Hungering Stalker
Monstrosity
ด่าน: สุสานนิรันดร์ชน
Spectre | Y |
---|---|
Area | สุสานนิรันดร์ชน, สุสานนิรันดร์ชน |
Tags | Claw_onhit_audio, demon, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Packs |
พลังชีวิต
90%
การหลบหลีก
+40%
ค่าต้านทาน




Damage
90%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 7
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
90%
Model Size
100%
Type
Stalker
Metadata
Stalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
47
พลังชีวิต
1,891
ค่าเกราะ
666
อัตราการหลบหลีก
365
Damage
105
ความเสียหายเวท
105
ความแม่นยำ
1,052
1.005
ค่าประสบการณ์
6,218
Minion Life
2,740
Minion Damage
167
Minion Armour
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 84–126
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeStalkerDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 84–126
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 110%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%

TauntStalker
Triggerable
คูลดาวน์: 3 {วิ}
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2617 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Monsters/Stalker/StalkerAggroAudio.ao" } Actor { on_start_ExecuteGEAL = "PlayEffect( 'Metadata/Monsters/Stalker/StalkerAggroAudio.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Stalker/Stalker"] = { name = "Hungering Stalker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "TauntStalker", "MeleeStalkerDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntStalker"] = { name = "TauntStalker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeStalkerDoubleStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Hungering Stalker
Monstrosity
Spectre | N |
---|---|
Tags | Claw_onhit_audio, demon, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Packs |
พลังชีวิต
90%
การหลบหลีก
+40%
ค่าต้านทาน




Damage
90%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 7
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
90%
Model Size
100%
Type
Stalker
Metadata
StalkerStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,981
ค่าเกราะ
2,413
อัตราการหลบหลีก
668
Damage
210
ความเสียหายเวท
210
ความแม่นยำ
2,180
1.005
ค่าประสบการณ์
25,771
Minion Life
5,968
Minion Damage
467
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 168–252
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeStalkerDoubleStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 168–252
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 110%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%

TauntStalker
Triggerable
คูลดาวน์: 3 {วิ}
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2617 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Monsters/Stalker/StalkerAggroAudio.ao" } Actor { on_start_ExecuteGEAL = "PlayEffect( 'Metadata/Monsters/Stalker/StalkerAggroAudio.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Stalker/StalkerStrongbox"] = { name = "Hungering Stalker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "TauntStalker", "MeleeStalkerDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntStalker"] = { name = "TauntStalker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeStalkerDoubleStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.