Raven Harpy [DNT]
stance movement speed +% final [100]
Spectre | Y |
---|---|
Tags | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Packs |
Здоровье
110%
Доспехи
+25%
Уклонение
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
110%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 10
Attack Time
1.665 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
HarpyMonster
Metadata
RavenHarpyPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
256
Урон от чар
256
Меткость
0
Attack Time
1.665
Опыт
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 205–308
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.665 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/HarpyMonster/HarpyPatrolBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/HarpyMonster/HarpyPatrolBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/HarpyMonster/HarpyGullAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HarpyMonster/RavenHarpyPatrol"] = { name = "Raven Harpy [DNT]", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.665, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceMovementSpeed100 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |