Акт 2 Area /21
ActИмяУровеньBoss
2Окраины Вастири16
Бурголом · Гниющий великан
2Караван Ардура32

2Тропа Изменницы19
Балбала Изменница · Сотрясающий голем
2Ворота Халани20
Яманра, Восставший Царь
2Ворота Халани20

2Кет21
Царица угнетателей Кабала · Шаманка змеелюдов · Высохший лич
2Затерянный город22
Восставший магик · Восставший арбалетчик
2Захоронённые святилища23
Азариан, Брошенный сын · Служитель мары · Восставший арбалетчик
2Бесплодные земли мастодонтов21
Поборник заблудших · Поборник заблудших · Некромант заблудших
2Костяные ямы22
Экбаб, древний скакун · Поборник заблудших · Поборник заблудших · Некромант заблудших · Собиратель Клана солнца · Тягловой остеодонт
2Долина Титанов21
Высохший лич · Сотрясающий голем
2Грот Титанов22
Залмарат, Колосс
2Дешар28
Скрипучий падальщик
2Путь скорби29
Восставшая сказительница
2Шпили Дешара30
Тор Гул, Осквернитель · Фаридунская пронзательница
2Каменоломня Маудун17
Чумная жнейка
2Шахта Маудун18
Руджа, инженер ужаса
2Дредноут31
Фаридунский носитель чумы
2Авангард Дредноута32
Яманра, Чудовище
2Испытание Сехем22

2Ворота Халани20

Акт 2 Задание /10
Normal
Акт 2
Поговорите со Скрытным о том, что делать дальше.
Normal
Акт 2
Вы взошли на борт каравана Ардура. Поговорите со Скрытным о том, каким будет ваш следующий шаг.
Normal
Акт 2
Откройте карту пустыни и отправляйтесь в Кет.
Normal
Акт 2
Откройте карту пустыни и отправляйтесь в Бесплодные земли мастодонтов.
Normal
Акт 2
Откройте карту пустыни и отправляйтесь в Долину Титанов.
Optional
Акт 2
Награда: Книга специализации, 2 очка сброса пассивных умений
Мёртвый роа, встреченный вами по пути в Дешар, означает, что кто-то из маракетов мог попасть там в беду.
Optional
Акт 2
Найдите что-то, что можно поместить на алтарь.
Important
Акт 2
Вернитесь к каравану Ардура и поговорите с Заркой о том, что вы только что нашли.

Акт 2

Акт 2
Id: G2_WorldMap
Act: 2
Act 2
Акт 2 Attr /3
ИмяПоказывать полное описание
Act2
Уровень0
Topologies
Ascendancy_E, TitanValley end end end end end Gates_N, end end end black white white end end Outpost_1, end end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry ToAct3 Keth_NE, Town_01 Town_03_St black white Underground_SN_01 end end Compass_02 Label_Cliff_Cv
Ascendancy_E_F, TitanValley end end end end end Gates_N, end end end black white white end end Outpost_1, end end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry Label_02 Keth_NE, Town_01 black white Town_03 ToAct3 white Underground_SN_02 end end Compass_02
Ascendancy_E, TitanValley end Gates_N, end end white white end end Outpost_1, end end end Badlands_N, Compass_Cliff_Cv black Dreadnought_SN Spires_EE, Oasis_E, Quarry ToAct3 Keth_NE, Town_01 white Town_03_StLower white Underground_WE_01 end end Label_01
Ascendancy_E_F, TitanValley end Gates_N, end end end end black white white end end Outpost_1, end end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry Keth_NE, Town_01 black white ToAct3 Town_03_St Underground_WE_02 end end Compass_02 Label_02
Ascendancy_E, TitanValley end end end end end Gates_N, end end end black white end end Outpost_1, end end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry ToAct3 Keth_NE, Town_01 Town_03_St black white white Underground_NS_01 end end Compass_02 Label_Cliff_St_02
Ascendancy_E_F, TitanValley end end end end end Gates_N, end white white end end Outpost_1, end end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry Keth_NE, Town_01 white Town_03_StLower ToAct3 Label_Cliff_St_02 Underground_NS_02 end end Compass_02
Ascendancy_E, TitanValley end end end end Gates_N, end white white Outpost_1, end end Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry Keth_NE, Town_01 white Town_03_StLower white ToAct3_St Underground_EW_01 end end Compass_02 Label_Cliff_St_01
Ascendancy_E_F, TitanValley end end end end Gates_N, end end black white white Outpost_1, end end black Badlands_N, black Dreadnought_SN Spires_EE, Oasis_E, Quarry Keth_NE, Town_01 black white ToAct3 Town_03_St Underground_EW_02 end end Compass_02 Label_Cliff_St_02

Community Wiki

Edit

Act 2

Edit
Vastiri Outskirts
16
Mawdun Mine
18
Mawdun Quarry
17
The Ardura Caravan
Trial of the Sekhemas
 
The Halani Gates
20
Traitor's Passage
19
The Dreadnought
31
Dreadnought Vanguard
32
Mastodon Badlands
21
Valley of the Titans
21
  Keth
21
Deshar
28
The Bone Pits
22
The Titan Grotto
22
The Lost City
22
Path of Mourning
29
Buried Shrines
23
The Spires of Deshar
30

Vastiri Outskirts (Combat Town)

The Vastiri Outskirts is the first town in Act 2. You find Hyenic Raiders attacking at the edge of town, transitioning into a combat zone.

