Zahmir, the Blade Sovereign
Humanoid
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
SpectreN
AreaSacred Reservoir
Tags2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Life
345%
Resistance
30 0 0 0
Damage
399%
Accuracy
100%
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
FaridunOlrothMAP
Metadata
FaridunOlrothMAP
Level
65
Life
22,470
Armour
2,023
Evasion Rating
663
Damage
847
Spell Damage
847
Accuracy
2,214
Attack Time
1.5
Experience
64,521
Minion Life
21,673
Minion Damage
3,307
Minion Armour
2,023
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASChronoPrinceLeapSlamStart
Cooldown Time: 20.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Cooldown Time: 31.25 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Cooldown Time: 26.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChronoPrinceEmpowered2
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.5 sec
Cooldown Time: 15.5 sec
Deals 65% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Cooldown Time: 14.125 sec
Deals 62% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 35.75 sec
Deals 175% more Attack Damage
50% reduced Movement Speed
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 11.125 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Deals 175% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Triggerable
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack
Base Damage: 678–1017
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state =
	"
		face_mode;
		chop;
		end_throwing;
		empowered;
		power_up_time;
		phase_change;
		FightStartShout;
		empowered_epks;
	"

	on_timer_face_player =
	"
		FaceNearestPlayer();
		StartStateTimer( face_player, 0.034 );
	"

	on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );"
	on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_base_heavy_stun_duration_ms = 6066
	set_monster_delay_item_drops_millis = 3000
}

Functions
{
	track_player = "StartStateTimer( face_player, 0.034 );"
	stop_tracking = "CancelStateTimer( face_player );"
	reset_turn_duration = "ResetAnimatedTurnDuration( false );"
	face_mode = "arg1.SetMovementFaceMode( DontFace );"
	time_freeze = "SetTickWhileSimulationFrozen(  );"
}

Preload
{
	preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject"
	preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao"
	preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/BossBaseEndgameAddon"
extends "Metadata/Monsters/UsefulFunctions"

BaseEvents
{
	on_construction_complete =
	"
		this.my_back_attach = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceBackAttachment/FaridunBlackPrinceBackAttachment.ao' );
		this.my_sword = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceWeapon.ao' );
	"
}

StateMachine
{
		on_or_create_state_empowered_epks_0 =
	"
		my_sword.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"


	on_or_create_state_empowered_epks_1 =
	"
		my_sword.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' );
		my_back_attach.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' );
	"
}

Actor {}

Animated {}

Render
{
	use_ao_lights = true
}

Preload {}

GlobalAudioParamEvents {}

Functions
{
	recall_sword =
	"
		wall_proj.AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 0.3 );
		Delay( 0.2, { wall_proj.Delete(); } );
	"

	hide_me = "HideMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	im_back = "ShowMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );"
	hide_weapon = "HideWeapons( true, true );"
	show_weapon = "ShowWeapons( true, true );"
	light = "SetLightState( arg1, 1.0 );"

	time_freeze =
	"
		local timestop_effect = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/timestop.ao' );
		timestop_effect.SetTickWhileSimulationFrozen();
		timestop_effect.Delay( 0.6, { timestop_effect.PlayAnimation( End ); } );
		timestop_effect.Delay( 1.6, { Delete(); } );
	"

	clone_epk = "arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/temporal_clone.epk' );"

	player_death_dialogue =
	"
		Delay( 1, { TriggerClassBracket( player_death_dialogue, arg1 ); } );
	"

	return_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/general_quickmove.epk', arg1 );"
}

