Carver Stalker
ด่าน: ทางน้ำมาตลาน, พรุอาซัค, ที่หลบภัยซิกกุรัต
Spectre | Y |
---|---|
Area | ทางน้ำมาตลาน, พรุอาซัค, ที่หลบภัยซิกกุรัต, ทางน้ำมาตลาน, พรุอาซัค |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
พลังชีวิต
140%
เกราะ
+15%
การหลบหลีก
+30%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
VaalSavageStalker
Metadata
VaalSavageStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
12,202
เกราะ
4,459
การหลบหลีก
653
Energy Shield
0
Damage
347
ความเสียหายเวท
347
ความแม่นยำ
1,164
Attack Time
1.5
ค่าประสบการณ์
48,495
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogSavageStalkerGroundSlam
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogSavageStalkerGroundSlamFire
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamBone
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamAll
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 {วิ}
คูลดาวน์: 5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamImpact
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerGroundSlamImpact2
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerSpinAttack
Triggerable, Attack
Base Damage: 278–416
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
คูลดาวน์: 5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 25%
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
ผลักศัตรูออกไป เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = { name = "Carver Stalker", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", weaponType2 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogSavageStalkerGroundSlam", "GABogSavageStalkerGroundSlamFire", "GABogSavageStalkerGroundSlamBone", "GABogSavageStalkerGroundSlamAll", "GABogSavageStalkerGroundSlamImpact", "GABogSavageStalkerGroundSlamImpact2", "GABogSavageStalkerSpinAttack", "EASSavageWeaponFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlam"] = { name = "GABogSavageStalkerGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamFire"] = { name = "GABogSavageStalkerGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamBone"] = { name = "GABogSavageStalkerGroundSlamBone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamAll"] = { name = "GABogSavageStalkerGroundSlamAll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact"] = { name = "GABogSavageStalkerGroundSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact2"] = { name = "GABogSavageStalkerGroundSlamImpact2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerSpinAttack"] = { name = "GABogSavageStalkerSpinAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }