血热脓疱
构造体
Blood-fevered Pustule
SpectreN
Tagsconstruct, very_slow_movement
生命
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
72%
Type
BloodFeverBlob
Metadata
BloodFeverBlob
等级
68
生命
7,757
2,413
伤害
233
法术伤害
233
命中
2,502
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
969
召唤物护甲
2,413
BlobSuicideExpolde
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1 秒
造成 497.4 - 746.1 物理伤害
物理伤害的 70% 转化为火焰伤害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-93]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverBlob"] = {
    name = "Blood-fevered Pustule",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "BlobSuicideExpolde",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlobSuicideExpolde"] = {
    name = "BlobSuicideExpolde",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -93, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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