Creation /6
name | icons |
---|---|
Ведьма | Minions: Send forth armies of the dead. Command them to do your bidding. Chaos Magic: Let loose plague and withering afflictions. A slow but painful death. Osteomancy: Spikes of bone grow at your command. A fast and deadly magic. |
Охотница | Long Range: Let arrows fly from afar. Kill them before they arrive. Agility: Shoot on the move. Jump over your enemies. Leap away from danger. Crowd Control: Slow your enemies. Freeze them in place. Don't let them reach you. |
Воин | Heavy Slams: Hit hard. Slam your mace on the ground. Crack the earth. Stuns and Knockback: Stun your enemies. Push them back. Knock them to the ground. Defences: Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest. |
Чародейка | Fire Spells: Create large explosions. Set your enemies on fire. Watch them burn. Cold Spells: Slow your enemies down. Freeze them in place. Control their movement. Lightning Spells: Bounce lightning around your foes. Shock them for even higher damage. |
Наёмник | Ammunition: Switch between varied crossbow ammunition. Adapt to enemy behaviour. Exploit their weaknesses. Elemental Rounds: Use cold to freeze them. Use fire rounds to set them aflame. Unleash cascading lightning bolts. Versatile Range: Adapt to enemy behaviour. Pick them off from afar. Destroy any that get close. |
Монах | Quick Strikes: Overwhelm them with a ceaseless flurry of blows. Don't let up. Mobility: Weave through hordes. Dodge out of danger. Close in for the kill. Combos: Build up power before unleashing devastating finishers. |
Passive Overrides /14
Characters | From | To |
---|---|---|
Ведьма | 10% увеличение урона от чар Ведьма: 8% увеличение урона от чар Ведьма: Приспешники имеют 8% увеличение урона | 8% увеличение урона от чар Приспешники имеют 8% увеличение урона |
Ведьма | 8% увеличение урона от чар Ведьма: 8% увеличение урона от чар Ведьма: Приспешники имеют 8% увеличение урона | 8% увеличение урона от чар Приспешники имеют 8% увеличение урона |
Ведьма | 20% увеличение урона от чар +10 к интеллекту Ведьма: 16% увеличение урона от чар Ведьма: Приспешники имеют 16% увеличение урона Ведьма: +10 к интеллекту | 16% увеличение урона от чар Приспешники имеют 16% увеличение урона +10 к интеллекту |
Ведьма | 8% увеличение урона от стихий Ведьма: 8% увеличение урона от чар Ведьма: Приспешники имеют 8% увеличение урона | 8% увеличение урона от чар Приспешники имеют 8% увеличение урона |
Ведьма | 10% увеличение урона от огня Ведьма: 10% увеличение физического урона | 10% увеличение физического урона |
Ведьма | 18% увеличение урона от огня 30% увеличение шанса наложить поджог Ведьма: 15% повышение шанса критического удара для чар Ведьма: 18% увеличение физического урона | 15% повышение шанса критического удара для чар 18% увеличение физического урона |
Ведьма | 10% увеличение урона от холода Ведьма: Приспешники имеют 10% увеличение урона | Приспешники имеют 10% увеличение урона |
Ведьма | 18% увеличение урона от холода 30% повышение скорости накопления шкалы заморозки Ведьма: Приспешники имеют 15% увеличение урона Ведьма: Приспешники имеют 3% повышение скорости атаки и сотворения чар | Приспешники имеют 15% увеличение урона Приспешники имеют 3% повышение скорости атаки и сотворения чар |
Ведьма | 10% увеличение урона от молнии Ведьма: 10% увеличение урона хаосом | 10% увеличение урона хаосом |
Ведьма | 18% увеличение урона от молнии 30% увеличение шанса наложения шока Ведьма: 18% увеличение урона хаосом Ведьма: 15% увеличение длительности эффекта умения | 18% увеличение урона хаосом 15% увеличение длительности эффекта умения |
Ведьма | 10% повышение скорости регенерации маны Ведьма: Приспешники имеют 10% увеличение максимума здоровья | Приспешники имеют 10% увеличение максимума здоровья |
Ведьма | 15% ускорение начала перезарядки энергетического щита Ведьма: Приспешники имеют 10% увеличение максимума здоровья | Приспешники имеют 10% увеличение максимума здоровья |
Ведьма | 25% повышение скорости перезарядки энергетического щита 25% ускорение начала перезарядки энергетического щита Ведьма: Приспешники имеют 15% увеличение максимума здоровья Ведьма: Приспешники воскрешаются на 15% быстрее | Приспешники имеют 15% увеличение максимума здоровья Приспешники воскрешаются на 15% быстрее |
Ведьма | 15% ускорение начала перезарядки энергетического щита Ведьма: 10% повышение скорости регенерации маны | 10% повышение скорости регенерации маны |
Character Default /89
Type | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 750 |
Character | mana_regeneration_rate_per_minute_% | 240 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | object_inherent_base_maximum_block_%_from_ot | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | max_viper_strike_orbs | 4 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 27 |
Character | life_per_level | 12 |
Character | mana_per_level | 4 |
Character | accuracy_rating_per_level | 3 |
Character | evasion_rating_per_level | 300 |
Character | base_critical_hit_damage_bonus | 100 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 30 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 50 |
Character | non_physical_hit_damage_stun_multiplier_+% | -33 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 60 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | melee_strike_bonus_attack_distance | 2 |
Character | melee_defer_damage_prediction | 1 |
Character | accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Character | base_weapon_swap_duration_ms | 250 |
Character | poise_decay_%_per_second | 50 |
Character | enable_weapon_sets | true |
Character | base_number_of_weapon_sets | 2 |
Character | quadruped_head_turn_duration_ms | 100 |
Character | has_quadruped_head_control | 0 |
Character | base_pay_cost_over_start_of_skill_animation | 1 |
Character | base_knockback_speed_+% | -30 |
Character | base_maximum_number_of_stored_corpses | 10 |
Character | base_block_angle_degrees | 210 |
Character | base_heavy_stun_duration_ms | 1000 |
Character | global_resummon_time_ms | 7500 |
Character | disable_minion_formation | 1 |
Character | can_evade_spells | 1 |
Character | crossbow_ammo_switch_time_ms | 300 |
Character | light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot | 25 |
Character | x_ms_for_number_of_times_stunned_in_past_duration_from_ot | 6000 |
Character | rage_loss_delay_ms | 2000 |
Character | stun_base_duration_override_ms | 500 |
Character | armour_break_amount_+%_final_against_normal_monsters | 200 |
Character | armour_break_amount_+%_final_against_magic_monsters | 100 |
Character | fixed_frost_wall_limit | 60 |
Character | player_allow_dodge_roll_cancel | 1 |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Character Class
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
- Warrior (STR) - Maces and Slams
- Marauder (STR) - Axes
- Sorceress (INT) - Elemental spells
- Witch (INT) - Occult spells and Summons
- Ranger (DEX) - Bows
- Huntress (DEX) - Spears
- Mercenary (STR/DEX) - Crossbows
- Duelist (STR/DEX) - Swords
- Monk (DEX/INT) - Quartstaff and Unarmed
- Shadow (DEX/INT) - Daggers
- Druid (STR/INT) - Primal and Transformation
- Templar (STR/INT) - Flails
Confirmed no Scion.
The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.