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PoE2DB
아이템
아이템
거래 조합
리그
Character class
Character class
Dual-specialise
Keystone
전직 클래스
젬
젬
스킬 젬
보조 젬
Spirit Gems
Lineage Supports
특이한 젬
속성 부여
속성 부여
Keywords
퀘스트
퀘스트
Act 1
Act 2
Act 3
Act 4
Interlude
경로석
경로석
아틀라스 트리 속성 부여
Tools
패시브 스킬 트리
Tools
PoB Code
FlavourText
Patreon
TW 正體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# Flask * Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures. * Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness". * Flasks will be more reactive than permanent buffs. * Guard Flask replaces Guard Skills. * Quicksilver Flasks are removed. * Refill flask in town.   
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