Saurian Servant
SpectreY
TagsClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • Saurian Servant, Petulant Stonemaw
  • พลังชีวิต
    220%
    Energy Shield From Life
    22%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    220%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    220%
    Model Size
    100%
    Type
    ChaosGodTriHeadLizard
    Metadata
    ChaosGodTriHeadLizard
    เลเวล
    68
    พลังชีวิต
    17,065
    เกราะ
    3,451
    การหลบหลีก
    477
    Energy Shield
    1,707
    Damage
    513
    ความเสียหายเวท
    513
    ความแม่นยำ
    1,090
    Attack Time
    1.5
    ค่าประสบการณ์
    62,995
    MPSChaosGodTriHeadLizardBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 29.81 ถึง 44.72
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1370]
    projectile ballistic angle from target distance [1]
    projectile speed variation +% [10]
    projectile spread radius [16]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EDSChaosLizardBreathe
    Triggerable, Spell, Damage
    โอกาสคริติคอล: 6%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 49.69 ถึง 74.54
    is area damage [1]
    GTChaosTriHeadLizardThing
    Triggerable
    คูลดาวน์: 12.5 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 3483
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizard"] = {
        name = "Saurian Servant",
        life = 2.2,
        energyShield = 0.22,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSChaosGodTriHeadLizardBasicProjectile",
            "GTChaosTriHeadLizardThing",
            "EDSChaosLizardBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSChaosGodTriHeadLizardBasicProjectile"] = {
        name = "MPSChaosGodTriHeadLizardBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1370, -30, 2, 16, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosTriHeadLizardThing"] = {
        name = "GTChaosTriHeadLizardThing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSChaosLizardBreathe"] = {
        name = "EDSChaosLizardBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }