Spirit
Old: chuanhsing#2097 2024-12-22 19:40:23
New: chuanhsing#2097 2024-12-23 08:22:30
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Spirit | |
2 | 2 | ||
3 | - | ## Item rarity tier system | |
4 | - | Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier. | |
3 | + | Spirit reservation system replaces mana reservations. | |
5 | 4 | ||
6 | - | How the 10-tier system works is as follows: | |
5 | + | * Permanent effects reserve spirit now, instead of mana of having standard limits. | |
6 | + | * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits. | |
7 | + | * Sceptres grant 100 Spirit and Aura-like or summon skills. | |
8 | + | * you can't dual wield Sceptres | |
9 | + | * grant a Sceptre at start chest as Witch | |
10 | + | * Reservations can be dynamically swapped based on weapon set. | |
11 | + | * Reservations do not deactivate on death. | |
12 | + | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
13 | + | * Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon. | |
14 | + | * Many Trigger mechanics are Spirit Reservations now. | |
15 | + | * Buff and Auras from Spirit can be set per weapon set. | |
7 | 16 | ||
8 | - | ||
17 | + | ## Acts | |
9 | 18 | ||
10 | - | * Increases the chance for an item that can have rarity to drop as magic, rare, or unique. | |
11 | - | * This conversely reduces the chance for dropped items to be converted to gold[2] | |
12 | - | * Increases the chance to upgrade currency to higher value currency | |
13 | - | * Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level | |
14 | - | * Does not affect the outcomes of modifiers on unidentified items | |
19 | + | * Mist King Act 1 Normal -> 30 Spirit item | |
20 | + | * Ignagduk Act 3 Normal -> 30 Spirit item | |
21 | + | * Mist King Act 1 Cruel -> No Spirit item | |
22 | + | * Ignagduk Act 3 Cruel -> 40 Spirit item | |
15 | 23 | ||
16 | - | Rarity tier 6-10 / Unidentified (Tier 2-6): | |
17 | - | ||
18 | - | * Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)). | |
19 | - | * When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers. | |
20 | - | * This does not affect the outcome of modifiers added after the item is identified, such as through crafting. | |
24 | + | The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts. |