Search the combat portion of the Vastiri Outskirts for Rathbreaker; a physical themed boss. Defeating Rathbreaker during progression can be challenging.

After defeating Rathbreaker and the final swarm of enemies, return to the Vastiri Outskirts and speak to Zarka to unlock The Ardura Caravan and for an Uncut Skill Gem Level 5.

The Ardura Caravan (Town)

The Ardura Caravan is the second town in Act 2.

Speak to The Hooded One and Sekhema Asala to unlock the Desert Map. Interact with the Desert Map and travel to the Mawdun Quarry, to investigate the Trail of Corruption.

Note: Quest Locations have a Golden Chisel above the zone icon to help locate the next area to travel to.

The Ardura Caravan has 4 NPCs by default and 1 unlockable NPC as the quests progress:

  • The Hooded One: Identifies items for free and Refunds Passive Points for Gold.
  • Shambrin: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts.
  • Zarka: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Zarka can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards.
  • Sekhema Asala: is frequently spoken to progress various quests.
  • Risu: allows you to Gamble Gold for Items of an unknown rarity. She does not initially appear by default and is unlocked after defeating Rudja, the Dread Engineer.

Mawdun Quarry

The Mawdun Quarry has a mix of both narrow passages and open areas. It also contains no immediate quest objectives. Players should navigate through the zone, in search of the Mawdun Mine.

Mawdun Mine

The Mawdun Mine is a narrow winding zone and is home to Rudja, the Dread Engineer; a fire themed boss, with hard-hitting ranged and melee abilities. Defeating Rudja requires careful positioning and timely dodge rolls. Equipping a Ruby Charm or gear with extra Fire Resistance is recommended.

After defeating Rudja, free Risu, Faridun Defector from their cage and speak to them. Return to town, head to the lead cart and speak to both Risu & Sekhema Asala. Then use the Desert Map to travel to The Halani Gates.

The Halani Gates

The Faradun have closed The Halani Gates! Speak to Sekhema Asala and return to The Ardura Caravan.

Head to the lead cart, speak to both Risu & Sekhema Asala, and use the Desert Map to travel to the Traitor's Passage, an alternate entrance to The Halani Gates.

Traitor's Passage

The Traitor's Passage is a dark cavernous zone, with the primary objective being to search for an entrance to The Halani Gates.

While exploring the zone, players may encounter Balbala, the Traitor. Defeating Balbala drops a Djinn Barya and unlocks the Trial of the Sekhemas; the first available method for ascension. During progression, defeating Balbala may be difficult. It is recommended to acquire extra levels and gear before attempting the fight.

The Halani Gates

The Halani Gates is an outdoor zone featuring three gates separated by desert-like areas. Begin by searching for the Summon Asala quest object, who opens gate levers as you protect her from attacking enemies. The primary objective is to open all three gate levers to catch the corrupted caravan.

Upon reaching the third gate lever, it becomes clear that it has been destroyed by the beast. Progress forward to find Jamanra, the Risen King; a physical and lightning themed boss.

Attempt to defeat Jamanra, who at low HP retreats to the corrupted caravan. In the corner of the arena, stairs appear, take them and chase the corrupted caravan into the sandstorm.

Unfortunately, the sandstorm is impassable for now, return to the Ardura Caravan and speak to Zarka for an Uncut Skill Gem Level 7. Afterwards, head to the lead card and speak to Sekhema Asala to unlock the next three quest objectives.

Author's Note: The next three quest objectives can be completed in the order of your choosing. However, traveling to the Mastodon Badlands and Keth, before travelling to the Valley of the Titans is recommended, to simultaneously complete the Ancient Vows; an optional quest that provides a permanent character buff. The goal is to complete all three quests for The Horn of the Vastiri quest item.

Mastodon Badlands

Use the Desert Map to travel to the Mastodon Badlands, an open area, inhabited by ritualistic summoners, shielded beasts and more. Search the Mastodon Badlands for the entrance to the Bone Pits.

The Bone Pits

The Bone Pits is another open zone, similar in nature to the Mastodon Badlands. The primary objective is to find and defeat Iktab, the Deathlord & Ekbab, Ancient Steed to acquire the Mastodon Tusks quest item. Once you've acquired the Mastodon Tusks, return to The Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1.

While searching for Iktab & Ekbab, you may find a Sun Clan Relic. It is recommended to clear the zone until you find it, to then eventually complete the Ancient Vows quest.

Keth

Use the Desert Map to travel to Keth, an open desert-like area, inhabited by skeletal enemies, scarabs, golems and more. The Scarabs and beetles in Keth are lightning enchanted, so take care when encountering them.