Brackets
{
	define_bracket = "player_death_dialogue;"
	player_death_dialogue_StrFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Marauder 
	player_death_dialogue_StrFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Warrior 
	player_death_dialogue_IntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Witch 
	player_death_dialogue_IntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Sorc_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Sorceress 
	player_death_dialogue_DexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Ranger 
	player_death_dialogue_DexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Huntress 
	player_death_dialogue_StrDexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Duelist 
	player_death_dialogue_StrDexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Mercenary 
	player_death_dialogue_DexIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Shadow 
	player_death_dialogue_DexIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Monk 
	player_death_dialogue_StrIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Templar 
	player_death_dialogue_StrIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP' );" //	Druid 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothMAP"] = {
    name = "Zahmir, the Blade Sovereign",
    life = 3.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASChronoPrinceNonLacerate",
        "MPWChronoPrinceThrow",
        "MPWChronoPrinceThrowReturn",
        "CTS1Generic",
        "EASChronoPrinceLeapSlamStart",
        "GAChronoPrinceLacerate1",
        "GAChronoPrinceLacerate2",
        "GAChronoPrinceLacerate3",
        "GAChronoPrinceDash1",
        "GAChronoPrinceDash2",
        "GAChronoPrincePostDash2",
        "GAChronoPrinceCloneSplitStrikeDetonate",
        "GAChronoPrinceLeapSlamImpact",
        "GAChronoPrinceRuptureSlam",
        "GAChronoPrinceEmpoweredRuptureSlam",
        "GAChronoPrinceGroundSlam",
        "GAChronoPrinceDashLong",
        "GAChronoPrinceCloneSplitStrikeLacerate",
        "EAAChronoPrinceLacerate",
        "EAAChronoPrinceCloneSplitStrike",
        "EASChronoPrinceLeapSlamImpact",
        "EAAChronoPrinceManySidedStrike",
        "EAAChronoPrinceRepeatThrow",
        "EAAChronoPrinceFirstThrow",
        "EASChronoPrinceEmpowerTime",
        "GTChronoPrinceCloneSplitStrike",
        "DTTChronoPrince1",
        "DTTChronoPrince2",
        "DTTChronoPrinceEmpowered1",
        "DTTChronoPrinceEmpowered2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASChronoPrinceNonLacerate"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrow"] = {
    name = "MPWChronoPrinceThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWChronoPrinceThrowReturn"] = {
    name = "MPWChronoPrinceThrowReturn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "always_pierce",
    },
    levels = {
        [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamStart"] = {
    name = "EASChronoPrinceLeapSlamStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate1"] = {
    name = "GAChronoPrinceLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate2"] = {
    name = "GAChronoPrinceLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLacerate3"] = {
    name = "GAChronoPrinceLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash1"] = {
    name = "GAChronoPrinceDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDash2"] = {
    name = "GAChronoPrinceDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrincePostDash2"] = {
    name = "GAChronoPrincePostDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeDetonate"] = {
    name = "GAChronoPrinceCloneSplitStrikeDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceLeapSlamImpact"] = {
    name = "GAChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceRuptureSlam"] = {
    name = "GAChronoPrinceRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceEmpoweredRuptureSlam"] = {
    name = "GAChronoPrinceEmpoweredRuptureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceGroundSlam"] = {
    name = "GAChronoPrinceGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceDashLong"] = {
    name = "GAChronoPrinceDashLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChronoPrinceCloneSplitStrikeLacerate"] = {
    name = "GAChronoPrinceCloneSplitStrikeLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceLacerate"] = {
    name = "EAAChronoPrinceLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceCloneSplitStrike"] = {
    name = "EAAChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceLeapSlamImpact"] = {
    name = "EASChronoPrinceLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceManySidedStrike"] = {
    name = "EAAChronoPrinceManySidedStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceRepeatThrow"] = {
    name = "EAAChronoPrinceRepeatThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChronoPrinceFirstThrow"] = {
    name = "EAAChronoPrinceFirstThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChronoPrinceEmpowerTime"] = {
    name = "EASChronoPrinceEmpowerTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChronoPrinceCloneSplitStrike"] = {
    name = "GTChronoPrinceCloneSplitStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince1"] = {
    name = "DTTChronoPrince1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrince2"] = {
    name = "DTTChronoPrince2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered1"] = {
    name = "DTTChronoPrinceEmpowered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTChronoPrinceEmpowered2"] = {
    name = "DTTChronoPrinceEmpowered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • keyval
    */.Functions
    */./* ------------------------------------------------------------------------------------------------------------------- */,
    */./* Sets the monsters orientation at the end of an action to match animation using arg1 as the angle turned. */
    */./* Example usage:
    */.Actor
    */.on_effect_start_CTS1BossFightStartCallOnBoth( uf_fix_orientation, 180 );
    */.} */
    */.uf_fix_orientation =
    */.", , ,
    */.AddOnActionEnd(
    */.SetOrientation( GetOrientation() + arg1, false, true );,
    */.PlayAnimationType( Idle, 1.0, 0, 0 );,
    */.}, true );,
    */.uf_fix_orientation_animated =
    */.AddOnAnimationEnd(
    BaseEvents.on_construction_completeAddToPlayerWakeGroup( true );
    Actor.basic_actionEmerge, Emerge2
    Actor.leveled_starting_effectsDoLiterallyNothing
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.face_mode;
    StateMachine.chop;
    StateMachine.end_throwing;
    StateMachine.empowered;
    StateMachine.power_up_time;
    StateMachine.phase_change;
    StateMachine.FightStartShout;
    StateMachine.empowered_epks;
    StateMachine.on_timer_face_player =
    StateMachine.FaceNearestPlayer();
    StateMachine.StartStateTimer( face_player, 0.034 );
    StateMachine.on_or_create_state_face_mode_0SetMovementFaceMode( FaceDirection );
    StateMachine.on_or_create_state_face_mode_1SetMovementFaceMode( FaceAway );
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_heavy_stun_duration_ms6066
    Stats.monster_delay_item_drops_millis3000
    Functions.track_playerStartStateTimer( face_player, 0.034 );
    Functions.stop_trackingCancelStateTimer( face_player );
    Functions.reset_turn_durationResetAnimatedTurnDuration( false );
    Functions.face_modearg1.SetMovementFaceMode( DontFace );
    Functions.time_freezeSetTickWhileSimulationFrozen( );
    Preload.preload_objectMetadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject
    Preload.preload_monster_varietyMetadata/Monsters/FaridunOlroth/FaridunOlrothClone
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao, Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.