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PoE2DB
Предмет
Предмет
Рецепты торговцев
Лига
Character class
Character class
Dual-specialise
Keystone
Классы Восхождения
Камень
Камень
Камни умений
Камни поддержки
Spirit Gems
Lineage Supports
Необычные камни
Свойства
Свойства
Keywords
Задание
Задание
Act 1
Act 2
Act 3
Act 4
Interlude
Путевые камни
Путевые камни
Свойства древа Атласа
Tools
Древо пассивных умений
Tools
PoB Code
FlavourText
Patreon
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# Flask * Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures. * Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness". * Flasks will be more reactive than permanent buffs. * Guard Flask replaces Guard Skills. * Quicksilver Flasks are removed. * Refill flask in town.   
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