[DNT] Karui Tuatara
SpectreY
Tagsbeast, medium_movement, not_int, red_blood, reptile_beast, Unarmed_onhit_audio
生命
90%
護甲
+50%
閃避值
+25%
抗性
0 0 0 0
傷害
99%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 11
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
90%
Model Size
100%
Type
KaruiTuatara
Metadata
KaruiTuatara
等級
68
生命
6,981
護甲
5,177
閃避值
596
傷害
231
法術傷害
231
命中
2,180
攻擊時間
1.5
經驗值
25,771
Minion Life
10,152
Minion Damage
1,878
Minion Armour
8,628
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 185–277
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAKaruiTuataraTailSlam
可觸發, 攻擊
Base Damage: 185–277
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+14 近戰打擊距離
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiTuatara/KaruiTuatara"] = {
    name = "[DNT] Karui Tuatara",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAKaruiTuataraTailSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiTuataraTailSlam"] = {
    name = "GAKaruiTuataraTailSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {14, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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