SpectreY
Areaเกาะคิน, โพรงภูเขาไฟ, Caldera, ที่หลบภัยซิกกุรัต
Tagsfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Packs
  • เกาะคิน: Wardrum Kin, Shaman Kin, Skulltop Kin, Feral Kin, Tuskbearer Kin
  • โพรงภูเขาไฟ: Wardrum Kin, Shaman Kin, Skulltop Kin, Feral Kin, Tuskbearer Kin, Torchbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Skulltop Kin, Feral Kin, Tuskbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Skulltop Kin, Feral Kin, Tuskbearer Kin, Torchbearer Kin
  • พลังชีวิต
    70%
    ค่าต้านทาน
    0 0 0 0
    Damage
    70%
    ความแม่นยำ
    100%
    Attack Distance
    3 ~ 7
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    70%
    Model Size
    100%
    Type
    GoblinStabber
    Metadata
    GoblinStabber
    เลเวล
    65
    พลังชีวิต
    4,559
    Damage
    149
    ความเสียหายเวท
    149
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    4,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 119—178
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		seat_position;
    		detanim;
    	"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
    }
    
    Animated
    {
    	on_event_jump = "DetachFromGameObject();"
    }
    
    Transitionable {}
    
    Functions
    {
    	temp_thing = "InterruptActionsForDuration( 0.1 );"
    	set_fixed_orientation = "LockOrientation();"
    	remove_fixed_orientation = "UnlockOrientation();"
    	death_detach = "DetachFromGameObject();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabber"] = {
        name = "Skulltop Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Skulltop Kin
    มนุษย์
    SpectreN
    Tagshumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
    พลังชีวิต
    70%
    ค่าต้านทาน
    0 0 0 0
    Damage
    70%
    ความแม่นยำ
    100%
    Attack Distance
    3 ~ 7
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    70%
    Model Size
    80%
    Type
    GoblinStabber
    Metadata
    GoblinStabberRider
    เลเวล
    68
    พลังชีวิต
    5,430
    Damage
    163
    ความเสียหายเวท
    163
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    20,044
    Minion Life
    4,851
    Minion Damage
    678
    Minion Armour
    5,309
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 131—196
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "freedom; backwards_jump; glide;"
    
    	on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
    	on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = { SetTargetLocation( arg1 ); }
    }
    
    Stats
    {
    	ignore_target_checks_for_detach_dash = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable
    {
    	on_transition =
    	{
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' );
    		} );
    	}
    }
    
    StateMachine {}
    
    StateMachine
    {
    	on_state_glide_1 = { SetRenderDampenHeightSpeed( 10 ); }
    	on_state_glide_0 = { SetRenderDampenHeightSpeed( 1 ); }
    /* 	on_or_create_state_freedom_0 = { RemoveCollidability(); } */
    	on_or_create_state_freedom_1 = { MakeCollidable(); }
    }
    
    Render
    {
    	dampen_height_speed = 100.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberRider"] = {
        name = "Skulltop Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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