Search Keth for the entrance to The Lost City. While doing so, you may encounter Kabala, Constrictor Queen, an optional boss who rewards 2 Weapon Set Passive Skill Points if defeated.

The Lost City

The Lost City is an underground area with no quests or bosses. Progress forward and search for the Buried Shrines.

While searching for the Buried Shrines you may find a Kabala Clan Relic. It is recommended to clear either The Lost City or the Buried Shrines until you find it, to then eventually complete the Ancient Vows quest.

Buried Shrines

The Buried Shrines is another underground area and is home to Azarian, the Forsaken Son; a fire themed boss. Defeating Azarian requires strong positioning, timely dodge rolls and extra fire resistance.

Before fighting Azarian, players can search for the Elemental Shrine, a room which contains 3 Offerings. Choosing an Offering grants a resist ring.

Selecting the Offering of Fire for a Ruby Ring is recommended to gain extra fire resistance before battling Azarian.

In the four corners of Azarian's arena are large destructible pots that when destroyed, engulf a corner of the arena with burning ground. If all four pots are destroyed, a safe area is solely present in the centre of the arena. The burning ground can be mitigated with life regeneration or fire resistance, or avoided entirely by carefully positioning Azarian, to prevent his attacks from breaking the pots.

After defeating Azarian, the entrance to the Water Goddess opens. Speak to The Water Goddess, interact with the Everburning Cinders, ignite the Goddess and loot The Essence of Water quest item. Return to The Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1.

While searching for Azarian you may find a Kabala Clan Relic. It is recommended to clear either The Lost City or the Buried Shrines until you find it, to then eventually complete the Ancient Vows quest.

Valley of the Titans

  • Bosses: None
  • Quests: A Crown of Stone, Ancient Vows (Optional: 30% increased Charm Charges gained or 15% increased Mana Recovery from Flasks)
  • Points of Interest: 3 Ancient Seals

Use the Desert Map to travel to the Valley of the Titans, an open red-sanded zone, with colossal skeletal giants, skittering golems and more. Search the Valley for 3 Ancient Seals. Interacting with the third Ancient Seal opens the entrance to The Titan Grotto. The point of view zooms out as you approach its entrance.

While progressing through the zone, you can find a Relic Altar near the waypoint. Place the previously found Kabala Clan Relic and Sun Clan Relic into the Altar to choose between the following two character buffs:

  • 30% increased Charm Charges gained
  • 15% increased Mana Recovery from Flasks

If you would like to change your buff you can always return to the Altar and select a different option.

The Titan Grotto

The Titan Grotto is an underground zone inhabited by electrocuting bats, large spiders, goliaths, and more. Players need to search for and defeat Zalmarath, the Colossus; a physical themed boss.

During the fight, Zalmarath casts various arena-covering or arena-altering abilities. Players need to position carefully to avoid damage from either Zalmarath or the environmental dangers he activates. Search for the three Ritual Altars, interact with them, and defeat the newly spawned enemies to cleanse the Ritual.

After defeating Zalmarath, loot The Flame Ruby quest item, return to The Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1 and The Horn of the Vastiri quest item. Afterwards, use the Desert Map to travel to The Halani Gates. Then, head to the top of The Ardura Caravan and Sound the Horn to clear the Sandstorm.

Once you've cleared the Sandstorm, speak to Sekhema Asala and use the Desert Map to travel to Deshar.

Deshar

Deshar is an open zone, inhabited by undead enemies, poisonous vultures, porcupine goliaths and more. Search for the Path of Mourning, and optionally for the Fallen Dekhara for 2 Weapon Set Passive Skill Points.

After interacting with the Fallen Dekhara, you can loot the Final Letter. Return it to Shambrin in town for your reward.

Path of Mourning

The Path of Mourning is built above Deshar, composed of interconnected rooms and narrow fortified walkways. There are no quests or bosses in this zone. Progress forward and search for The Spires of Deshar.

The Spires of Deshar

The Spires of Deshar is another elevated zone and is home to Tor Gul, the Defiler; a physical, fire and poison themed boss.

Search for and defeat Tor Gul, the Defiler, then return to the Ardura Caravan, speak to Sekhema Asala, and use the Desert Map to travel to the Dreadnought.

Before leaving the zone, make sure to locate the Sisters of Garukhan. Interact with it to gain +10% Lightning Resistance.

The Dreadnought

The Dreadnought is a series of moving connected carts with no quests or bosses. Fight your way forward to the Dreadnought Vanguard.

Author's Note: Farming extra levels and upgrading gear in either The Dreadnought or the Dreadnought Vanguard is recommended due to the high monster density and the upcoming difficulty of the final act boss.

Dreadnought Vanguard

The Dreadnought Vanguard is the final zone in Act 2. Continue to fight your way towards the lead cart, to begin the final battle with Jamanra, the Abomination; a physical and lightning themed boss.

After defeating Jamanra, the Abomination, Sekhema Asala appears, speak to her, so she can strike one final blow. Afterwards, return to The Ardura Caravan, speak to The Hooded One, and at last, to Sekhema Asala, selecting the “Travel to the Sandswept Marsh” option to progress to Act 3.


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