血に飢えし膿疱
コンストラクト
Blood-fevered Pustule
SpectreY
Tagsconstruct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中力
100%
Attack Distance
4 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
72%
Type
BloodFeverBlob
Metadata
BloodFeverBlob
レベル
68
ライフ
7,757
Damage
233
スペルダメージ
233
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
BlobSuicideExpolde
Triggerable, Spell, Damage
キャストタイム: 1 秒
497.4から746.1物理ダメージを与える
物理ダメージの70%をダメージに変換する
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-93]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "big;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_big_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodfeveredMedicineWoman/epks/spawn_tentacles.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverBlob"] = {
    name = "Blood-fevered Pustule",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "BlobSuicideExpolde",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlobSuicideExpolde"] = {
    name = "BlobSuicideExpolde",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -93, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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