피의 열병에 걸린 농포
구조물
Blood-fevered Pustule
SpectreY
Tagsconstruct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
72%
Type
BloodFeverBlob
Metadata
BloodFeverBlob
레벨
68
생명력
7,757
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
BlobSuicideExpolde
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
497.4~746.1 물리 피해
물리 피해의 70%를 화염 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-93]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "big;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_big_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodfeveredMedicineWoman/epks/spawn_tentacles.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverBlob"] = {
    name = "Blood-fevered Pustule",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "BlobSuicideExpolde",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlobSuicideExpolde"] = {
    name = "BlobSuicideExpolde",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -93, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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