蜥蜴奴僕
Saurian Servant
SpectreY
TagsClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • 蜥蜴奴僕, 暴躁石喉
  • 生命
    220%
    Energy Shield From Life
    22%
    抗性
    0 0 0 0
    傷害
    220%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    220%
    Model Size
    100%
    Type
    ChaosGodTriHeadLizard
    Metadata
    ChaosGodTriHeadLizard
    等級
    68
    生命
    13,311
    護甲
    3,451
    閃避值
    477
    能量護盾
    3,754
    傷害
    513
    法術傷害
    513
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    62,995
    Minion Life
    19,356
    Minion Energy Shield
    5,460
    Minion Damage
    4,172
    Minion Armour
    3,451
    MPSChaosGodTriHeadLizardBasicProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    造成 55338299 混沌傷害
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1370]
    projectile ballistic angle from target distance [1]
    projectile speed variation +% [10]
    projectile spread radius [16]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EDSChaosLizardBreathe
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    造成 922113832 混沌傷害
    is area damage [1]
    GTChaosTriHeadLizardThing
    可觸發
    冷卻時間: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 3483
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizard"] = {
        name = "Saurian Servant",
        life = 2.2,
        energyShield = 0.22,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSChaosGodTriHeadLizardBasicProjectile",
            "GTChaosTriHeadLizardThing",
            "EDSChaosLizardBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSChaosGodTriHeadLizardBasicProjectile"] = {
        name = "MPSChaosGodTriHeadLizardBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1370, -30, 2, 16, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosTriHeadLizardThing"] = {
        name = "GTChaosTriHeadLizardThing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSChaosLizardBreathe"] = {
        name = "EDSChaosLizardBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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