAChronoPrinceCloneSplitStrikeLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
name = "EAAChronoPrinceLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
name = "EAAChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
name = "EASChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
name = "EAAChronoPrinceManySidedStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
name = "EAAChronoPrinceRepeatThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
name = "EAAChronoPrinceFirstThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
name = "EASChronoPrinceEmpowerTime",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
name = "GTChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
name = "DTTChronoPrince1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
name = "DTTChronoPrince2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
name = "DTTChronoPrinceEmpowered1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
name = "DTTChronoPrinceEmpowered2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| */.Functions | |
| */./* ------------------------------------------------------------------------------------------------------------------- */ | , |
| */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */ | |
| */./* Example usage: | |
| */.Actor | |
| */.on_effect_start_CTS1BossFightStart | CallOnBoth( uf_fix_orientation, 180 ); |
| */.} */ | |
| */.uf_fix_orientation = | |
| */." | , , , |
| */.AddOnActionEnd( | |
| */.SetOrientation( GetOrientation() + arg1, false, true ); | , |
| */.PlayAnimationType( Idle, 1.0, 0, 0 ); | , |
| */.}, true ); | , |
| */.uf_fix_orientation_animated = | |
| */.AddOnAnimationEnd( | |
| BaseEvents.on_construction_complete | AddToPlayerWakeGroup( true ); |
| Actor.basic_action | Emerge, Emerge2 |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| StateMachine.define_shared_state = | |
| StateMachine." | , , , |
| StateMachine.face_mode; | |
| StateMachine.chop; | |
| StateMachine.end_throwing; | |
| StateMachine.empowered; | |
| StateMachine.power_up_time; | |
| StateMachine.phase_change; | |
| StateMachine.FightStartShout; | |
| StateMachine.empowered_epks; | |
| StateMachine.on_timer_face_player = | |
| StateMachine.FaceNearestPlayer(); | |
| StateMachine.StartStateTimer( face_player, 0.034 ); | |
| StateMachine.on_or_create_state_face_mode_0 | SetMovementFaceMode( FaceDirection ); |
| StateMachine.on_or_create_state_face_mode_1 | SetMovementFaceMode( FaceAway ); |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_heavy_stun_duration_ms | 6066 |
| Stats.monster_delay_item_drops_millis | 3000 |
| Functions.track_player | StartStateTimer( face_player, 0.034 ); |
| Functions.stop_tracking | CancelStateTimer( face_player ); |
| Functions.reset_turn_duration | ResetAnimatedTurnDuration( false ); |
| Functions.face_mode | arg1.SetMovementFaceMode( DontFace ); |
| Functions.time_freeze | SetTickWhileSimulationFrozen( ); |
| Preload.preload_object | Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject |
| Preload.preload_monster_variety | Metadata/Monsters/FaridunOlroth/FaridunOlrothClone |
| Preload.preload_animated_object | Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao |
Zahmir, the Blade Sovereign
Humanoidmonster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
monster slain experience +% [0]
i am boss of tier [3]
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Life
345%
Resistance
Damage
399%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
FaridunOlrothSTANDALONE
Metadata
FaridunOlrothSTANDALONE
Spectre Reservation
113%
Companion Reservation
51.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
28,487
Armour
2,413
Evasion Rating
708
Damage
930
Spell Damage
930
Accuracy
2,502
Attack Time
1.5
Experience
85,902
Minion Life
23,909
Minion Damage
3,865
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
Spell
Cast Time: 1 sec
Cooldown Time: 20.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 31.25 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 26.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
Deals 5% less Attack damage
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GAChronoPrinceGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
Deals 65% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Cooldown Time: 14.125 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 35.75 sec
Deals 175% more Attack damage
50% reduced Movement Speed
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 11.125 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Spell
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Deals 175% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Spell, Triggerable, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothSTANDALONE"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Zahmir, the Blade Sovereign",
life = 3.45,
damage = 3.99,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASChronoPrinceNonLacerate",
"MPWChronoPrinceThrow",
"MPWChronoPrinceThrowReturn",
"CTS1Generic",
"EASChronoPrinceLeapSlamStart",
"GAChronoPrinceLacerate1",
"GAChronoPrinceLacerate2",
"GAChronoPrinceLacerate3",
"GAChronoPrinceDash1",
"GAChronoPrinceDash2",
"GAChronoPrincePostDash2",
"GAChronoPrinceCloneSplitStrikeDetonate",
"GAChronoPrinceLeapSlamImpact",
"GAChronoPrinceRuptureSlam",
"GAChronoPrinceEmpoweredRuptureSlam",
"GAChronoPrinceGroundSlam",
"GAChronoPrinceDashLong",
"GAChronoPrinceCloneSplitStrikeLacerate",
"EAAChronoPrinceLacerate",
"EAAChronoPrinceCloneSplitStrike",
"EASChronoPrinceLeapSlamImpact",
"EAAChronoPrinceManySidedStrike",
"EAAChronoPrinceRepeatThrow",
"EAAChronoPrinceFirstThrow",
"EASChronoPrinceEmpowerTime",
"GTChronoPrinceCloneSplitStrike",
"DTTChronoPrince1",
"DTTChronoPrince2",
"DTTChronoPrinceEmpowered1",
"DTTChronoPrinceEmpowered2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
name = "MPWChronoPrinceThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
name = "MPWChronoPrinceThrowReturn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
name = "CTS1Generic",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
name = "EASChronoPrinceLeapSlamStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
name = "GAChronoPrinceLacerate1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
name = "GAChronoPrinceLacerate2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
name = "GAChronoPrinceLacerate3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
name = "GAChronoPrinceDash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
name = "GAChronoPrinceDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
name = "GAChronoPrincePostDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
name = "GAChronoPrinceCloneSplitStrikeDetonate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
name = "GAChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
name = "GAChronoPrinceRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
name = "GAChronoPrinceEmpoweredRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"ground_tar_art_variation",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
