卡佛懼靈
SpectreY
Area瑪特蘭水道, 阿札克泥沼, 高地神塔庇護所, 瑪特蘭水道, 阿札克泥沼
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • 阿札克泥沼, 阿札克泥沼: 卡佛火炬兵, 卡佛懼靈
  • 瑪特蘭水道, 瑪特蘭水道: 卡佛懼靈
  • 高地神塔庇護所: 卡佛懼靈
  • 生命
    140%
    護甲
    +15%
    閃避值
    +30%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    100%
    Type
    VaalSavageStalker
    Metadata
    VaalSavageStalker
    等級
    70
    生命
    12,202
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    347
    法術傷害
    347
    命中
    0
    Attack Time
    1.5
    經驗值
    48,495
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogSavageStalkerGroundSlam
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 150%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 50% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogSavageStalkerGroundSlamFire
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 150%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 50% 更多攻擊傷害
    50% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamBone
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 150%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 50% 更多攻擊傷害
    擊中時造成癱瘓
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamAll
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 150%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 50% 更多攻擊傷害
    50% 的物理傷害轉換火焰傷害
    擊中時造成癱瘓
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 80%
    Attack Time: 1.5 秒
    造成 20% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact2
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    攻擊傷害: 80%
    Attack Time: 1.5 秒
    造成 20% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerSpinAttack
    可觸發, 攻擊
    Base Damage: 278–416
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    增加 25% 擊退距離
    擊中時會擊退敵人
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' );
    		} );
    	"
    }
        
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = {
        name = "Carver Stalker",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        weaponType2 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogSavageStalkerGroundSlam",
            "GABogSavageStalkerGroundSlamFire",
            "GABogSavageStalkerGroundSlamBone",
            "GABogSavageStalkerGroundSlamAll",
            "GABogSavageStalkerGroundSlamImpact",
            "GABogSavageStalkerGroundSlamImpact2",
            "GABogSavageStalkerSpinAttack",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlam"] = {
        name = "GABogSavageStalkerGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamFire"] = {
        name = "GABogSavageStalkerGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamBone"] = {
        name = "GABogSavageStalkerGroundSlamBone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamAll"] = {
        name = "GABogSavageStalkerGroundSlamAll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact"] = {
        name = "GABogSavageStalkerGroundSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact2"] = {
        name = "GABogSavageStalkerGroundSlamImpact2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerSpinAttack"] = {
        name = "GABogSavageStalkerSpinAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }