Carver Stalker
Spectre | Y |
---|---|
Area | The Matlan Waterways, The Azak Bog, The Ziggurat Refuge, The Matlan Waterways, The Azak Bog |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
Life
140%
Armour
+15%
Evasion
+30%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
VaalSavageStalker
Metadata
VaalSavageStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
12,202
Armour
3,877
Evasion
502
Energy Shield
0
Damage
347
Spell Damage
347
Accuracy
0
Attack Time
1.5
Experience
48,495
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogSavageStalkerGroundSlam
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogSavageStalkerGroundSlamFire
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 50% more Attack Damage
Converts 50% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Converts 50% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamBone
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 50% more Attack Damage
Maim on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Maim on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamAll
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 50% more Attack Damage
Converts 50% of Physical Damage to Fire Damage
Maim on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Converts 50% of Physical Damage to Fire Damage
Maim on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamImpact
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerGroundSlamImpact2
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerSpinAttack
Triggerable, Attack
Base Damage: 278–416
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
25% increased Knockback Distance
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
is area damage [1]
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = { name = "Carver Stalker", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", weaponType2 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogSavageStalkerGroundSlam", "GABogSavageStalkerGroundSlamFire", "GABogSavageStalkerGroundSlamBone", "GABogSavageStalkerGroundSlamAll", "GABogSavageStalkerGroundSlamImpact", "GABogSavageStalkerGroundSlamImpact2", "GABogSavageStalkerSpinAttack", "EASSavageWeaponFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlam"] = { name = "GABogSavageStalkerGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamFire"] = { name = "GABogSavageStalkerGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamBone"] = { name = "GABogSavageStalkerGroundSlamBone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamAll"] = { name = "GABogSavageStalkerGroundSlamAll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact"] = { name = "GABogSavageStalkerGroundSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact2"] = { name = "GABogSavageStalkerGroundSlamImpact2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerSpinAttack"] = { name = "GABogSavageStalkerSpinAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }