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流亡2編年史
物品
物品
商人交易配方
聯盟
Character class
Character class
Dual-specialise
Keystone
昇華職業
寶石
寶石
技能寶石
輔助寶石
精神寶石
Lineage Supports
不尋常寶石
詞綴
詞綴
Keywords
任務
任務
Act 1
Act 2
Act 3
Act 4
Interlude
換界石
換界石
輿圖天賦樹詞綴
工具
天賦樹
Trade
工具
PoeCharm
中文化
PoB Code
FlavourText
Patreon
TW 正體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# Flask * Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures. * Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness". * Flasks will be more reactive than permanent buffs. * Guard Flask replaces Guard Skills. * Quicksilver Flasks are removed. * Refill flask in town.   
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