| Spectre | Y |
|---|---|
| Area | 火山迷窟, 卡里交匯道, 賈萊關口, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 法術, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| Packs |
生命
125%
閃避
+50%
抗性
傷害
125%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
125%
Model Size
100%
Type
MagmaHarpy
Metadata
MagmaHarpy
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSMagmaHarpyFireToss
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
連鎖 3 次
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1081]
projectile ballistic angle from reference event [1]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-35]
EASMagmaHarpyFireToss
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASMoltenImpTaunt
冷卻時間: 50 秒
action attack or cast time uses animation length [1]
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 212–319
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
on_start_ChangeToStance1 =
"
OverrideBaseHullType( walk );
UnlockHeight();
"
on_start_ChangeToStance2 =
"
OverrideBaseHullType( projectile );
DestroyQueuedAction();
StopMoving();
LockHeight( GetHeight() );
"
}
Functions
{
set_height = "SetHeight( arg1 );"
}
StateMachine
{
define_shared_state = "first_aggro;"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2033
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
selection_height_override = 300
dampen_height_speed = 100.0
}
Life
{
on_death =
"
AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
"
on_spawned_dead =
"
RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk', true );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
"
}
/*Life
{
on_death =
"
CancelStateTimer( height_update );
SetRenderDampenHeightSpeed( 3.0 );
SetRenderHeightOffset( 0 );
"
}
Actor
{
on_start_ChangeToStance1 =
"
CancelStateTimer( height_update );
SetRenderHeightOffset( 0 );
"
on_start_ChangeToStance2 =
"
this.initial_world_height = GetWorldHeight();
StartStateTimer( height_update, 0.033 );
"
}
StateMachine
{
on_timer_height_update =
"
this.current_world_height = GetWorldHeight();
this.world_height_difference = current_world_height - initial_world_height;
SetRenderHeightOffset( world_height_difference );
StartStateTimer( height_update, 0.033 );
"
}*/
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/HarpyMonster/MagmaHarpy/Audio/MagmaHarpyAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/HarpyMonster/MagmaHarpy/MagmaHarpy"] = {
name = "Molten Imp",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPSMagmaHarpyFireToss",
"GSMagmaHarpyFireImpact",
"EASMagmaHarpyFireToss",
"EASMoltenImpTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMagmaHarpyFireToss"] = {
name = "MPSMagmaHarpyFireToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_chains",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1081, -35, 7, 3, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMagmaHarpyFireImpact"] = {
name = "GSMagmaHarpyFireImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASMagmaHarpyFireToss"] = {
name = "EASMagmaHarpyFireToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASMoltenImpTaunt"] = {
name = "EASMoltenImpTaunt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2033 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | false |
| Actor.on_start_ChangeToStance1 = | |
| Actor." | , , , |
| Actor.OverrideBaseHullType( walk ); | |
| Actor.UnlockHeight(); | |
| Actor.on_start_ChangeToStance2 = | |
| Actor.OverrideBaseHullType( projectile ); | |
| Actor.DestroyQueuedAction(); | |
| Actor.StopMoving(); | |
| Actor.LockHeight( GetHeight() ); | |
| Functions.height | SetHeight( arg1 ); |
| StateMachine.define_shared_state | first_aggro; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
惡魔