Traqueur azak
Carver Stalker
Spectre | Y |
---|---|
Area | L'Aqueduc de Matlan, Le Marais des Azaks, Le Refuge de la Ziggourat, L'Aqueduc de Matlan, Le Marais des Azaks |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
Vie
140%
Armure
+15%
Évasion
+30%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
140%
Model Size
100%
Type
VaalSavageStalker
Metadata
VaalSavageStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
12,202
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
347
Dégâts des sorts
347
Précision
0
Attack Time
1.5
Expérience
48,495
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogSavageStalkerGroundSlam
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogSavageStalkerGroundSlamFire
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
50% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Convertit 50% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamBone
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
50% Davantage de Dégâts d'Attaque
Mutile au Toucher
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Mutile au Toucher
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamAll
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
50% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
Mutile au Toucher
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
Convertit 50% des Dégâts Physiques en Dégâts de Feu
Mutile au Toucher
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
GABogSavageStalkerGroundSlamImpact
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
20% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerGroundSlamImpact2
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
20% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogSavageStalkerSpinAttack
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
is area damage [1]
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = { name = "Carver Stalker", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", weaponType2 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogSavageStalkerGroundSlam", "GABogSavageStalkerGroundSlamFire", "GABogSavageStalkerGroundSlamBone", "GABogSavageStalkerGroundSlamAll", "GABogSavageStalkerGroundSlamImpact", "GABogSavageStalkerGroundSlamImpact2", "GABogSavageStalkerSpinAttack", "EASSavageWeaponFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlam"] = { name = "GABogSavageStalkerGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamFire"] = { name = "GABogSavageStalkerGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamBone"] = { name = "GABogSavageStalkerGroundSlamBone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamAll"] = { name = "GABogSavageStalkerGroundSlamAll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "attack_maximum_action_distance_+", "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact"] = { name = "GABogSavageStalkerGroundSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerGroundSlamImpact2"] = { name = "GABogSavageStalkerGroundSlamImpact2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogSavageStalkerSpinAttack"] = { name = "GABogSavageStalkerSpinAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }