Version_0.1.1
Old: SmallMi#2711 2025-01-05 22:55:25
New: chuanhsing#2097 2025-01-16 08:44:18
Old | New | Differences | |
---|---|---|---|
1 | - | 受禁錮敵人的累積效率為 50%,而非 100% | |
2 | - | (Immobilise enemies at 50% buildup instead of 100%) | |
1 | + | # Version 0.1.1 | |
3 | 2 | ||
4 | - | 效果為禁錮累積需求量 -50%,只需要一半的禁錮累積,即可禁錮敵人 | |
3 | + | * 0.1.1 drops later this week | |
4 | + | * Changes to maps regarding rares/magic mobs/chests (around 30% more overall per map) | |
5 | + | * 4 new Tower maps to add variety | |
6 | + | * Boss maps are more common | |
7 | + | * New tablet adds bosses to maps | |
8 | + | * Strongboxes made faster | |
9 | + | * Maps had clutter reworked to make things more visible | |
10 | + | * Important/deadly skills have priority when being shown | |
11 | + | * Further zoom on atlas | |
12 | + | * World Map loads faster | |
13 | + | * Biomes shown on map | |
14 | + | * 60% more omens in ritual purchasing window | |
15 | + | * Better shop rarity in Expedition | |
16 | + | * Citadels spawn closer to start of the atlas | |
17 | + | * Citadels easier to see in fog of war | |
18 | + | * Pinnacle Boss has 6 portals/attempts | |
19 | + | * Citadel bosses nerfed | |
20 | + | * A ton of uniques buffed | |
21 | + | * Mod weighting is better on un-ID'd rares | |
22 | + | * Tiered rares slightly buffed/bugfixed to allow desirable mods to appear (e.g. attack speed on bows was filtered in tiered rares) | |
23 | + | * Can resocket runes on gear | |
24 | + | * Mobs and bosses nerfed, details in patch notes | |
25 | + | * Console item filters available | |
26 | + | * Lots of other various bug fixes |