熔岩惡魔
惡魔
stance movement speed +% final [100]
Molten Imp
SpectreY
Area火山迷窟, 卡里交匯道, 賈萊關口, 高地神塔庇護所
Tagsallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 法術, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
Packs
  • 火山迷窟: 熔岩惡魔
  • 賈萊關口: 熔岩惡魔
  • 卡里交匯道: 熔岩惡魔
  • 高地神塔庇護所: 熔岩惡魔
  • 生命
    125%
    閃避
    +50%
    抗性
    75 -30 0 0
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    MagmaHarpy
    Metadata
    MagmaHarpy
    等級
    65
    生命
    8,141
    傷害
    265
    法術傷害
    265
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    26,884
    召喚物生命
    7,853
    召喚物傷害
    1,036
    召喚物護甲
    2,023
    MPSMagmaHarpyFireToss
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    造成 69.81104.7 火焰傷害
    連鎖 3
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1081]
    projectile ballistic angle from reference event [1]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    EASMagmaHarpyFireToss
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSMagmaHarpyFireImpact
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    易燃幅度增加 100%
    造成 209.4314.2 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASMoltenImpTaunt
    冷卻時間: 50 秒
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 212–319
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance1 =
    	"
    		OverrideBaseHullType( walk );
    		UnlockHeight();
    	"
    
    	on_start_ChangeToStance2 =
    	"
    		OverrideBaseHullType( projectile );
    		DestroyQueuedAction();
    		StopMoving();
    		LockHeight( GetHeight() );
    	"
    }
    
    Functions
    {
    	set_height = "SetHeight( arg1 );"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 300
    	dampen_height_speed = 100.0
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
    	"
    
    	on_spawned_dead =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk', true );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FlameHarpy/epk/VultureWingsHeld/wings_fx.epk' );
    	"
    }
    
    /*Life
    {
    	on_death =
    	"
    		CancelStateTimer( height_update );
    		SetRenderDampenHeightSpeed( 3.0 );
    		SetRenderHeightOffset( 0 );
    	"
    }
    
    Actor
    {
    	on_start_ChangeToStance1 =
    	"
    		CancelStateTimer( height_update );
    		SetRenderHeightOffset( 0 );
    	"
    
    	on_start_ChangeToStance2 =
    	"
    		this.initial_world_height = GetWorldHeight();
    		StartStateTimer( height_update, 0.033 );
    	"
    }
    
    StateMachine
    {
    	on_timer_height_update =
    	"
    		this.current_world_height = GetWorldHeight();
    		this.world_height_difference = current_world_height - initial_world_height;
    		SetRenderHeightOffset( world_height_difference );
    		StartStateTimer( height_update, 0.033 );
    	"
    }*/
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/HarpyMonster/MagmaHarpy/Audio/MagmaHarpyAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarpyMonster/MagmaHarpy/MagmaHarpy"] = {
        name = "Molten Imp",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPSMagmaHarpyFireToss",
            "GSMagmaHarpyFireImpact",
            "EASMagmaHarpyFireToss",
            "EASMoltenImpTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMagmaHarpyFireToss"] = {
        name = "MPSMagmaHarpyFireToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1081, -35, 7, 3, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMagmaHarpyFireImpact"] = {
        name = "GSMagmaHarpyFireImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMagmaHarpyFireToss"] = {
        name = "EASMagmaHarpyFireToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMoltenImpTaunt"] = {
        name = "EASMoltenImpTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2033
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.on_start_ChangeToStance1 =
    Actor.", , ,
    Actor.OverrideBaseHullType( walk );
    Actor.UnlockHeight();
    Actor.on_start_ChangeToStance2 =
    Actor.OverrideBaseHullType( projectile );
    Actor.DestroyQueuedAction();
    Actor.StopMoving();
    Actor.LockHeight( GetHeight() );
    Functions.heightSetHeight( arg1 );
    StateMachine.define_shared_statefirst_aggro;
    Edit

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