Hungriger Pirschjäger
Dämon
Hungering Stalker
SpectreY
AreaFriedhof der Ewigen, Friedhof der Ewigen
TagsClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Friedhof der Ewigen, Friedhof der Ewigen: Beladener Schurke, Hungriger Pirschjäger
  • Bestatter, Hungriger Pirschjäger
  • Leben
    80%
    Ausweichen
    +40%
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 7
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    Stalker
    Metadata
    Stalker
    Stufe
    47
    Leben
    1,681
    Damage
    93
    Zauberschaden
    93
    Genauigkeit
    1,052
    Angriffszeit
    1.005
    Erfahrung
    5,527
    Minion Life
    2,646
    Minion Damage
    247
    Minion Armour
    666
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 75–112
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeStalkerDoubleStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 75–112
    Angriffsschaden: 110%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 10% mehr Angriffsschaden
    TauntStalker
    Triggerable
    Abklingzeit: 3 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2617
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Stalker/StalkerAggroAudio.ao"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "PlayEffect( 'Metadata/Monsters/Stalker/StalkerAggroAudio.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Stalker/Stalker"] = {
        name = "Hungering Stalker",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "TauntStalker",
            "MeleeStalkerDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntStalker"] = {
        name = "TauntStalker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeStalkerDoubleStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Hungriger Pirschjäger
    Dämon
    Hungering Stalker
    SpectreN
    TagsClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Sensenritter, Hungriger Pirschjäger
  • Leben
    80%
    Ausweichen
    +40%
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 7
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    Stalker
    Metadata
    StalkerStrongbox
    Stufe
    68
    Leben
    6,206
    Damage
    186
    Zauberschaden
    186
    Genauigkeit
    2,180
    Angriffszeit
    1.005
    Erfahrung
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 149–224
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeStalkerDoubleStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 149–224
    Angriffsschaden: 110%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 10% mehr Angriffsschaden
    TauntStalker
    Triggerable
    Abklingzeit: 3 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2617
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Stalker/StalkerAggroAudio.ao"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "PlayEffect( 'Metadata/Monsters/Stalker/StalkerAggroAudio.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Stalker/StalkerStrongbox"] = {
        name = "Hungering Stalker",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "TauntStalker",
            "MeleeStalkerDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntStalker"] = {
        name = "TauntStalker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeStalkerDoubleStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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