name = "GAChronoPrinceGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
name = "GAChronoPrinceDashLong",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
name = "GAChronoPrinceCloneSplitStrikeLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
name = "EAAChronoPrinceLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
name = "EAAChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
name = "EASChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
name = "EAAChronoPrinceManySidedStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
name = "EAAChronoPrinceRepeatThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
name = "EAAChronoPrinceFirstThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
name = "EASChronoPrinceEmpowerTime",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
name = "GTChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
name = "DTTChronoPrince1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
name = "DTTChronoPrince2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
name = "DTTChronoPrinceEmpowered1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
name = "DTTChronoPrinceEmpowered2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Zahmir, the Blade Sovereign
Humanoidmonster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
monster slain experience +% [0]
i am boss of tier [3]
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Life
345%
Armour
+30%
Evasion
+30%
Resistance
Damage
399%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
FaridunOlrothClone
Metadata
FaridunOlrothCloneMAP
Spectre Reservation
113%
Companion Reservation
51.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
28,487
Armour
3,137
Evasion Rating
920
Damage
930
Spell Damage
930
Accuracy
2,502
Attack Time
1.5
Experience
85,902
Minion Life
23,909
Minion Damage
3,865
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
Spell
Cast Time: 1 sec
Cooldown Time: 20.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 31.25 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 26.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
Deals 5% less Attack damage
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-15]
GAChronoPrinceGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
Deals 65% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Cooldown Time: 14.125 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 35.75 sec
Deals 175% more Attack damage
50% reduced Movement Speed
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 11.125 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Spell
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Deals 175% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Spell, Triggerable, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 744—1116
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
BaseEvents
{
}
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}
StateMachine
{
define_shared_state = "dont_face;"
on_or_create_state_dont_face_0 = "SetMovementFaceMode( FaceDirection );"
on_or_create_state_dont_face_1 = "SetMovementFaceMode( DontFace );"
}
Stats
{
set_monster_uses_map_boss_difficulty_scaling = 1
set_base_heavy_stun_duration_ms = 6066
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothCloneMAP"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Zahmir, the Blade Sovereign",
life = 3.45,
damage = 3.99,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASChronoPrinceNonLacerate",
"MPWChronoPrinceThrow",
"MPWChronoPrinceThrowReturn",
"CTS1Generic",
"EASChronoPrinceLeapSlamStart",
"GAChronoPrinceLacerate1",
"GAChronoPrinceLacerate2",
"GAChronoPrinceLacerate3",
"GAChronoPrinceDash1",
"GAChronoPrinceDash2",
"GAChronoPrincePostDash2",
"GAChronoPrinceCloneSplitStrikeDetonate",
"GAChronoPrinceLeapSlamImpact",
"GAChronoPrinceRuptureSlam",
"GAChronoPrinceEmpoweredRuptureSlam",
"GAChronoPrinceGroundSlam",
"GAChronoPrinceDashLong",
"GAChronoPrinceCloneSplitStrikeLacerate",
"EAAChronoPrinceLacerate",
"EAAChronoPrinceCloneSplitStrike",
"EASChronoPrinceLeapSlamImpact",
"EAAChronoPrinceManySidedStrike",
"EAAChronoPrinceRepeatThrow",
"EAAChronoPrinceFirstThrow",
"EASChronoPrinceEmpowerTime",
"GTChronoPrinceCloneSplitStrike",
"DTTChronoPrince1",
"DTTChronoPrince2",
"DTTChronoPrinceEmpowered1",
"DTTChronoPrinceEmpowered2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
name = "MPWChronoPrinceThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
name = "MPWChronoPrinceThrowReturn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
"always_pierce",
},
levels = {
[1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
name = "CTS1Generic",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
name = "EASChronoPrinceLeapSlamStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
name = "GAChronoPrinceLacerate1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
name = "GAChronoPrinceLacerate2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
name = "GAChronoPrinceLacerate3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
name = "GAChronoPrinceDash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
name = "GAChronoPrinceDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
name = "GAChronoPrincePostDash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
name = "GAChronoPrinceCloneSplitStrikeDetonate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
name = "GAChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
name = "GAChronoPrinceRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
name = "GAChronoPrinceEmpoweredRuptureSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"ground_tar_art_variation",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
name = "GAChronoPrinceGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
name = "GAChronoPrinceDashLong",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
name = "GAChronoPrinceCloneSplitStrikeLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
name = "EAAChronoPrinceLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
name = "EAAChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
name = "EASChronoPrinceLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
name = "EAAChronoPrinceManySidedStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
name = "EAAChronoPrinceRepeatThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
name = "EAAChronoPrinceFirstThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
name = "EASChronoPrinceEmpowerTime",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
name = "GTChronoPrinceCloneSplitStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
name = "DTTChronoPrince1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
name = "DTTChronoPrince2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
name = "DTTChronoPrinceEmpowered1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
name = "DTTChronoPrinceEmpowered2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













