SpectreY
Areaโพรงภูเขาไฟ, ทางข้ามคารี, ประตูกาไล, ที่หลบภัยซิกกุรัต
Tagsallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, นักเวท, cleaving_weapon, demon, ไฟ, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
Packs
  • โพรงภูเขาไฟ: Molten Imp
  • ประตูกาไล: Molten Imp
  • ทางข้ามคารี: Molten Imp
  • ที่หลบภัยซิกกุรัต: Molten Imp
  • พลังชีวิต
    125%
    การหลบหลีก
    +50%
    ค่าต้านทาน
    75 -30 0 0
    Damage
    125%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    100%
    Type
    MagmaHarpy
    Metadata
    MagmaHarpy
    เลเวล
    65
    พลังชีวิต
    8,141
    Damage
    265
    ความเสียหายเวท
    265
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    2,023
    MPSMagmaHarpyFireToss
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 69.81 ถึง 104.7
    ชิ่ง 3 ครั้ง
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1081]
    projectile ballistic angle from reference event [1]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    EASMagmaHarpyFireToss
    คูลดาวน์: 4 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSMagmaHarpyFireImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
    สร้างความเสียหาย ไฟ 209.4 ถึง 314.2
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASMoltenImpTaunt
    คูลดาวน์: 50 {วิ}
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 212—319
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance1 =
    	"
    		OverrideBaseHullType( walk );
    		UnlockHeight();
    	"
    
    	on_start_ChangeToStance2 =
    	"
    		OverrideBaseHullType( projectile );
    		DestroyQueuedAction();
    		StopMoving();
    		LockHeight( GetHeight() );
    	"
    }
    
    Functions
    {
    	set_height = "SetHeight( arg1 );"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 300
    	dampen_height_speed = 100.0
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
    	"
    
    	on_spawned_dead =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk', true );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
    	"
    }
    
    /*Life
    {
    	on_death =
    	"
    		CancelStateTimer( height_update );
    		SetRenderDampenHeightSpeed( 3.0 );
    		SetRenderHeightOffset( 0 );
    	"
    }
    
    Actor
    {
    	on_start_ChangeToStance1 =
    	"
    		CancelStateTimer( height_update );
    		SetRenderHeightOffset( 0 );
    	"
    
    	on_start_ChangeToStance2 =
    	"
    		this.initial_world_height = GetWorldHeight();
    		StartStateTimer( height_update, 0.033 );
    	"
    }
    
    StateMachine
    {
    	on_timer_height_update =
    	"
    		this.current_world_height = GetWorldHeight();
    		this.world_height_difference = current_world_height - initial_world_height;
    		SetRenderHeightOffset( world_height_difference );
    		StartStateTimer( height_update, 0.033 );
    	"
    }*/
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/HarpyMonster/MagmaHarpy/Audio/MagmaHarpyAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarpyMonster/MagmaHarpy/MagmaHarpy"] = {
        name = "Molten Imp",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPSMagmaHarpyFireToss",
            "GSMagmaHarpyFireImpact",
            "EASMagmaHarpyFireToss",
            "EASMoltenImpTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMagmaHarpyFireToss"] = {
        name = "MPSMagmaHarpyFireToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1081, -35, 7, 3, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMagmaHarpyFireImpact"] = {
        name = "GSMagmaHarpyFireImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMagmaHarpyFireToss"] = {
        name = "EASMagmaHarpyFireToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMoltenImpTaunt"] = {
        name = "EASMoltenImpTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2033
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.on_start_ChangeToStance1 =
    Actor.", , ,
    Actor.OverrideBaseHullType( walk );
    Actor.UnlockHeight();
    Actor.on_start_ChangeToStance2 =
    Actor.OverrideBaseHullType( projectile );
    Actor.DestroyQueuedAction();
    Actor.StopMoving();
    Actor.LockHeight( GetHeight() );
    Functions.heightSetHeight( arg1 );
    StateMachine.define_shared_statefirst_aggro;
    Edit

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