사우리안 종복
Saurian Servant
SpectreY
TagsClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • 사우리안 종복, 심술 부리는 돌아귀
  • 생명력
    220%
    Energy Shield From Life
    22%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ChaosGodTriHeadLizard
    Metadata
    ChaosGodTriHeadLizard
    레벨
    68
    생명력
    13,311
    방어도
    3,451
    회피
    477
    에너지 보호막
    3,754
    Damage
    513
    주문 피해
    513
    정확도
    2,180
    공격 속도
    1.5
    경험치
    62,995
    Minion Life
    19,356
    Minion Energy Shield
    5,460
    Minion Damage
    4,172
    Minion Armour
    3,451
    MPSChaosGodTriHeadLizardBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    5533~8299 카오스 피해
    투사체 2개 추가 발사
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1370]
    projectile ballistic angle from target distance [1]
    projectile speed variation +% [10]
    projectile spread radius [16]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EDSChaosLizardBreathe
    Triggerable, Spell, Damage
    치명타 명중 확률: 6%
    시전 속도: 1 초
    9221~13832 카오스 피해
    is area damage [1]
    GTChaosTriHeadLizardThing
    Triggerable
    재사용 대기시간: 12.5 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 3483
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizardAggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/chaosgod_lizard/epk/idle_fx.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadLizard/ChaosGodTriHeadLizard"] = {
        name = "Saurian Servant",
        life = 2.2,
        energyShield = 0.22,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSChaosGodTriHeadLizardBasicProjectile",
            "GTChaosTriHeadLizardThing",
            "EDSChaosLizardBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSChaosGodTriHeadLizardBasicProjectile"] = {
        name = "MPSChaosGodTriHeadLizardBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1370, -30, 2, 16, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosTriHeadLizardThing"] = {
        name = "GTChaosTriHeadLizardThing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSChaosLizardBreathe"] = {
        name = "EDSChaosLizardBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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