卡佛訓練兵
Azak Fledgling
SpectreY
Area阿札克泥沼, 高地神塔庇護所, 阿札克泥沼
Tagsallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • 阿札克泥沼, 阿札克泥沼: 卡佛訓練兵
  • 高地神塔庇護所: 卡佛訓練兵
  • 生命
    100%
    閃避值
    +50%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 14
    攻擊時間
    1.995 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    VaalSavageDelinquent
    Metadata
    VaalSavageDelinquent
    等級
    70
    生命
    8,716
    護甲值
    3,877
    閃避值
    753
    傷害
    248
    法術傷害
    248
    命中
    2,328
    攻擊時間
    1.995
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MPWVaalSavageBlowDart
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 198–297
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊時間: 1.995 秒
    造成 25% 更少攻擊傷害
    +35 近戰打擊距離
    擊中時使敵人中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1031]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDelinquent"] = {
        name = "Azak Fledgling",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MPWVaalSavageBlowDart",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalSavageBlowDart"] = {
        name = "MPWVaalSavageBlowDart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1031, 35, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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