SpectreY
Areaสุสานชาวนิรันดร์, ที่หลบภัยซิกกุรัต, สุสานชาวนิรันดร์
Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cold_affinity, demon, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • สุสานชาวนิรันดร์, สุสานชาวนิรันดร์: Undertaker, Risen Rattler, Risen Rattler, Risen Rattler
  • Undertaker, Hungering Stalker
  • ที่หลบภัยซิกกุรัต: Undertaker, Risen Rattler, Risen Rattler
  • พลังชีวิต
    125%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretch1
    เลเวล
    70
    พลังชีวิต
    10,895
    เกราะ
    3,877
    การหลบหลีก
    502
    Energy Shield
    1,743
    Damage
    310
    ความเสียหายเวท
    310
    ความแม่นยำ
    1,164
    Attack Time
    1.5
    ค่าประสบการณ์
    43,299
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    {เวลาร่าย}: 2.3 {วิ}
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 47.3 ต่อวินาที
    เพิ่มระยะเวลาส่งผลของสกิล 100%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    ลดพื้นที่ส่งผล 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    {เวลาร่าย}: 2.3 {วิ}
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 47.3 ต่อวินาที
    เพิ่มระยะเวลาส่งผลของสกิล 100%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    ลดพื้นที่ส่งผล 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretch1"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Undertaker
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cold_affinity, demon, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler, Risen Rattler
  • พลังชีวิต
    125%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretchStrongbox
    เลเวล
    68
    พลังชีวิต
    9,696
    เกราะ
    3,451
    การหลบหลีก
    477
    Energy Shield
    1,551
    Damage
    291
    ความเสียหายเวท
    291
    ความแม่นยำ
    1,090
    Attack Time
    1.5
    ค่าประสบการณ์
    35,793
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    {เวลาร่าย}: 2.3 {วิ}
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 45.7 ต่อวินาที
    เพิ่มระยะเวลาส่งผลของสกิล 100%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    ลดพื้นที่ส่งผล 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    {เวลาร่าย}: 2.3 {วิ}
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 45.7 ต่อวินาที
    เพิ่มระยะเวลาส่งผลของสกิล 100%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    ลดพื้นที่ส่งผล 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretchStrongbox"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }