Blood-fevered Pustule
ชีวิตประดิษฐ์
SpectreY
Tagsconstruct, very_slow_movement
พลังชีวิต
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 14
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
72%
Type
BloodFeverBlob
Metadata
BloodFeverBlob
เลเวล
68
พลังชีวิต
7,757
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
2,464
{เวลาโจมตี}
1.5
ค่าประสบการณ์
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
BlobSuicideExpolde
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 497.4 ถึง 746.1
แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-93]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "big;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_big_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodfeveredMedicineWoman/epks/spawn_tentacles.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverBlob"] = {
    name = "Blood-fevered Pustule",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "BlobSuicideExpolde",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlobSuicideExpolde"] = {
    name = "BlobSuicideExpolde",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -93, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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