[DNT] Architect of Time
Spectre | Y |
---|---|
Tags | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
400%
Energy Shield From Life
15%
抗性
0
0
0
0
傷害
267%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
200%
Model Size
100%
Type
VaalArchitectofTime
Metadata
ArchitectofTimeBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
26,374
護甲值
3,451
閃避值
477
能量護盾
4,654
傷害
622
法術傷害
622
命中
2,180
攻擊時間
1.5
經驗值
57,268
Minion Life
38,352
Minion Energy Shield
6,768
Minion Damage
5,064
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 622
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASArchitectofTime
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASArchitectofTime2
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASArchitectofTime3
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASArchitectofTime4
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
SOVaalArchitectofTimeRune
可觸發
spell maximum action distance +% [-65]
MPSVaalArchitectofTimeProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 4150 至 6224 物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1048]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/VaalTimeScientist/ArchitectofTimeBoss"] = { name = "[DNT] Architect of Time", life = 4, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalArchitectofTimeProj", "EASArchitectofTime", "EASArchitectofTime2", "EASArchitectofTime3", "EASArchitectofTime4", "SOVaalArchitectofTimeRune", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalArchitectofTimeProj"] = { name = "MPSVaalArchitectofTimeProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1048, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchitectofTime"] = { name = "EASArchitectofTime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchitectofTime2"] = { name = "EASArchitectofTime2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchitectofTime3"] = { name = "EASArchitectofTime3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchitectofTime4"] = { name = "EASArchitectofTime4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOVaalArchitectofTimeRune"] = { name = "SOVaalArchitectofTimeRune", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.