Servo Sauriano
Saurian Servant
SpectreY
TagsClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • Servo Sauriano, Mandíbula de Pedra
  • Vida
    220%
    Energy Shield From Life
    22%
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    220%
    Model Size
    100%
    Type
    ChaosGodTriHeadLizard
    Metadata
    ChaosGodTriHeadLizard
    Nível
    68
    Vida
    13,311
    Armadura
    3,451
    Evasão
    477
    Escudo de Energia
    3,754
    Damage
    513
    Dano Mágico
    513
    Precisão
    2,180
    Tempo de Ataque
    1.5
    Experiência
    62,995
    Minion Life
    19,356
    Minion Energy Shield
    5,460
    Minion Damage
    4,172
    Minion Armour
    3,451
    MPSChaosGodTriHeadLizardBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tempo de Conjuração: 1 seg
    Causa 5533 a 8299 de Dano de Caos
    Dispara Projéteis adicionais
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1370]
    projectile ballistic angle from target distance [1]
    projectile speed variation +% [10]
    projectile spread radius [16]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EDSChaosLizardBreathe
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 9221 a 13832 de Dano de Caos
    is area damage [1]
    GTChaosTriHeadLizardThing
    Triggerable
    Recarga: 12.5 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 3483
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizard"] = {
        name = "Saurian Servant",
        life = 2.2,
        energyShield = 0.22,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSChaosGodTriHeadLizardBasicProjectile",
            "GTChaosTriHeadLizardThing",
            "EDSChaosLizardBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSChaosGodTriHeadLizardBasicProjectile"] = {
        name = "MPSChaosGodTriHeadLizardBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1370, -30, 2, 16, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosTriHeadLizardThing"] = {
        name = "GTChaosTriHeadLizardThing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSChaosLizardBreathe"] = {
        name = "EDSChaosLizardBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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